add ckg
plantilla base para movimiento básico
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.Events;
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public class simpleLaserObjectDetectorSystem : laser
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{
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[Space]
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[Header ("Main Settings")]
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[Space]
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public LayerMask obstacleLayermask;
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public Transform laserTransform;
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RaycastHit hit;
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Ray ray;
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int nPoints;
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void Start ()
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{
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StartCoroutine (laserAnimation ());
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}
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void Update ()
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{
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animateLaser ();
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if (Physics.Raycast (laserTransform.position, laserTransform.forward, out hit, Mathf.Infinity, obstacleLayermask)) {
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//set the direction of the laser in the hit point direction
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transform.LookAt (hit.point);
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//get the hit position to set the particles of smoke and sparks
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laserDistance = hit.distance;
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lRenderer.positionCount = 2;
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lRenderer.SetPosition (0, transform.position);
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lRenderer.SetPosition (1, hit.point);
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//set the laser size
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} else {
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laserDistance = 1000;
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lRenderer.positionCount = 2;
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lRenderer.SetPosition (0, transform.position);
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lRenderer.SetPosition (1, (laserDistance * transform.forward));
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}
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}
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}
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