plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent 195b696771
commit 779f2c8b20
14443 changed files with 23840465 additions and 452 deletions

View File

@@ -0,0 +1,263 @@
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(sceneLoadSystem))]
public class sceneLoadSystemEditor : Editor
{
SerializedProperty instantiateScenePanelsActivated;
SerializedProperty mainMenuContent;
SerializedProperty sceneLoadMenu;
SerializedProperty sceneSlotPrefab;
SerializedProperty sceneSlotsParent;
SerializedProperty mainScrollbar;
SerializedProperty mainScrollRect;
SerializedProperty startingSceneIndex;
SerializedProperty addSceneNumberToName;
SerializedProperty sceneInfoList;
SerializedProperty useLoadScreen;
SerializedProperty loadScreenScene;
SerializedProperty useLastSceneIndexAsLoadScreen;
SerializedProperty sceneToLoadAsyncPrefsName;
SerializedProperty checkLoadingScreenSceneConfigured;
SerializedProperty loadingScreenSceneName;
bool expanded;
sceneLoadSystem manager;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
instantiateScenePanelsActivated = serializedObject.FindProperty ("instantiateScenePanelsActivated");
mainMenuContent = serializedObject.FindProperty ("mainMenuContent");
sceneLoadMenu = serializedObject.FindProperty ("sceneLoadMenu");
sceneSlotPrefab = serializedObject.FindProperty ("sceneSlotPrefab");
sceneSlotsParent = serializedObject.FindProperty ("sceneSlotsParent");
mainScrollbar = serializedObject.FindProperty ("mainScrollbar");
mainScrollRect = serializedObject.FindProperty ("mainScrollRect");
startingSceneIndex = serializedObject.FindProperty ("startingSceneIndex");
addSceneNumberToName = serializedObject.FindProperty ("addSceneNumberToName");
sceneInfoList = serializedObject.FindProperty ("sceneInfoList");
useLoadScreen = serializedObject.FindProperty ("useLoadScreen");
loadScreenScene = serializedObject.FindProperty ("loadScreenScene");
useLastSceneIndexAsLoadScreen = serializedObject.FindProperty ("useLastSceneIndexAsLoadScreen");
sceneToLoadAsyncPrefsName = serializedObject.FindProperty ("sceneToLoadAsyncPrefsName");
checkLoadingScreenSceneConfigured = serializedObject.FindProperty ("checkLoadingScreenSceneConfigured");
loadingScreenSceneName = serializedObject.FindProperty ("loadingScreenSceneName");
manager = (sceneLoadSystem)target;
}
public override void OnInspectorGUI ()
{
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Settings", "window");
EditorGUILayout.PropertyField (instantiateScenePanelsActivated);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (mainMenuContent);
EditorGUILayout.PropertyField (sceneLoadMenu);
EditorGUILayout.PropertyField (sceneSlotPrefab);
EditorGUILayout.PropertyField (sceneSlotsParent);
EditorGUILayout.PropertyField (mainScrollbar);
EditorGUILayout.PropertyField (mainScrollRect);
EditorGUILayout.PropertyField (startingSceneIndex);
EditorGUILayout.PropertyField (addSceneNumberToName);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Load Screen Settings", "window");
EditorGUILayout.PropertyField (useLoadScreen);
EditorGUILayout.PropertyField (loadScreenScene);
EditorGUILayout.PropertyField (useLastSceneIndexAsLoadScreen);
EditorGUILayout.PropertyField (sceneToLoadAsyncPrefsName);
EditorGUILayout.PropertyField (checkLoadingScreenSceneConfigured);
EditorGUILayout.PropertyField (loadingScreenSceneName);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Scene List", "window");
showSceneList (sceneInfoList);
GUILayout.EndVertical ();
GUILayout.EndVertical ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
EditorGUILayout.Space ();
}
void showSceneList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
GUILayout.BeginVertical ("box");
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Scenes: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.ClearArray ();
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Set Scene Number In Order")) {
manager.setSceneNumberInOrder ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Add All Scenes")) {
manager.enableAddSceneToListByIndex (0);
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Disable All Scenes")) {
manager.disableAddSceneToListByIndex (0);
}
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
string addScene = "-";
if (list.GetArrayElementAtIndex (i).FindPropertyRelative ("addSceneToList").boolValue) {
addScene = "+";
}
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i),
new GUIContent (list.GetArrayElementAtIndex (i).displayName + " - " + list.GetArrayElementAtIndex (i).FindPropertyRelative ("sceneNumber").intValue + " " + addScene), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
showSceneListElement (list.GetArrayElementAtIndex (i));
expanded = true;
}
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (GUILayout.Button ("+")) {
manager.enableAddSceneToListByIndex (i);
}
if (GUILayout.Button ("-")) {
manager.disableAddSceneToListByIndex (i);
}
if (GUILayout.Button ("º")) {
manager.setSceneNumberInOrderByIndex (i);
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
}
void showSceneListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("sceneDescription"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("sceneNumber"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("sceneImage"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("addSceneToList"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("fontSize"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("titleFontSize"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("sceneButton"));
GUILayout.EndVertical ();
}
}
#endif