add ckg
plantilla base para movimiento básico
This commit is contained in:
333
Assets/Game Kit Controller/Scripts/Editor/factionSystemEditor.cs
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333
Assets/Game Kit Controller/Scripts/Editor/factionSystemEditor.cs
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using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor (typeof (factionSystem))]
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public class factionSystemEditor : Editor
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{
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SerializedProperty factionList;
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SerializedProperty characterFactionManagerList;
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int factionIndex;
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factionSystem manager;
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bool expanded;
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string [] factionStringList;
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GUIStyle buttonStyle = new GUIStyle ();
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void OnEnable ()
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{
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factionList = serializedObject.FindProperty ("factionList");
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characterFactionManagerList = serializedObject.FindProperty ("characterFactionManagerList");
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manager = (factionSystem)target;
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}
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public override void OnInspectorGUI ()
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{
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GUILayout.BeginVertical (GUILayout.Height (30));
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EditorGUILayout.Space ();
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buttonStyle = new GUIStyle (GUI.skin.button);
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buttonStyle.fontStyle = FontStyle.Bold;
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buttonStyle.fontSize = 12;
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GUILayout.BeginVertical ("Faction List", "window");
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showFactionList (factionList);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Character List (Debug)", "window");
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showCharacterInfo (characterFactionManagerList);
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GUILayout.EndVertical ();
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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if (GUI.changed) {
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serializedObject.ApplyModifiedProperties ();
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}
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}
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void showFactionList (SerializedProperty list)
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{
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GUILayout.BeginVertical ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide Faction List", buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space ();
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GUILayout.Label ("Number Of Factions: \t" + list.arraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add Faction")) {
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manager.addFaction ();
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}
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if (GUILayout.Button ("Clear")) {
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list.arraySize = 0;
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Expand All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = true;
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}
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}
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if (GUILayout.Button ("Collapse All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = false;
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}
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Update Factions List")) {
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manager.updateFactionsList ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Update Factions List Names")) {
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manager.updateFactionListNames ();
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}
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
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expanded = false;
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GUILayout.BeginHorizontal ();
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GUILayout.BeginHorizontal ("box");
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EditorGUILayout.Space ();
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.BeginVertical ();
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
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if (list.GetArrayElementAtIndex (i).isExpanded) {
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expanded = true;
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showFactionListElement (list.GetArrayElementAtIndex (i), i);
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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GUILayout.EndHorizontal ();
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if (expanded) {
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GUILayout.BeginVertical ();
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} else {
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GUILayout.BeginHorizontal ();
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}
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if (GUILayout.Button ("x")) {
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manager.removeFaction (i);
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}
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if (GUILayout.Button ("v")) {
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if (i >= 0) {
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list.MoveArrayElement (i, i + 1);
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}
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}
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if (GUILayout.Button ("^")) {
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if (i < list.arraySize) {
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list.MoveArrayElement (i, i - 1);
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}
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}
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if (expanded) {
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GUILayout.EndVertical ();
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} else {
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GUILayout.EndHorizontal ();
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}
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GUILayout.EndHorizontal ();
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}
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}
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GUILayout.EndVertical ();
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}
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void showFactionListElement (SerializedProperty list, int factionIndex)
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{
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GUILayout.BeginVertical ("box");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("turnToEnemyIfAttack"));
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if (list.FindPropertyRelative ("turnToEnemyIfAttack").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("turnFactionToEnemy"));
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}
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("friendlyFireTurnIntoEnemies"));
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Relation With Other Factions", "window");
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showRelationWithOtherFactions (list.FindPropertyRelative ("relationWithFactions"), factionIndex);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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void showRelationWithOtherFactions (SerializedProperty list, int factionIndex)
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{
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GUILayout.BeginVertical ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide Relation With Other Factions", buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space ();
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GUILayout.Label ("Number Of Factions: \t" + list.arraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Expand All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = true;
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}
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}
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if (GUILayout.Button ("Collapse All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = false;
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}
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}
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if (GUILayout.Button ("Clear")) {
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list.arraySize = 0;
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ();
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if (GUILayout.Button ("Set All Relations as Friend")) {
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if (!Application.isPlaying) {
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manager.setAllRelationsAsFriendOrEnemyOnFaction (factionIndex, 0);
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}
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}
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if (GUILayout.Button ("Set All Relations as Enemy")) {
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if (!Application.isPlaying) {
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manager.setAllRelationsAsFriendOrEnemyOnFaction (factionIndex, 1);
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}
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}
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if (GUILayout.Button ("Set All Relations as Neutral")) {
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if (!Application.isPlaying) {
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manager.setAllRelationsAsFriendOrEnemyOnFaction (factionIndex, 2);
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}
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
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GUILayout.BeginHorizontal ();
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GUILayout.BeginVertical ("box");
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
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if (list.GetArrayElementAtIndex (i).isExpanded) {
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showRelationWithOtherFactionsElement (list.GetArrayElementAtIndex (i), i);
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}
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}
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GUILayout.EndVertical ();
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GUILayout.EndHorizontal ();
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}
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}
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GUILayout.EndVertical ();
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}
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void showRelationWithOtherFactionsElement (SerializedProperty list, int index)
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{
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GUILayout.BeginVertical ("box");
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EditorGUILayout.Space ();
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factionStringList = manager.factionStringList;
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if (factionStringList.Length > 0) {
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factionIndex = list.FindPropertyRelative ("factionIndex").intValue;
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factionIndex = EditorGUILayout.Popup ("Faction ", factionIndex, factionStringList);
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if (factionIndex < factionStringList.Length) {
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list.FindPropertyRelative ("factionName").stringValue = factionStringList [factionIndex];
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}
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list.FindPropertyRelative ("factionIndex").intValue = factionIndex;
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("relation"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("factionIndex"));
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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void showCharacterInfo (SerializedProperty list)
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{
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GUILayout.BeginVertical ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide Character Faction Manager List", buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space ();
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GUILayout.Label ("Number Of Characters: \t" + list.arraySize);
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
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expanded = false;
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GUILayout.BeginHorizontal ();
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GUILayout.BeginHorizontal ("box");
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EditorGUILayout.Space ();
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.BeginVertical ();
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
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GUILayout.EndVertical ();
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}
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GUILayout.EndHorizontal ();
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GUILayout.EndHorizontal ();
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}
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}
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GUILayout.EndVertical ();
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}
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}
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#endif
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