plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent 195b696771
commit 779f2c8b20
14443 changed files with 23840465 additions and 452 deletions

View File

@@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class shieldOnInventory : objectOnInventory
{
public override void activateUseObjectActionOnInventory (GameObject currentPlayer, int amountToUse)
{
float totalAmountToUse = mainInventoryObject.inventoryObjectInfo.amountPerUnit * amountToUse;
float totalAmountToPick = applyDamage.getShieldAmountToPick (currentPlayer, totalAmountToUse);
applyDamage.setShield (totalAmountToPick, currentPlayer);
int totalAmountUsed = (int)totalAmountToPick / mainInventoryObject.inventoryObjectInfo.amountPerUnit;
if (totalAmountToPick % totalAmountToUse > 0) {
totalAmountUsed += 1;
}
if (!useOnlyAmountNeeded) {
totalAmountUsed = amountToUse;
}
if (amountToUse > 0) {
checkExternalElementsOnUseInventoryObject (currentPlayer);
}
inventoryManager currentInventoryManager = currentPlayer.GetComponent<inventoryManager> ();
if (currentInventoryManager != null) {
currentInventoryManager.setUseObjectWithNewBehaviorResult (totalAmountUsed);
}
}
}