add ckg
plantilla base para movimiento básico
This commit is contained in:
406
Assets/Game Kit Controller/Scripts/Editor/doorSystemEditor.cs
Normal file
406
Assets/Game Kit Controller/Scripts/Editor/doorSystemEditor.cs
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@@ -0,0 +1,406 @@
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using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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[CanEditMultipleObjects]
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[CustomEditor (typeof(doorSystem))]
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public class doorSystemEditor : Editor
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{
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SerializedProperty movementType;
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SerializedProperty animationName;
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SerializedProperty animationSpeed;
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SerializedProperty rotateInBothDirections;
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SerializedProperty openSound;
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SerializedProperty openSoundAudioElement;
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SerializedProperty closeSound;
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SerializedProperty closeSoundAudioElement;
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SerializedProperty doorTypeInfo;
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SerializedProperty doorState;
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SerializedProperty openSpeed;
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SerializedProperty hologram;
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SerializedProperty closeDoorOnTriggerExit;
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SerializedProperty closeAfterTime;
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SerializedProperty timeToClose;
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SerializedProperty setMapIconsOnDoor;
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SerializedProperty locked;
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SerializedProperty openDoorWhenUnlocked;
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SerializedProperty useSoundOnUnlock;
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SerializedProperty unlockSound;
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SerializedProperty unlockSoundAudioElement;
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SerializedProperty unlockAudioSource;
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SerializedProperty tagListToOpen;
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SerializedProperty useEventOnOpenAndClose;
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SerializedProperty openEvent;
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SerializedProperty closeEvent;
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SerializedProperty useEventOnUnlockDoor;
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SerializedProperty evenOnUnlockDoor;
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SerializedProperty useEventOnLockDoor;
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SerializedProperty eventOnLockDoor;
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SerializedProperty useEventOnDoorFound;
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SerializedProperty eventOnUnlockedDoorFound;
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SerializedProperty eventOnLockedDoorFound;
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SerializedProperty soundSource;
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SerializedProperty mapObjectInformationManager;
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SerializedProperty mainAnimation;
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SerializedProperty hologramDoorManager;
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SerializedProperty deviceStringActionManager;
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SerializedProperty moving;
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SerializedProperty showGizmo;
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SerializedProperty gizmoArrowLength;
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SerializedProperty gizmoArrowLineLength;
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SerializedProperty gizmoArrowAngle;
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SerializedProperty gizmoArrowColor;
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SerializedProperty doorsInfo;
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doorSystem manager;
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bool usesAnimation;
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bool expanded;
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GUIStyle buttonStyle = new GUIStyle ();
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void OnEnable ()
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{
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movementType = serializedObject.FindProperty ("movementType");
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animationName = serializedObject.FindProperty ("animationName");
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animationSpeed = serializedObject.FindProperty ("animationSpeed");
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rotateInBothDirections = serializedObject.FindProperty ("rotateInBothDirections");
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openSound = serializedObject.FindProperty ("openSound");
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openSoundAudioElement = serializedObject.FindProperty ("openSoundAudioElement");
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closeSound = serializedObject.FindProperty ("closeSound");
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closeSoundAudioElement = serializedObject.FindProperty ("closeSoundAudioElement");
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doorTypeInfo = serializedObject.FindProperty ("doorTypeInfo");
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doorState = serializedObject.FindProperty ("doorState");
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openSpeed = serializedObject.FindProperty ("openSpeed");
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hologram = serializedObject.FindProperty ("hologram");
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closeDoorOnTriggerExit = serializedObject.FindProperty ("closeDoorOnTriggerExit");
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closeAfterTime = serializedObject.FindProperty ("closeAfterTime");
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timeToClose = serializedObject.FindProperty ("timeToClose");
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setMapIconsOnDoor = serializedObject.FindProperty ("setMapIconsOnDoor");
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locked = serializedObject.FindProperty ("locked");
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openDoorWhenUnlocked = serializedObject.FindProperty ("openDoorWhenUnlocked");
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useSoundOnUnlock = serializedObject.FindProperty ("useSoundOnUnlock");
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unlockSound = serializedObject.FindProperty ("unlockSound");
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unlockSoundAudioElement = serializedObject.FindProperty ("unlockSoundAudioElement");
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unlockAudioSource = serializedObject.FindProperty ("unlockAudioSource");
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tagListToOpen = serializedObject.FindProperty ("tagListToOpen");
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useEventOnOpenAndClose = serializedObject.FindProperty ("useEventOnOpenAndClose");
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openEvent = serializedObject.FindProperty ("openEvent");
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closeEvent = serializedObject.FindProperty ("closeEvent");
