add ckg
plantilla base para movimiento básico
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class characterStateAffectedInfo : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool stateEnabled = true;
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public string stateAffectedName;
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public bool stateAffectedActive;
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public virtual void activateStateAffected (float stateDuration, float stateAmount)
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{
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}
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public virtual void activateStateAffected (bool state)
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{
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}
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public bool isStateAffectedActive ()
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{
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return stateAffectedActive;
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}
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}
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