add ckg
plantilla base para movimiento básico
This commit is contained in:
497
Assets/Game Kit Controller/Scripts/Editor/headTrackEditor.cs
Normal file
497
Assets/Game Kit Controller/Scripts/Editor/headTrackEditor.cs
Normal file
@@ -0,0 +1,497 @@
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using UnityEngine;
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using System.Collections;
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using System.Xml.Linq;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor (typeof (headTrack))]
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public class headTrackEditor : Editor
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{
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SerializedProperty headTrackEnabled;
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SerializedProperty updateIKEnabled;
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SerializedProperty head;
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SerializedProperty headWeight;
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SerializedProperty bodyWeight;
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SerializedProperty rotationSpeed;
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SerializedProperty weightChangeSpeed;
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SerializedProperty useTimeToChangeTarget;
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SerializedProperty timeToChangeTarget;
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SerializedProperty obstacleLayer;
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SerializedProperty useHeadTrackTarget;
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SerializedProperty headTrackTargeTransform;
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SerializedProperty lookInCameraDirection;
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SerializedProperty cameraTargetToLook;
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SerializedProperty customHeadTrackToLookInfoList;
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SerializedProperty cameraHeadWeight;
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SerializedProperty cameraBodyWeight;
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SerializedProperty cameraRangeAngleX;
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SerializedProperty cameraRangeAngleY;
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SerializedProperty lookInOppositeDirectionExtraRange;
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SerializedProperty lookInOppositeDirectionOutOfRange;
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SerializedProperty oppositeCameraTargetToLook;
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SerializedProperty oppositeCameraTargetToLookParent;
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SerializedProperty oppositeCameraParentRotationSpeed;
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SerializedProperty lookBehindIfMoving;
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SerializedProperty lookBehindRotationSpeed;
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SerializedProperty useDeadZone;
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SerializedProperty deadZoneLookBehind;
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SerializedProperty maxDistanceToHeadToLookAtCameraTarget;
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SerializedProperty useHeadRangeRotation;
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SerializedProperty useTargetsToIgnoreList;
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SerializedProperty targetsToIgnoreList;
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SerializedProperty playerCanLookState;
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SerializedProperty useSmoothHeadTrackDisable;
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SerializedProperty currentHeadWeight;
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SerializedProperty currentBodyWeight;
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SerializedProperty positionToLookFound;
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SerializedProperty lookTargetList;
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SerializedProperty animator;
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SerializedProperty playerControllerManager;
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SerializedProperty playerCameraManager;
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SerializedProperty IKManager;
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SerializedProperty showGizmo;
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SerializedProperty gizmoRadius;
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SerializedProperty arcGizmoRadius;
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headTrack manager;
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Vector2 rangeAngleX;
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Vector2 rangeAngleY;
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Vector3 headPosition;
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GUIStyle buttonStyle = new GUIStyle ();
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void OnEnable ()
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{
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headTrackEnabled = serializedObject.FindProperty ("headTrackEnabled");
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updateIKEnabled = serializedObject.FindProperty ("updateIKEnabled");
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head = serializedObject.FindProperty ("head");
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headWeight = serializedObject.FindProperty ("headWeight");
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bodyWeight = serializedObject.FindProperty ("bodyWeight");
