add ckg
plantilla base para movimiento básico
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@@ -0,0 +1,74 @@
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using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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[CanEditMultipleObjects]
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[CustomEditor (typeof(placeObjectInCameraEditorPositionSystem))]
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public class placeObjectInCameraEditorPositionSystemEditor : Editor
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{
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placeObjectInCameraEditorPositionSystem manager;
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void OnEnable ()
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{
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manager = (placeObjectInCameraEditorPositionSystem)target;
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}
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GUIStyle style = new GUIStyle ();
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public override void OnInspectorGUI ()
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{
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DrawDefaultInspector ();
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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style.fontStyle = FontStyle.Bold;
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style.fontSize = 20;
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style.alignment = TextAnchor.MiddleCenter;
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EditorGUILayout.LabelField ("EDITOR BUTTONS", style);
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Move Object To Camera Position")) {
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manager.moveObjects ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Adjust Offset To Object Bounds")) {
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manager.setOffsetFromRendererBound ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Snap To Ground Surface")) {
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manager.snapToGrounSurface ();
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}
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Rotate Object To Left")) {
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manager.rotateObject (-1);
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}
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if (GUILayout.Button ("Rotate Object To Right")) {
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manager.rotateObject (1);
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}
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if (GUILayout.Button ("Reset Rotation")) {
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manager.resetObjectRotation ();
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}
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if (GUILayout.Button ("Select Object")) {
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manager.selectObject ();
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}
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EditorGUILayout.Space ();
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}
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}
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#endif
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