plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent 195b696771
commit 779f2c8b20
14443 changed files with 23840465 additions and 452 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class playerComponentsManager : MonoBehaviour
{
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[Header ("Main Components")]
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public playerController mainPlayerController;
public inventoryManager mainInventoryManager;
public playerInputManager mainPlayerInputManager;
public playerWeaponsManager mainPlayerWeaponsManager;
public usingDevicesSystem mainUsingDevicesSystem;
public footStepManager mainFootStepManager;
public headTrack mainHeadTrack;
public otherPowers mainOtherPowers;
public gravitySystem mainGravitySystem;
public grabObjects mainGrabObjects;
public IKSystem mainIKSystem;
public playerStatesManager mainPlayerStatesManager;
public health mainHealth;
public characterFactionManager mainCharacterFactionManager;
public playerInfoPanelOnScreenSystem mainPlayerInfoPanelOnScreenSystem;
public ragdollActivator mainRagdollActivator;
public playerActionSystem mainPlayerActionSystem;
public remoteEventSystem mainRemoteEventSystem;
public damageHitReactionSystem mainDamageHitReactionSystem;
public characterPropertiesSystem mainCharacterPropertiesSystem;
public GKCConditionSystem mainGKCConditionSystem;
public closeCombatSystem mainCloseCombatSystem;
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[Header ("Camera Components")]
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public playerCamera mainPlayerCamera;
public headBob mainHeadBob;
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[Header ("Stats Components")]
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public playerExperienceSystem mainPlayerExperienceSystem;
public currencySystem mainCurrencySystem;
public inventoryBankUISystem mainInventoryBankUISystem;
public vendorUISystem mainVendorUISystem;
public playerHUDManager mainPlayerHUDManager;
public staminaSystem mainStaminaSystem;
public oxygenSystem mainOxygenSystem;
public playerStatsSystem mainPlayerStatsSystem;
public playerSkillsSystem mainPlayerSkillsSystem;
public inventoryWeightManager mainInventoryWeightManager;
public playerAbilitiesSystem mainPlayerAbilitiesSystem;
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[Header ("Character Components")]
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public saveGameSystem mainSaveGameSystem;
public mapSystem mainMapSystem;
public menuPause mainPauseManager;
public showGameInfoHud gameInfoHudManager;
public objectiveStationUISystem mainObjectiveStationUISystem;
public bodyMountPointsSystem mainBodyMountPointsSystem;
public buildPlayer mainBuildPlayer;
public inventoryCharacterCustomizationSystem mainInventoryCharacterCustomizationSystem;
public craftingUISystem mainCraftingUISystem;
public craftingSystem mainCraftingSystem;
public findObjectivesSystem mainFindObjectivesSystem;
public characterToReceiveOrders mainCharacterToReceiveOrders;
public AIPatrolSystem mainAIPatrolSystem;
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[Header ("Others Components")]
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public objectiveLogSystem mainObjectiveLogSystem;
public playerTutorialSystem mainPlayerTutorialSystem;
public playerScreenObjectivesSystem mainPlayerScreenObjectivesSystem;
public playerLadderSystem mainPlayerLadderSystem;
public pickUpsScreenInfo mainPickUpsScreenInfo;
public friendListManager mainFriendListManager;
public overrideElementControlSystem mainOverrideElementControlSystem;
public travelStationUISystem mainTravelStationUISystem;
public playerOptionsEditorSystem mainPlayerOptionsEditorSystem;
public grabbedObjectMeleeAttackSystem mainGrabbedObjectMeleeAttackSystem;
public meleeWeaponsGrabbedManager mainMeleeWeaponsGrabbedManager;
public remotePlayerNavmeshOverride mainRemotePlayerNavmeshOverride;
public switchCompanionSystem mainSwitchCompanionSystem;
public AIAroundManager mainAIAroundManager;
public turnBasedCombatTeamInfo mainTurnBasedCombatTeamInfo;
public turnBasedCombatActionsSystem mainTurnBasedCombatActionsSystem;
public vehiclePassengerUnderwater mainVehiclePassengerUnderwater;
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[Header ("Secondary Components")]
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public jetpackSystem mainJetpackSystem;
