plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent 195b696771
commit 779f2c8b20
14443 changed files with 23840465 additions and 452 deletions

View File

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class applyDissolveOnArea : applyEffectOnArea
{
[Header ("Custom Settings")]
[Space]
public Shader shaderToApply;
public Texture dissolveTexture;
public Color dissolveColor;
public float dissolveColorAlpha;
public float timeToDestroyObject;
public float dissolveSpeed = 0.2f;
public override void applyEffect (GameObject objectToAffect)
{
dissolveObject currentDissolveObject = objectToAffect.GetComponent<dissolveObject> ();
if (currentDissolveObject) {
removeDetectedObject (objectToAffect);
return;
}
if (currentDissolveObject == null) {
currentDissolveObject = objectToAffect.AddComponent<dissolveObject> ();
}
if (currentDissolveObject) {
currentDissolveObject.shaderToApply = shaderToApply;
currentDissolveObject.dissolveTexture = dissolveTexture;
currentDissolveObject.dissolveColor = dissolveColor;
currentDissolveObject.dissolveColorAlpha = dissolveColorAlpha;
currentDissolveObject.timeToDestroyObject = timeToDestroyObject;
currentDissolveObject.dissolveSpeed = dissolveSpeed;
currentDissolveObject.activateDissolve (objectToAffect);
}
}
}