plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent 195b696771
commit 779f2c8b20
14443 changed files with 23840465 additions and 452 deletions

View File

@@ -0,0 +1,620 @@
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(prefabsManager))]
public class prefabsManagerEditor : Editor
{
SerializedProperty prefabsUrl;
SerializedProperty layerToPlaceObjects;
SerializedProperty placeObjectsOffset;
SerializedProperty seePrefabTypesExplanation;
SerializedProperty prefabTypeInfoList;
SerializedProperty prefabTypeInfoListToPlaceOnScene;
SerializedProperty searchComplete;
SerializedProperty prefabNameToSearch;
SerializedProperty prefabCategoryNameToSearch;
SerializedProperty prefabSearchResultList;
SerializedProperty currentArrayElement;
prefabsManager manager;
Color defBackgroundColor;
bool showPrefabsSearcher;
string buttonMessage;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
prefabsUrl = serializedObject.FindProperty ("prefabsUrl");
layerToPlaceObjects = serializedObject.FindProperty ("layerToPlaceObjects");
placeObjectsOffset = serializedObject.FindProperty ("placeObjectsOffset");
seePrefabTypesExplanation = serializedObject.FindProperty ("seePrefabTypesExplanation");
prefabTypeInfoList = serializedObject.FindProperty ("prefabTypeInfoList");
prefabTypeInfoListToPlaceOnScene = serializedObject.FindProperty ("prefabTypeInfoListToPlaceOnScene");
searchComplete = serializedObject.FindProperty ("searchComplete");
prefabNameToSearch = serializedObject.FindProperty ("prefabNameToSearch");
prefabCategoryNameToSearch = serializedObject.FindProperty ("prefabCategoryNameToSearch");
prefabSearchResultList = serializedObject.FindProperty ("prefabSearchResultList");
manager = (prefabsManager)target;
}
public override void OnInspectorGUI ()
{
EditorGUI.BeginChangeCheck ();
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (prefabsUrl);
EditorGUILayout.PropertyField (layerToPlaceObjects);
EditorGUILayout.PropertyField (placeObjectsOffset);
EditorGUILayout.PropertyField (seePrefabTypesExplanation);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Prefab Type List", "window");
showPrefabTypeList (prefabTypeInfoList);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Update Prefab List To Place On Scene")) {
manager.updatePrefabsListToPlaceOnScene ();
}
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Prefabs To Place On Scene List", "window");
showPrefabTypeListToPlaceOnScene (prefabTypeInfoListToPlaceOnScene);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Prefabs Searcher Options", "window");
EditorGUILayout.Space ();
defBackgroundColor = GUI.backgroundColor;
EditorGUILayout.BeginHorizontal ();
if (showPrefabsSearcher) {
GUI.backgroundColor = Color.gray;
buttonMessage = "Hide Prefabs Searcher";
} else {
GUI.backgroundColor = defBackgroundColor;
buttonMessage = "Show Prefabs Searcher";
}
if (GUILayout.Button (buttonMessage)) {
showPrefabsSearcher = !showPrefabsSearcher;
}
GUI.backgroundColor = defBackgroundColor;
EditorGUILayout.EndHorizontal ();
if (showPrefabsSearcher) {
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (prefabNameToSearch, new GUIContent ("Prefab Name To Search"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (prefabCategoryNameToSearch, new GUIContent ("Prefab Category To Search"));
EditorGUILayout.Space ();
if (GUILayout.Button ("Search Prefab By Name")) {
manager.makePrefabsSearchByName ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Search Prefab By Category")) {
manager.makePrefabsSearchByCategory ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Clean Search Results")) {
manager.cleanSearchResults ();
}
EditorGUILayout.Space ();
if (searchComplete.boolValue) {
EditorGUILayout.Space ();
if (prefabSearchResultList.arraySize > 0) {
GUILayout.BeginVertical ("Prefab List", "window");
showPrefabListSearchResultToPlaceOnScene (prefabSearchResultList);
GUILayout.EndVertical ();
} else {
EditorGUILayout.Space ();
GUILayout.Label ("No Results Found");
}
}
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (EditorGUI.EndChangeCheck ()) {
serializedObject.ApplyModifiedProperties ();
Repaint ();
}
}
void showPrefabTypeListElement (SerializedProperty list, int prefabTypeIndex)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("url"));
if (seePrefabTypesExplanation.boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("prefabExplanation"));
}
EditorGUILayout.Space ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Prefab List", "window");
showPrefabList (list.FindPropertyRelative ("prefabInfoList"), prefabTypeIndex);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
void showPrefabTypeList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Prefab Type List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
int listArraySize = list.arraySize;
GUILayout.Label ("Number of Types: " + listArraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Type")) {
manager.addPrefabType ();
listArraySize = list.arraySize;
}
if (GUILayout.Button ("Clear")) {
list.ClearArray ();
listArraySize = list.arraySize;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < listArraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < listArraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < listArraySize; i++) {
bool expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < listArraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
currentArrayElement = list.GetArrayElementAtIndex (i);
EditorGUILayout.PropertyField (currentArrayElement, new GUIContent ((i + 1) + "-" + currentArrayElement.displayName), false);
if (currentArrayElement.isExpanded) {
showPrefabTypeListElement (currentArrayElement, i);
expanded = true;
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
