add ckg
plantilla base para movimiento básico
This commit is contained in:
@@ -0,0 +1,60 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class healthOnInventory : objectOnInventory
|
||||
{
|
||||
public bool showDebugPrint;
|
||||
|
||||
public override void activateUseObjectActionOnInventoryWithExternalCharacter (GameObject currentPlayer, GameObject currentExternalCharacterForInventoryUsage, int amountToUse)
|
||||
{
|
||||
useObject (currentPlayer, currentExternalCharacterForInventoryUsage, amountToUse);
|
||||
}
|
||||
|
||||
public override void activateUseObjectActionOnInventory (GameObject currentPlayer, int amountToUse)
|
||||
{
|
||||
useObject (currentPlayer, currentPlayer, amountToUse);
|
||||
}
|
||||
|
||||
void useObject (GameObject characterInventoryOwner, GameObject characterToReceiveObjectEffect, int amountToUse)
|
||||
{
|
||||
float totalAmountToUse = mainInventoryObject.inventoryObjectInfo.amountPerUnit * amountToUse;
|
||||
|
||||
float totalAmountToPick = applyDamage.getHealthAmountToPick (characterToReceiveObjectEffect, totalAmountToUse);
|
||||
|
||||
int totalAmountUsed = 0;
|
||||
|
||||
if (!useOnlyAmountNeeded || totalAmountToPick > 0) {
|
||||
applyDamage.setHeal (totalAmountToPick, characterToReceiveObjectEffect);
|
||||
|
||||
totalAmountUsed = (int)totalAmountToPick / mainInventoryObject.inventoryObjectInfo.amountPerUnit;
|
||||
|
||||
if (totalAmountToPick % totalAmountToUse > 0) {
|
||||
totalAmountUsed += 1;
|
||||
}
|
||||
|
||||
if (!useOnlyAmountNeeded) {
|
||||
totalAmountUsed = amountToUse;
|
||||
}
|
||||
|
||||
if (showDebugPrint) {
|
||||
print ("health refilled " + totalAmountToPick);
|
||||
print ("health units used " + totalAmountUsed);
|
||||
}
|
||||
|
||||
checkExternalElementsOnUseInventoryObject (characterToReceiveObjectEffect);
|
||||
}
|
||||
|
||||
inventoryManager currentInventoryManager = characterInventoryOwner.GetComponent<inventoryManager> ();
|
||||
|
||||
if (currentInventoryManager != null) {
|
||||
currentInventoryManager.setUseObjectWithNewBehaviorResult (totalAmountUsed);
|
||||
|
||||
if (closeInventoryOnObjectUsed && totalAmountUsed > 0) {
|
||||
if (currentInventoryManager.isInventoryMenuOpened ()) {
|
||||
currentInventoryManager.openOrCloseInventory (false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user