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rotationSpeed = serializedObject.FindProperty ("rotationSpeed");
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weightChangeSpeed = serializedObject.FindProperty ("weightChangeSpeed");
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useTimeToChangeTarget = serializedObject.FindProperty ("useTimeToChangeTarget");
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timeToChangeTarget = serializedObject.FindProperty ("timeToChangeTarget");
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obstacleLayer = serializedObject.FindProperty ("obstacleLayer");
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useHeadTrackTarget = serializedObject.FindProperty ("useHeadTrackTarget");
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headTrackTargeTransform = serializedObject.FindProperty ("headTrackTargeTransform");
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lookInCameraDirection = serializedObject.FindProperty ("lookInCameraDirection");
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cameraTargetToLook = serializedObject.FindProperty ("cameraTargetToLook");
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customHeadTrackToLookInfoList = serializedObject.FindProperty ("customHeadTrackToLookInfoList");
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cameraHeadWeight = serializedObject.FindProperty ("cameraHeadWeight");
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cameraBodyWeight = serializedObject.FindProperty ("cameraBodyWeight");
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cameraRangeAngleX = serializedObject.FindProperty ("cameraRangeAngleX");
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cameraRangeAngleY = serializedObject.FindProperty ("cameraRangeAngleY");
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lookInOppositeDirectionExtraRange = serializedObject.FindProperty ("lookInOppositeDirectionExtraRange");
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lookInOppositeDirectionOutOfRange = serializedObject.FindProperty ("lookInOppositeDirectionOutOfRange");
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oppositeCameraTargetToLook = serializedObject.FindProperty ("oppositeCameraTargetToLook");
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oppositeCameraTargetToLookParent = serializedObject.FindProperty ("oppositeCameraTargetToLookParent");
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oppositeCameraParentRotationSpeed = serializedObject.FindProperty ("oppositeCameraParentRotationSpeed");
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lookBehindIfMoving = serializedObject.FindProperty ("lookBehindIfMoving");
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lookBehindRotationSpeed = serializedObject.FindProperty ("lookBehindRotationSpeed");
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useDeadZone = serializedObject.FindProperty ("useDeadZone");
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deadZoneLookBehind = serializedObject.FindProperty ("deadZoneLookBehind");
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maxDistanceToHeadToLookAtCameraTarget = serializedObject.FindProperty ("maxDistanceToHeadToLookAtCameraTarget");
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useHeadRangeRotation = serializedObject.FindProperty ("useHeadRangeRotation");
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useTargetsToIgnoreList = serializedObject.FindProperty ("useTargetsToIgnoreList");
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targetsToIgnoreList = serializedObject.FindProperty ("targetsToIgnoreList");
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playerCanLookState = serializedObject.FindProperty ("playerCanLookState");
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useSmoothHeadTrackDisable = serializedObject.FindProperty ("useSmoothHeadTrackDisable");
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currentHeadWeight = serializedObject.FindProperty ("currentHeadWeight");
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currentBodyWeight = serializedObject.FindProperty ("currentBodyWeight");
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positionToLookFound = serializedObject.FindProperty ("positionToLookFound");
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lookTargetList = serializedObject.FindProperty ("lookTargetList");
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animator = serializedObject.FindProperty ("animator");
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playerControllerManager = serializedObject.FindProperty ("playerControllerManager");
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playerCameraManager = serializedObject.FindProperty ("playerCameraManager");
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IKManager = serializedObject.FindProperty ("IKManager");
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showGizmo = serializedObject.FindProperty ("showGizmo");
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gizmoRadius = serializedObject.FindProperty ("gizmoRadius");
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arcGizmoRadius = serializedObject.FindProperty ("arcGizmoRadius");
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manager = (headTrack)target;
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}
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void OnSceneGUI ()
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{
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if (manager.showGizmo && manager.useHeadRangeRotation) {
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Handles.color = Color.white;
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rangeAngleX = manager.rangeAngleX;
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rangeAngleY = manager.rangeAngleY;
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headPosition = manager.head.position;
