add ckg
plantilla base para movimiento básico
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@@ -0,0 +1,157 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace GKC.Localization
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{
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public class languageCheckerUIElement : languageElementChecker
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{
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[Header ("Custom Settings")]
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[Space]
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public Text mainText;
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[Space]
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public bool useDropDown;
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public Dropdown mainDropDown;
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[Space]
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public bool useUIElementsLocalizationManager = true;
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public bool useInteractionObjectsLocalizationManager;
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[Space]
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[Header ("Text Settings")]
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[Space]
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public bool useLanguageLocalizationManager = true;
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public string localizationKey;
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public bool checkEmptyKey = true;
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public bool setFullTextWithCapsEnabled;
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[Space]
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public List<string> dropDownLocalizationKey = new List<string> ();
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[Space]
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[Header ("Debug")]
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[Space]
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public bool showDebugPrint;
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bool localizationKeyAssigned;
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public override void updateLanguageOnElement (string currentLanguage)
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{
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if (checkEmptyKey) {
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if (!localizationKeyAssigned) {
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if (useDropDown) {
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if (mainDropDown == null) {
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mainDropDown = GetComponentInChildren<Dropdown> ();
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}
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if (dropDownLocalizationKey.Count == 0) {
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int dropDownOptionsCount = mainDropDown.options.Count;
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for (var i = 0; i < dropDownOptionsCount; i++) {
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dropDownLocalizationKey.Add (mainDropDown.options [i].text.ToString ());
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}
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}
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} else {
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if (localizationKey == "" || localizationKey == null) {
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if (mainText == null) {
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mainText = GetComponentInChildren<Text> ();
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}
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localizationKey = mainText.text;
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}
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}
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localizationKeyAssigned = true;
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}
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if (showDebugPrint) {
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print ("language to set " + currentLanguage + " " + localizationKeyAssigned);
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if (useDropDown) {
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print ("drop down value adjusted");
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} else {
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print (localizationKey + " " + mainText.text);
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}
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}
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}
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if (useLanguageLocalizationManager) {
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if (useDropDown) {
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if (mainDropDown != null) {
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int dropDownOptionsCount = mainDropDown.options.Count;
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for (var i = 0; i < dropDownOptionsCount; i++) {
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string newText = "";
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if (useUIElementsLocalizationManager) {
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newText = UIElementsLocalizationManager.GetLocalizedValue (dropDownLocalizationKey [i]);
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} else if (useInteractionObjectsLocalizationManager) {
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newText = interactionObjectsLocalizationManager.GetLocalizedValue (dropDownLocalizationKey [i]);
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}
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if (setFullTextWithCapsEnabled) {
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newText = newText.ToUpper ();
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}
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mainDropDown.options [i].text = newText;
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}
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mainDropDown.RefreshShownValue ();
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}
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} else {
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string newText = "";
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if (useUIElementsLocalizationManager) {
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newText = UIElementsLocalizationManager.GetLocalizedValue (localizationKey);
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} else if (useInteractionObjectsLocalizationManager) {
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newText = interactionObjectsLocalizationManager.GetLocalizedValue (localizationKey);
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}
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if (setFullTextWithCapsEnabled) {
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newText = newText.ToUpper ();
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}
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mainText.text = newText;
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}
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if (showDebugPrint) {
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if (useDropDown) {
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int dropDownOptionsCount = mainDropDown.options.Count;
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print ("drop down elements " + dropDownOptionsCount);
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for (var i = 0; i < dropDownOptionsCount; i++) {
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print (mainDropDown.options [i].text.ToString ());
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}
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} else {
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print (localizationKey + " " + mainText.text);
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}
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}
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} else {
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for (int i = 0; i < UIElementLanguageInfoList.Count; i++) {
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if (UIElementLanguageInfoList [i].language.Equals (currentLanguage)) {
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mainText.text = UIElementLanguageInfoList [i].textContent;
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if (showDebugPrint) {
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print (currentLanguage + " " + mainText.text);
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}
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return;
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}
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}
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}
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}
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}
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}
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