add ckg
plantilla base para movimiento básico
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@@ -0,0 +1,97 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using GKC.Localization;
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public class simpleRandomTextManager : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool randomTextManagerEnabled = true;
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public List<randomTextInfo> randomTextInfoList = new List<randomTextInfo> ();
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[Space]
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[Header ("Debug")]
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[Space]
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public int currentTextIndexSelected = -1;
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[Space]
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[Header ("Components")]
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[Space]
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public Text mainText;
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public void setRandomText (int randomTextID)
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{
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if (!randomTextManagerEnabled) {
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return;
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}
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bool textFound = false;
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int currentIndex = -1;
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int loopCounter = 0;
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while (!textFound) {
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if (randomTextID > -1) {
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currentIndex = randomTextInfoList.FindIndex (s => s.randomTextID == randomTextID);
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} else {
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currentIndex = Random.Range (0, randomTextInfoList.Count);
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}
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if (currentIndex >= 0) {
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textFound = true;
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if (currentTextIndexSelected >= 0) {
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if (currentTextIndexSelected == currentIndex) {
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textFound = false;
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}
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}
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}
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loopCounter++;
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if (loopCounter >= randomTextInfoList.Count) {
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textFound = true;
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currentIndex = -1;
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}
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}
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if (currentIndex <= -1) {
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return;
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}
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currentTextIndexSelected = currentIndex;
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randomTextInfo currentRandomTextInfo = randomTextInfoList [currentTextIndexSelected];
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if (currentRandomTextInfo.randomTextEnabled) {
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string currentText = "";
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if (gameLanguageSelector.isCheckLanguageActive ()) {
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currentText = UIElementsLocalizationManager.GetLocalizedValue (currentRandomTextInfo.randomTextContent);
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} else {
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currentText = currentRandomTextInfo.randomTextContent;
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}
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mainText.text = currentText;
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}
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}
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[System.Serializable]
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public class randomTextInfo
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{
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public int randomTextID;
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public bool randomTextEnabled = true;
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[TextArea (3, 10)] public string randomTextContent;
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}
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}
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