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Handles.DrawWireArc (headPosition, -manager.transform.up, manager.transform.forward, -rangeAngleY.x, manager.arcGizmoRadius);
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Handles.DrawWireArc (headPosition, manager.transform.up, manager.transform.forward, rangeAngleY.y, manager.arcGizmoRadius);
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Handles.color = Color.red;
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Handles.DrawWireArc (headPosition, manager.transform.up, -manager.transform.forward, (180 - Mathf.Abs (rangeAngleY.x)), manager.arcGizmoRadius);
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Handles.DrawWireArc (headPosition, -manager.transform.up, -manager.transform.forward, (180 - Mathf.Abs (rangeAngleY.y)), manager.arcGizmoRadius);
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Handles.color = Color.white;
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Handles.DrawWireArc (headPosition, -manager.transform.right, manager.transform.forward, -rangeAngleX.x, manager.arcGizmoRadius);
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Handles.DrawWireArc (headPosition, manager.transform.right, manager.transform.forward, rangeAngleX.y, manager.arcGizmoRadius);
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Handles.color = Color.red;
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Handles.DrawWireArc (headPosition, manager.transform.right, -manager.transform.forward, (180 - Mathf.Abs (rangeAngleX.x)), manager.arcGizmoRadius);
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Handles.DrawWireArc (headPosition, -manager.transform.right, -manager.transform.forward, (180 - Mathf.Abs (rangeAngleX.y)), manager.arcGizmoRadius);
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string text = "Head Range\n"
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+ "Y: " + (Mathf.Abs (rangeAngleX.x) + rangeAngleX.y)
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+ "\n" + "X: " + (Mathf.Abs (rangeAngleY.x) + rangeAngleY.y);
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Handles.color = Color.red;
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Handles.Label (headPosition + manager.transform.up, text);
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}
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}
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public override void OnInspectorGUI ()
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{
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EditorGUILayout.Space ();
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buttonStyle = new GUIStyle (GUI.skin.button);
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buttonStyle.fontStyle = FontStyle.Bold;
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buttonStyle.fontSize = 12;
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GUILayout.BeginVertical ("Main Settings", "window");
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EditorGUILayout.PropertyField (headTrackEnabled);
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EditorGUILayout.PropertyField (updateIKEnabled);
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if (headTrackEnabled.boolValue) {
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EditorGUILayout.PropertyField (head);
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EditorGUILayout.PropertyField (headWeight);
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EditorGUILayout.PropertyField (bodyWeight);
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EditorGUILayout.PropertyField (rotationSpeed);
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EditorGUILayout.PropertyField (weightChangeSpeed);
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EditorGUILayout.PropertyField (useTimeToChangeTarget);
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if (useTimeToChangeTarget.boolValue) {
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EditorGUILayout.PropertyField (timeToChangeTarget);
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}
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EditorGUILayout.PropertyField (obstacleLayer);
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EditorGUILayout.PropertyField (useHeadTrackTarget);
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if (useHeadTrackTarget.boolValue) {
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EditorGUILayout.PropertyField (headTrackTargeTransform);
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}
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EditorGUILayout.Space ();
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if (!head.objectReferenceValue) {
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if (GUILayout.Button ("Assign head")) {
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manager.searchHead ();
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}
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}
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Look Camera Direction Settings", "window");
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EditorGUILayout.PropertyField (lookInCameraDirection);
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if (lookInCameraDirection.boolValue) {
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EditorGUILayout.PropertyField (cameraTargetToLook);
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EditorGUILayout.PropertyField (cameraHeadWeight);
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EditorGUILayout.PropertyField (cameraBodyWeight);
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EditorGUILayout.PropertyField (cameraRangeAngleX);
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EditorGUILayout.PropertyField (cameraRangeAngleY);
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (lookInOppositeDirectionOutOfRange);
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if (lookInOppositeDirectionOutOfRange.boolValue) {