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useEventOnUnlockDoor = serializedObject.FindProperty ("useEventOnUnlockDoor");
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evenOnUnlockDoor = serializedObject.FindProperty ("evenOnUnlockDoor");
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useEventOnLockDoor = serializedObject.FindProperty ("useEventOnLockDoor");
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eventOnLockDoor = serializedObject.FindProperty ("eventOnLockDoor");
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useEventOnDoorFound = serializedObject.FindProperty ("useEventOnDoorFound");
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eventOnUnlockedDoorFound = serializedObject.FindProperty ("eventOnUnlockedDoorFound");
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eventOnLockedDoorFound = serializedObject.FindProperty ("eventOnLockedDoorFound");
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soundSource = serializedObject.FindProperty ("soundSource");
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mapObjectInformationManager = serializedObject.FindProperty ("mapObjectInformationManager");
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mainAnimation = serializedObject.FindProperty ("mainAnimation");
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hologramDoorManager = serializedObject.FindProperty ("hologramDoorManager");
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deviceStringActionManager = serializedObject.FindProperty ("deviceStringActionManager");
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moving = serializedObject.FindProperty ("moving");
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showGizmo = serializedObject.FindProperty ("showGizmo");
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gizmoArrowLength = serializedObject.FindProperty ("gizmoArrowLength");
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gizmoArrowLineLength = serializedObject.FindProperty ("gizmoArrowLineLength");
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gizmoArrowAngle = serializedObject.FindProperty ("gizmoArrowAngle");
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gizmoArrowColor = serializedObject.FindProperty ("gizmoArrowColor");
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doorsInfo = serializedObject.FindProperty ("doorsInfo");
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manager = (doorSystem)target;
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}
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public override void OnInspectorGUI ()
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{
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GUILayout.BeginVertical (GUILayout.Height (30));
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EditorGUILayout.Space ();
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buttonStyle = new GUIStyle (GUI.skin.button);
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buttonStyle.fontStyle = FontStyle.Bold;
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buttonStyle.fontSize = 12;
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GUILayout.BeginVertical ("Main Options", "window");
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EditorGUILayout.PropertyField (movementType);
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if (movementType.enumValueIndex == 2) {
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EditorGUILayout.PropertyField (animationName);
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EditorGUILayout.PropertyField (animationSpeed);
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usesAnimation = true;
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} else if (movementType.enumValueIndex == 1) {
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EditorGUILayout.PropertyField (rotateInBothDirections);
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usesAnimation = false;
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} else {
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usesAnimation = false;
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}
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EditorGUILayout.PropertyField (openSound);
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EditorGUILayout.PropertyField (openSoundAudioElement);
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EditorGUILayout.PropertyField (closeSound);
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EditorGUILayout.PropertyField (closeSoundAudioElement);
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EditorGUILayout.PropertyField (doorTypeInfo);
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EditorGUILayout.PropertyField (doorState);
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EditorGUILayout.PropertyField (openSpeed);
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EditorGUILayout.PropertyField (hologram);
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EditorGUILayout.PropertyField (closeDoorOnTriggerExit);
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EditorGUILayout.PropertyField (closeAfterTime);
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if (closeAfterTime.boolValue) {
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EditorGUILayout.PropertyField (timeToClose);
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}
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EditorGUILayout.PropertyField (setMapIconsOnDoor);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Locked Settings", "window");
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EditorGUILayout.PropertyField (locked);
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if (locked.boolValue) {
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EditorGUILayout.PropertyField (openDoorWhenUnlocked);
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EditorGUILayout.PropertyField (useSoundOnUnlock);
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if (useSoundOnUnlock.boolValue) {
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EditorGUILayout.PropertyField (unlockSound);
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EditorGUILayout.PropertyField (unlockSoundAudioElement);
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EditorGUILayout.PropertyField (unlockAudioSource);
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}
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Allowed Tag List", "window");
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showAllowedTagList (tagListToOpen);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Open/Close Event Settings", "window");
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EditorGUILayout.PropertyField (useEventOnOpenAndClose);
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if (useEventOnOpenAndClose.boolValue) {
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EditorGUILayout.PropertyField (openEvent);
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (closeEvent);
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Lock/Unlock Event Settings", "window");
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EditorGUILayout.PropertyField (useEventOnUnlockDoor);
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if (useEventOnUnlockDoor.boolValue) {
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EditorGUILayout.PropertyField (evenOnUnlockDoor);
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}
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EditorGUILayout.PropertyField (useEventOnLockDoor);
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if (useEventOnLockDoor.boolValue) {
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EditorGUILayout.PropertyField (eventOnLockDoor);
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Door Found Event Settings", "window");
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EditorGUILayout.PropertyField (useEventOnDoorFound);
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if (useEventOnDoorFound.boolValue) {
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EditorGUILayout.PropertyField (eventOnUnlockedDoorFound);
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EditorGUILayout.PropertyField (eventOnLockedDoorFound);
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Components", "window");
