plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent 195b696771
commit 779f2c8b20
14443 changed files with 23840465 additions and 452 deletions

View File

@@ -0,0 +1,92 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class switchCompanionSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool switchCompanionEnabled = true;
[Space]
[Header ("Events Settings")]
[Space]
public UnityEvent eventToSetCharacterAsAI;
[Space]
public UnityEvent eventToSetCharacterAsPlayer;
[Space]
public UnityEvent eventToSetCharacterAsOnlyPlayerActive;
[Space]
public UnityEvent eventToSetCharacterAsPlayerNotActive;
[Space]
[Header ("Components")]
[Space]
public playerController playerControllerManager;
public playerCharactersManager mainPlayerCharactersManager;
public friendListManager mainfriendListManager;
public void activateEventToSetCharacterAsAI ()
{
eventToSetCharacterAsAI.Invoke ();
}
public void activateEventToSetCharacterAsPlayer ()
{
eventToSetCharacterAsPlayer.Invoke ();
}
public void activateEventToSetCharacterAsOnlyPlayerActive ()
{
eventToSetCharacterAsOnlyPlayerActive.Invoke ();
}
public void activateEventToSetCharacterAsPlayerNotActive ()
{
eventToSetCharacterAsPlayerNotActive.Invoke ();
}
public void inputSwitchToNextCharacter ()
{
if (!switchCompanionEnabled) {
return;
}
if (!playerControllerManager.isPlayerMenuActive () &&
(!playerControllerManager.isUsingDevice () || playerControllerManager.isPlayerDriving ()) &&
!playerControllerManager.isGamePaused () &&
playerControllerManager.canPlayerMove ()) {
bool mainPlayerCharactersManagerLocated = mainPlayerCharactersManager != null;
if (!mainPlayerCharactersManagerLocated) {
mainPlayerCharactersManager = playerCharactersManager.Instance;
}
if (!mainPlayerCharactersManagerLocated) {
mainPlayerCharactersManager = FindObjectOfType<playerCharactersManager> ();
mainPlayerCharactersManager.getComponentInstanceOnApplicationPlaying ();
mainPlayerCharactersManagerLocated = mainPlayerCharactersManager != null;
}
if (mainPlayerCharactersManagerLocated) {
mainPlayerCharactersManager.inputSetNextCharacterToControl ();
}
}
}
}