listArraySize = list.arraySize;
}
if (GUILayout.Button ("+")) {
manager.addPrefabType (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < listArraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showPrefabList (SerializedProperty list, int prefabTypeIndex)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Prefab Info List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
int listArraySize = list.arraySize;
GUILayout.Label ("Number of Prefabs: " + listArraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Prefab")) {
manager.addPrefab (prefabTypeIndex);
listArraySize = list.arraySize;
}
if (GUILayout.Button ("Clear")) {
list.ClearArray ();
listArraySize = list.arraySize;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < listArraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < listArraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Set URL With Names")) {
manager.setURLWithNames (prefabTypeIndex);
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Get And Set All Prefabs In Folder (Check Subfolders)")) {
manager.getAndSetAllPrefabsInFolder (prefabTypeIndex, true);
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Get And Set All Prefabs In Folder")) {
manager.getAndSetAllPrefabsInFolder (prefabTypeIndex, false);
}
EditorGUILayout.Space ();
for (int i = 0; i < listArraySize; i++) {
bool expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < listArraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
currentArrayElement = list.GetArrayElementAtIndex (i);
EditorGUILayout.PropertyField (currentArrayElement, false);
if (currentArrayElement.isExpanded) {
showPrefabListElement (currentArrayElement, prefabTypeIndex, i);
expanded = true;
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
listArraySize = list.arraySize;
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < listArraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showPrefabListElement (SerializedProperty list, int typeIndex, int prefabIndex)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("urlName"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("prefabGameObject"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("positionToSpawnOffset"));
EditorGUILayout.Space ();
if (GUILayout.Button ("Place Prefab In Scene")) {
manager.placePrefabInScene (typeIndex, prefabIndex);
}
GUILayout.EndVertical ();
}
void showPrefabTypeListToPlaceOnScene (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Prefab Type Info List To Place On Scene", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
int listArraySize = list.arraySize;
GUILayout.Label ("Number of Prefabs: " + listArraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < listArraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < listArraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < listArraySize; i++) {
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < listArraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
currentArrayElement = list.GetArrayElementAtIndex (i);
EditorGUILayout.PropertyField (currentArrayElement, false);
if (currentArrayElement.isExpanded) {
showPrefabTypeListToPlaceOnSceneElement (currentArrayElement, i);
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
EditorGUILayout.Space ();
GUILayout.EndHorizontal ();
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showPrefabTypeListToPlaceOnSceneElement (SerializedProperty list, int prefabTypeIndex)
{
GUILayout.BeginVertical ("Prefab List", "window");
if (seePrefabTypesExplanation.boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("prefabExplanation"));
}
EditorGUILayout.Space ();
showPrefabListToPlaceOnScene (list.FindPropertyRelative ("prefabInfoList"), prefabTypeIndex);
GUILayout.EndVertical ();
}
void showPrefabListToPlaceOnScene (SerializedProperty list, int prefabTypeIndex)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
int listArraySize = list.arraySize;
GUILayout.Label ("Number of Prefabs: " + listArraySize);
EditorGUILayout.Space ();
EditorGUILayout.Space ();
for (int i = 0; i < listArraySize; i++) {
if (GUILayout.Button ("Add: - " + list.GetArrayElementAtIndex (i).displayName)) {
manager.placePrefabInScene (prefabTypeIndex, i);
}
}
GUILayout.EndVertical ();
}
void showPrefabListSearchResultToPlaceOnScene (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
int listArraySize = list.arraySize;
GUILayout.Label ("Number of Categories: " + listArraySize);
EditorGUILayout.Space ();
for (int i = 0; i < listArraySize; i++) {
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.BeginVertical ();
EditorGUILayout.Space ();
currentArrayElement = list.GetArrayElementAtIndex (i);
GUILayout.BeginHorizontal ("box");
GUILayout.Label (currentArrayElement.displayName, EditorStyles.boldLabel);
GUILayout.EndHorizontal ();
showPrefabListSearchResultToPlaceOnSceneElement (currentArrayElement.FindPropertyRelative ("prefabInfoList"));
GUILayout.EndVertical ();
GUILayout.EndHorizontal ();
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
}
GUILayout.EndVertical ();
}
void showPrefabListSearchResultToPlaceOnSceneElement (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
int listArraySize = list.arraySize;
GUILayout.Label ("Number of Prefabs: " + listArraySize);
EditorGUILayout.Space ();
EditorGUILayout.Space ();
for (int i = 0; i < listArraySize; i++) {
currentArrayElement = list.GetArrayElementAtIndex (i);
if (GUILayout.Button ("Add: - " + currentArrayElement.displayName)) {
manager.placePrefabInSceneByGameObject (currentArrayElement.FindPropertyRelative ("prefabGameObject").objectReferenceValue as GameObject);
listArraySize = list.arraySize;
}
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
}
#endif