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EditorGUILayout.PropertyField (lookInOppositeDirectionExtraRange);
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EditorGUILayout.PropertyField (oppositeCameraTargetToLook);
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EditorGUILayout.PropertyField (oppositeCameraTargetToLookParent);
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EditorGUILayout.PropertyField (oppositeCameraParentRotationSpeed);
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EditorGUILayout.PropertyField (lookBehindIfMoving);
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if (lookBehindIfMoving.boolValue) {
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EditorGUILayout.PropertyField (lookBehindRotationSpeed);
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}
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EditorGUILayout.PropertyField (useDeadZone);
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if (useDeadZone.boolValue) {
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EditorGUILayout.PropertyField (deadZoneLookBehind);
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}
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EditorGUILayout.PropertyField (maxDistanceToHeadToLookAtCameraTarget);
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}
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Custom Head Track To Look Info List", "window");
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showCustomHeadTrackToLookInfoList (customHeadTrackToLookInfoList);
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GUILayout.EndVertical ();
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}
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GUILayout.EndVertical ();
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if (headTrackEnabled.boolValue) {
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Range Settings", "window");
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EditorGUILayout.PropertyField (useHeadRangeRotation);
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if (useHeadRangeRotation.boolValue) {
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GUILayout.Label (new GUIContent ("Vertical Range"), EditorStyles.boldLabel);
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GUILayout.BeginHorizontal ();
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manager.rangeAngleX.x = EditorGUILayout.FloatField (manager.rangeAngleX.x, GUILayout.MaxWidth (50));
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EditorGUILayout.MinMaxSlider (ref manager.rangeAngleX.x, ref manager.rangeAngleX.y, -180, 180);
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manager.rangeAngleX.y = EditorGUILayout.FloatField (manager.rangeAngleX.y, GUILayout.MaxWidth (50));
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.Label (new GUIContent ("Horizontal Range"), EditorStyles.boldLabel);
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GUILayout.BeginHorizontal ();
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manager.rangeAngleY.x = EditorGUILayout.FloatField (manager.rangeAngleY.x, GUILayout.MaxWidth (50));
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EditorGUILayout.MinMaxSlider (ref manager.rangeAngleY.x, ref manager.rangeAngleY.y, -180, 180);
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manager.rangeAngleY.y = EditorGUILayout.FloatField (manager.rangeAngleY.y, GUILayout.MaxWidth (50));
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GUILayout.EndHorizontal ();
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Targets To Ignore Settings", "window", GUILayout.Height (30));
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EditorGUILayout.PropertyField (useTargetsToIgnoreList);
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if (useTargetsToIgnoreList.boolValue) {
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Targets To Ignore List", "window");
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showSimpleList (targetsToIgnoreList);
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GUILayout.EndVertical ();
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Head Track State", "window");
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GUILayout.Label ("Can Look State\t" + playerCanLookState.boolValue);
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GUILayout.Label ("Smooth Disable\t" + useSmoothHeadTrackDisable.boolValue);
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GUILayout.Label ("Head Weight\t" + currentHeadWeight.floatValue);
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GUILayout.Label ("Body Weight\t" + currentBodyWeight.floatValue);
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GUILayout.Label ("Look At Position\t" + positionToLookFound.boolValue);
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Targets To Look List", "window");
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showSimpleList (lookTargetList);
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GUILayout.EndVertical ();
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Player Element", "window");
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EditorGUILayout.PropertyField (animator);
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EditorGUILayout.PropertyField (playerControllerManager);
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EditorGUILayout.PropertyField (playerCameraManager);
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EditorGUILayout.PropertyField (IKManager);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Gizmo Settings", "window");
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EditorGUILayout.PropertyField (showGizmo);
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if (showGizmo.boolValue) {
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EditorGUILayout.PropertyField (gizmoRadius);
