add ckg
plantilla base para movimiento básico
This commit is contained in:
@@ -0,0 +1,361 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.SceneManagement;
|
||||
#endif
|
||||
|
||||
public class mainManagerAdministrator : MonoBehaviour
|
||||
{
|
||||
[Header ("Main Settings")]
|
||||
[Space]
|
||||
|
||||
public bool placeManagersInParent;
|
||||
|
||||
[Space]
|
||||
|
||||
[Space]
|
||||
|
||||
public List<mainManagerInfo> mainManagerInfoList = new List<mainManagerInfo> ();
|
||||
|
||||
[Space]
|
||||
|
||||
[TextArea (3, 15)]
|
||||
public string explanation =
|
||||
"This component stores the a list of prefabs which are the main managers of the game, as these objects are now separated objects" +
|
||||
"from the player it self. \n\n" +
|
||||
|
||||
"This includes elements like the main inventory list manager, faction system, mission manager, dialog manager, etc....\n\n" +
|
||||
|
||||
"Just press the button Add Main Managers to Scene and they will be spawned on the scene, " +
|
||||
"so you can configure the values on these manager and use the button Update Main Managers Info to Prefabs, to update the new info " +
|
||||
"configured. ";
|
||||
|
||||
|
||||
[Space]
|
||||
[Header ("Debug")]
|
||||
[Space]
|
||||
|
||||
public bool showDebugPrint;
|
||||
|
||||
[HideInInspector] public Transform managersParent;
|
||||
|
||||
[HideInInspector] public bool managersParentFound;
|
||||
|
||||
|
||||
private static mainManagerAdministrator _mainManagerAdministratorInstance;
|
||||
|
||||
public static mainManagerAdministrator Instance { get { return _mainManagerAdministratorInstance; } }
|
||||
|
||||
|
||||
public void getComponentInstance ()
|
||||
{
|
||||
if (_mainManagerAdministratorInstance != null && _mainManagerAdministratorInstance != this) {
|
||||
Destroy (this.gameObject);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_mainManagerAdministratorInstance = this;
|
||||
}
|
||||
|
||||
public void getComponentInstanceOnApplicationPlaying ()
|
||||
{
|
||||
if (Application.isPlaying) {
|
||||
getComponentInstance ();
|
||||
}
|
||||
}
|
||||
|
||||
void Awake ()
|
||||
{
|
||||
getComponentInstance ();
|
||||
|
||||
|
||||
for (int i = 0; i < mainManagerInfoList.Count; i++) {
|
||||
if (mainManagerInfoList [i].spawnManagerOnAwakeEnabled) {
|
||||
addMainManagerToScene (mainManagerInfoList [i].Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setSpawnManagerOnAwakeEnabledByName (string managerName)
|
||||
{
|
||||
setSpawnManagerOnAwakeEnabledStateByName (managerName, true);
|
||||
}
|
||||
|
||||
public void setSpawnManagerOnAwakeDisableddByName (string managerName)
|
||||
{
|
||||
setSpawnManagerOnAwakeEnabledStateByName (managerName, false);
|
||||
}
|
||||
|
||||
public void setSpawnManagerOnAwakeEnabledStateByName (string managerName, bool state)
|
||||
{
|
||||
int currentIndex = mainManagerInfoList.FindIndex (s => s.Name == managerName);
|
||||
|
||||
if (currentIndex > -1) {
|
||||
mainManagerInfo currentMainManagerInfo = mainManagerInfoList [currentIndex];
|
||||
|
||||
currentMainManagerInfo.spawnManagerOnAwakeEnabled = state;
|
||||
|
||||
updateComponent ();
|
||||
}
|
||||
}
|
||||
|
||||
public void updateMainManagersInfoToPrefabs ()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
|
||||
for (int i = 0; i < mainManagerInfoList.Count; i++) {
|
||||
if (mainManagerInfoList [i].mainManagerOnScene != null && mainManagerInfoList [i].updatePrefabEnabled &&
|
||||
mainManagerInfoList [i].mainManagerPrefab != null) {
|
||||
GameObject newPrefab = GameObject.Find (mainManagerInfoList [i].mainManagerOnScene.name);
|
||||
|
||||
if (newPrefab != null) {
|
||||
//PrefabUtility.ReplacePrefab (newPrefab, mainManagerInfoList [i].mainManagerPrefab, ReplacePrefabOptions.ReplaceNameBased);
|
||||
|
||||
