add ckg
plantilla base para movimiento básico
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@@ -0,0 +1,46 @@
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using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor (typeof(remotePlayerNavmeshOverride))]
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public class remotePlayerNavmeshOverrideEditor : Editor
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{
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remotePlayerNavmeshOverride manager;
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void OnEnable ()
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{
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manager = (remotePlayerNavmeshOverride)target;
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}
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public override void OnInspectorGUI ()
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{
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DrawDefaultInspector ();
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EditorGUILayout.Space ();
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GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Enable Player Navmesh")) {
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manager.enablePlayerNavMeshState ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Disable Player Navmesh")) {
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manager.disablePlayerNavMeshState ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Set Player Navmesh Position")) {
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manager.setPlayerNavMeshTargetPosition ();
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}
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EditorGUILayout.Space ();
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}
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}
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#endif
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