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EditorGUILayout.PropertyField (arcGizmoRadius);
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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}
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if (GUI.changed) {
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serializedObject.ApplyModifiedProperties ();
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EditorUtility.SetDirty (target);
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}
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}
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void showSimpleList (SerializedProperty list)
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{
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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GUILayout.BeginVertical ("box");
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EditorGUILayout.Space ();
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GUILayout.Label ("Amount: \t" + list.arraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add")) {
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list.arraySize++;
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}
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if (GUILayout.Button ("Clear")) {
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list.arraySize = 0;
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}
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
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for (int i = 0; i < list.arraySize; i++) {
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GUILayout.BeginHorizontal ();
|
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if (i < list.arraySize && i >= 0) {
|
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
|
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}
|
||||
GUILayout.BeginHorizontal ();
|
||||
if (GUILayout.Button ("x")) {
|
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list.DeleteArrayElementAtIndex (i);
|
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}
|
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if (GUILayout.Button ("v")) {
|
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if (i >= 0) {
|
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list.MoveArrayElement (i, i + 1);
|
||||
}
|
||||
}
|
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if (GUILayout.Button ("^")) {
|
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if (i < list.arraySize) {
|
||||
list.MoveArrayElement (i, i - 1);
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal ();
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
}
|
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GUILayout.EndVertical ();
|
||||
}
|
||||
}
|
||||
|
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void showCustomHeadTrackToLookInfoList (SerializedProperty list)
|
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{
|
||||
GUILayout.BeginVertical ();
|
||||
|
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EditorGUILayout.Space ();
|
||||
|
||||
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
|
||||
list.isExpanded = !list.isExpanded;
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (list.isExpanded) {
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.Label ("Number of Elements: " + list.arraySize);
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.BeginHorizontal ();
|
||||
if (GUILayout.Button ("Add")) {
|
||||
list.arraySize++;
|
||||
}
|
||||
if (GUILayout.Button ("Clear")) {
|
||||
list.arraySize = 0;
|
||||
}
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.BeginHorizontal ();
|
||||
if (GUILayout.Button ("Expand All")) {
|
||||
for (int i = 0; i < list.arraySize; i++) {
|
||||
list.GetArrayElementAtIndex (i).isExpanded = true;
|
||||
}
|
||||
}
|
||||
if (GUILayout.Button ("Collapse All")) {
|
||||
for (int i = 0; i < list.arraySize; i++) {
|
||||
list.GetArrayElementAtIndex (i).isExpanded = false;
|
||||
}
|
||||
}
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
for (int i = 0; i < list.arraySize; i++) {
|
||||
bool expanded = false;
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.BeginHorizontal ("box");
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (i < list.arraySize && i >= 0) {
|
||||
EditorGUILayout.BeginVertical ();
|
||||
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
|
||||
if (list.GetArrayElementAtIndex (i).isExpanded) {
|
||||
showCustomHeadTrackToLookInfoListElement (list.GetArrayElementAtIndex (i), i);
|
||||
expanded = true;
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.EndVertical ();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.EndHorizontal ();
|
||||
if (expanded) {
|
||||
GUILayout.BeginVertical ();
|
||||
} else {
|
||||
GUILayout.BeginHorizontal ();
|
||||
}
|
||||
if (GUILayout.Button ("x")) {
|
||||
list.DeleteArrayElementAtIndex (i);
|
||||
}
|
||||
if (GUILayout.Button ("v")) {
|
||||
if (i >= 0) {
|
||||
list.MoveArrayElement (i, i + 1);
|
||||
}
|
||||
}
|
||||
if (GUILayout.Button ("^")) {
|
||||
if (i < list.arraySize) {
|
||||
list.MoveArrayElement (i, i - 1);
|
||||
}
|
||||
}
|
||||
if (expanded) {
|
||||
GUILayout.EndVertical ();
|
||||
} else {
|
||||
GUILayout.EndHorizontal ();
|
||||
}
|
||||
GUILayout.EndHorizontal ();
|
||||
}
|
||||
}
|
||||
GUILayout.EndVertical ();
|
||||
}
|
||||
|
||||
void showCustomHeadTrackToLookInfoListElement (SerializedProperty list, int actionInfoIndex)
|
||||
{
|
||||
GUILayout.BeginVertical ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.BeginVertical ("Main Settings", "window");
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
|
||||
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("headTrackToLookTransform"));
|
||||
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("adjustDirectionToPreviousHeadTrackToLook"));
|
||||
GUILayout.EndVertical ();
|
||||
|
||||
GUILayout.EndVertical ();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user