GKC_Utils.replacePrefabNameBased (newPrefab, mainManagerInfoList [i].mainManagerPrefab);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
updateComponent ();
|
||||
|
||||
#endif
|
||||
}
|
||||
|
||||
public void addAllMainManagersToScene ()
|
||||
{
|
||||
for (int i = 0; i < mainManagerInfoList.Count; i++) {
|
||||
addMainManagerToScene (mainManagerInfoList [i].Name);
|
||||
}
|
||||
|
||||
if (placeManagersInParent) {
|
||||
setMainManagersOnParent ();
|
||||
}
|
||||
}
|
||||
|
||||
public void setMainManagersOnParent ()
|
||||
{
|
||||
if (placeManagersInParent) {
|
||||
checkParentForManagers ();
|
||||
|
||||
if (managersParentFound) {
|
||||
for (int i = 0; i < mainManagerInfoList.Count; i++) {
|
||||
if (mainManagerInfoList [i].mainManagerOnScene != null && mainManagerInfoList [i].mainManagerPrefab != null) {
|
||||
GameObject newManagerOnScene = GameObject.Find (mainManagerInfoList [i].mainManagerPrefab.name);
|
||||
|
||||
if (newManagerOnScene != null) {
|
||||
|
||||
newManagerOnScene.transform.SetParent (managersParent);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void checkParentForManagers ()
|
||||
{
|
||||
managersParentFound = managersParent != null;
|
||||
|
||||
if (managersParentFound) {
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject newParent = GameObject.Find ("Main Managers Prefabs");
|
||||
|
||||
if (newParent != null) {
|
||||
managersParent = newParent.transform;
|
||||
} else {
|
||||
newParent = new GameObject ();
|
||||
|
||||
newParent.name = "Main Managers Prefabs";
|
||||
managersParent = newParent.transform;
|
||||
}
|
||||
|
||||
managersParentFound = true;
|
||||
}
|
||||
|
||||
public void setMainManagersOnParentFromEditor ()
|
||||
{
|
||||
placeManagersInParent = true;
|
||||
|
||||
setMainManagersOnParent ();
|
||||
}
|
||||
|
||||
public void selectMainManagersParent ()
|
||||
{
|
||||
if (managersParent == null) {
|
||||
setMainManagersOnParentFromEditor ();
|
||||
}
|
||||
|
||||
if (managersParent != null) {
|
||||
if (managersParent.childCount > 0) {
|
||||
GKC_Utils.setActiveGameObjectInEditor (managersParent.GetChild (0).gameObject);
|
||||
} else {
|
||||
GKC_Utils.setActiveGameObjectInEditor (managersParent.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void addMainManagerToScene (string managerName)
|
||||
{
|
||||
int currentIndex = mainManagerInfoList.FindIndex (s => s.Name == managerName);
|
||||
|
||||
if (currentIndex > -1) {
|
||||
mainManagerInfo currentMainManagerInfo = mainManagerInfoList [currentIndex];
|
||||
|
||||
if (currentMainManagerInfo.mainManagerOnScene == null) {
|
||||
GameObject managerPrefab = currentMainManagerInfo.mainManagerPrefab;
|
||||
|
||||
if (managerPrefab != null) {
|
||||
GameObject newManagerOnScene = GameObject.Find (managerPrefab.name);
|
||||
|
||||
if (newManagerOnScene == null) {
|
||||
bool instantiateManagerLinkedToPrefabEnabled = currentMainManagerInfo.instantiateManagerLinkedToPrefabEnabled;
|
||||
|
||||
if (Application.isPlaying || !instantiateManagerLinkedToPrefabEnabled) {
|
||||
newManagerOnScene = (GameObject)Instantiate (managerPrefab, Vector3.zero, Quaternion.identity);
|
||||
|
||||
newManagerOnScene.name = managerPrefab.name;
|
||||
|
||||
currentMainManagerInfo.mainManagerOnScene = newManagerOnScene as UnityEngine.Object;
|
||||
|
||||
instantiateManagerLinkedToPrefabEnabled = false;
|
||||
}
|
||||
|
||||
if (instantiateManagerLinkedToPrefabEnabled) {
|
||||
#if UNITY_EDITOR
|
||||
UnityEngine.Object newManagerOnSceneObject = PrefabUtility.InstantiatePrefab (managerPrefab);
|
||||
|
||||
newManagerOnSceneObject.name = managerPrefab.name;
|
||||
|
||||
currentMainManagerInfo.mainManagerOnScene = newManagerOnSceneObject;
|
||||
#endif
|
||||
}
|
||||
} else {
|
||||
currentMainManagerInfo.mainManagerOnScene = newManagerOnScene as UnityEngine.Object;