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EditorGUILayout.PropertyField (soundSource);
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EditorGUILayout.PropertyField (mapObjectInformationManager);
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EditorGUILayout.PropertyField (mainAnimation);
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EditorGUILayout.PropertyField (hologramDoorManager);
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EditorGUILayout.PropertyField (deviceStringActionManager);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Door State", "window");
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GUILayout.Label ("Moving\t " + moving.boolValue);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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if (!usesAnimation) {
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GUILayout.BeginVertical ("Gizmo Options", "window");
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EditorGUILayout.PropertyField (showGizmo);
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if (showGizmo.boolValue) {
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EditorGUILayout.PropertyField (gizmoArrowLength);
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EditorGUILayout.PropertyField (gizmoArrowLineLength);
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EditorGUILayout.PropertyField (gizmoArrowAngle);
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EditorGUILayout.PropertyField (gizmoArrowColor);
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Doors List", "window");
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showDoorList (doorsInfo);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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}
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GUILayout.EndVertical ();
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if (GUI.changed) {
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serializedObject.ApplyModifiedProperties ();
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}
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}
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void showDoorInfo (SerializedProperty list)
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{
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GUILayout.BeginVertical ("box");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("doorMesh"));
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if (manager.movementType == doorSystem.doorMovementType.translate) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("openedPosition"));
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} else {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("rotatedPosition"));
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}
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GUILayout.EndVertical ();
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}
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void showDoorList (SerializedProperty list)
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{
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide Door List", buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space ();
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GUILayout.Label ("Number Of Doors: \t" + list.arraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add Door")) {
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list.arraySize++;
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}
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if (GUILayout.Button ("Clear List")) {
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list.arraySize = 0;
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Expand All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = true;
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}
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}
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if (GUILayout.Button ("Collapse All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = false;
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}
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
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expanded = false;
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GUILayout.BeginHorizontal ();
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GUILayout.BeginHorizontal ("box");
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EditorGUILayout.Space ();
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.BeginVertical ();
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
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if (list.GetArrayElementAtIndex (i).isExpanded) {
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expanded = true;
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showDoorInfo (list.GetArrayElementAtIndex (i));
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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GUILayout.EndHorizontal ();
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if (expanded) {
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GUILayout.BeginVertical ();
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} else {
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GUILayout.BeginHorizontal ();
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}
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if (GUILayout.Button ("x")) {
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list.DeleteArrayElementAtIndex (i);
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}
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if (GUILayout.Button ("v")) {
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if (i >= 0) {
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list.MoveArrayElement (i, i + 1);
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}
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}
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if (GUILayout.Button ("^")) {
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if (i < list.arraySize) {
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list.MoveArrayElement (i, i - 1);
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}
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}
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if (expanded) {
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GUILayout.EndVertical ();
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} else {
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GUILayout.EndHorizontal ();
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}
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GUILayout.EndHorizontal ();
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}
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}
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}
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void showAllowedTagList (SerializedProperty list)
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{
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide Tag List To Open", buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add Tag")) {
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list.arraySize++;
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}
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if (GUILayout.Button ("Clear")) {
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list.arraySize = 0;
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("x")) {
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list.DeleteArrayElementAtIndex (i);
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}
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
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}
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GUILayout.EndHorizontal ();
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}
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}
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}
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}
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#endif
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Reference in New Issue
Block a user