|
||||
}
|
||||
|
||||
updateComponent ();
|
||||
|
||||
if (showDebugPrint) {
|
||||
print ("Main Manager " + managerName + " added on scene");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void addMainManagerToSceneWithType (string managerName, Type typeToSearch, bool callGetComponentInstance)
|
||||
{
|
||||
int currentIndex = mainManagerInfoList.FindIndex (s => s.Name == managerName);
|
||||
|
||||
if (currentIndex > -1) {
|
||||
mainManagerInfo currentMainManagerInfo = mainManagerInfoList [currentIndex];
|
||||
|
||||
if (currentMainManagerInfo.mainManagerOnScene == null) {
|
||||
|
||||
UnityEngine.Object typeObject = UnityEngine.Object.FindObjectOfType (typeToSearch);
|
||||
|
||||
if (typeObject != null) {
|
||||
if (showDebugPrint) {
|
||||
print (typeObject.name);
|
||||
}
|
||||
|
||||
currentMainManagerInfo.mainManagerOnScene = typeObject;
|
||||
|
||||
updateComponent ();
|
||||
|
||||
if (showDebugPrint) {
|
||||
print ("Main Manager " + managerName + " located on scene");
|
||||
}
|
||||
|
||||
if (callGetComponentInstance) {
|
||||
GameObject currentGameObject = typeObject as GameObject;
|
||||
|
||||
if (currentGameObject != null) {
|
||||
currentGameObject.SendMessage ("getComponentInstance", SendMessageOptions.DontRequireReceiver);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
|
||||
GameObject managerPrefab = currentMainManagerInfo.mainManagerPrefab;
|
||||
|
||||
if (managerPrefab != null) {
|
||||
bool instantiateManagerLinkedToPrefabEnabled = currentMainManagerInfo.instantiateManagerLinkedToPrefabEnabled;
|
||||
|
||||
if (Application.isPlaying || !instantiateManagerLinkedToPrefabEnabled) {
|
||||
GameObject newManagerOnScene = (GameObject)Instantiate (managerPrefab, Vector3.zero, Quaternion.identity);
|
||||
|
||||
newManagerOnScene.name = managerPrefab.name;
|
||||
|
||||
currentMainManagerInfo.mainManagerOnScene = newManagerOnScene as UnityEngine.Object;
|
||||
|
||||
if (callGetComponentInstance) {
|
||||
newManagerOnScene.SendMessage ("getComponentInstance", SendMessageOptions.DontRequireReceiver);
|
||||
}
|
||||
|
||||
instantiateManagerLinkedToPrefabEnabled = false;
|
||||
}
|
||||
|
||||
if (instantiateManagerLinkedToPrefabEnabled) {
|
||||
#if UNITY_EDITOR
|
||||
UnityEngine.Object newManagerOnSceneObject = PrefabUtility.InstantiatePrefab (managerPrefab);
|
||||
|
||||
newManagerOnSceneObject.name = managerPrefab.name;
|
||||
|
||||
currentMainManagerInfo.mainManagerOnScene = newManagerOnSceneObject;
|
||||
#endif
|
||||
}
|
||||
|
||||
updateComponent ();
|
||||
|
||||
if (showDebugPrint) {
|
||||
print ("Main Manager " + managerName + " added on scene");
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (callGetComponentInstance) {
|
||||
GameObject currentGameObject = currentMainManagerInfo.mainManagerOnScene as GameObject;
|
||||
|
||||
if (showDebugPrint) {
|
||||
print ("sending message to manager on scene " + currentGameObject.name);
|
||||
}
|
||||
|
||||
if (currentGameObject != null) {
|
||||
currentGameObject.SendMessage ("getComponentInstance", SendMessageOptions.DontRequireReceiver);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void updateComponent ()
|
||||
{
|
||||
if (!Application.isPlaying) {
|
||||
GKC_Utils.updateComponent (this);
|
||||
|
||||
GKC_Utils.updateDirtyScene ("Update Managers Administrator elements", gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class mainManagerInfo
|
||||
{
|
||||
public string Name;
|
||||
public GameObject mainManagerPrefab;
|
||||
|
||||
public UnityEngine.Object mainManagerOnScene;
|
||||
|
||||
public bool spawnManagerOnAwakeEnabled;
|
||||
|
||||
public bool updatePrefabEnabled = true;
|
||||
|
||||
public bool instantiateManagerLinkedToPrefabEnabled = true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user