public flySystem mainFlySystem;
public hideCharacterFixedPlaceSystemPlayerManagement mainHideCharacterFixedPlaceSystemPlayerManagement;
public examineObjectSystemPlayerManagement mainExamineObjectSystemPlayerManagement;
public puzzleSystemPlayerManagement mainPuzzleSystemPlayerManagement;
public padlockSystemPlayerManagement mainPadlockSystemPlayerManagement;
public grapplingHookTargetsSystem mainGrapplingHookTargetsSystem;
public setTransparentSurfaces mainSetTransparentSurfaces;
public weaponsAttachmentUIManager mainWeaponsAttachmentUIManager;
public climbLedgeSystem mainClimbLedgeSystem;
public damageInScreen mainDamageInScreen;
public damageScreenSystem mainDamageScreenSystem;
public dialogSystem mainDialogSystem;
public projectilesOnCharacterBodyManager mainProjectilesOnCharacterBodyManager;
public paragliderSystem mainParagliderSystem;
public cameraCaptureSystem mainCameraCaptureSystem;
public customCharacterControllerManager mainCustomCharacterControllerManager;
public playerNavMeshSystem mainPlayerNavMeshSystem;
public objectToAttractWithGrapplingHook mainObjectToAttractWithGrapplingHook;
public overrideInputManager mainOverrideInputManager;
public gravityWallRunSystem mainGravityWallRunSystem;
public objectsStatsSystem mainObjectsStatsSystem;
public matchPlayerToTargetSystem mainMatchPlayerToTargetSystem;
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[Header ("External Controller Behavior Components")]
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public externalControllerBehavior wallRunningExternalControllerBehavior;
public externalControllerBehavior swimExternalControllerBehavior;
public externalControllerBehavior slideExternalControllerBehavior;
public externalControllerBehavior wallSlideJumpExteralControllerBehavior;
public externalControllerBehavior railExternalControllerBehavior;
public externalControllerBehavior walkOnBalanceExternaControllerBehavior;
public externalControllerBehavior climbRopeExternaControllerBehavior;
public externalControllerBehavior freeClimbSystemBehavior;
public playerExperienceSystem getPlayerExperienceSystem ()
{
return mainPlayerExperienceSystem;
}
public currencySystem getCurrencySystem ()
{
return mainCurrencySystem;
}
public vendorUISystem getVendorUISystem ()
{
return mainVendorUISystem;
}
public playerHUDManager getPlayerHUDManager ()
{
return mainPlayerHUDManager;
}
public mapSystem getMapSystem ()
{
return mainMapSystem;
}
public inventoryManager getInventoryManager ()
{
return mainInventoryManager;
}
public menuPause getPauseManager ()
{
return mainPauseManager;
}
public showGameInfoHud getGameInfoHudManager ()
{
return gameInfoHudManager;
}
public playerInputManager getPlayerInputManager ()
{
return mainPlayerInputManager;
}
public objectiveLogSystem getObjectiveLogSystem ()
{
return mainObjectiveLogSystem;
}
public playerTutorialSystem getPlayerTutorialSystem ()
{
return mainPlayerTutorialSystem;
}
public playerScreenObjectivesSystem getPlayerScreenObjectivesSystem ()
{
return mainPlayerScreenObjectivesSystem;
}
public staminaSystem getStaminaSystem ()
{
return mainStaminaSystem;
}
public playerLadderSystem getPlayerLadderSystem ()
{
return mainPlayerLadderSystem;
}
public oxygenSystem getOxygenSystem ()
{
return mainOxygenSystem;
}
public objectiveStationUISystem getObjectiveStationUISystem ()
{
return mainObjectiveStationUISystem;
}
public playerStatsSystem getPlayerStatsSystem ()
{
return mainPlayerStatsSystem;
}
public playerSkillsSystem getPlayerSkillsSystem ()
{
return mainPlayerSkillsSystem;
}
public pickUpsScreenInfo getPickUpsScreenInfo ()
{
return mainPickUpsScreenInfo;
}
public saveGameSystem getSaveGameSystem ()
{
return mainSaveGameSystem;
}
public playerWeaponsManager getPlayerWeaponsManager ()
{
return mainPlayerWeaponsManager;
}
public playerController getPlayerController ()
{
return mainPlayerController;
}
public playerCamera getPlayerCamera ()
{
return mainPlayerCamera;
}
public usingDevicesSystem getUsingDevicesSystem ()
{
return mainUsingDevicesSystem;
}
public footStepManager getFootStepManager ()
{
return mainFootStepManager;
}
public headTrack getHeadTrack ()
{
return mainHeadTrack;
}
public otherPowers getOtherPowers ()
{
return mainOtherPowers;
}
public headBob getHeadBob ()
{
return mainHeadBob;
}
public gravitySystem getGravitySystem ()
{
return mainGravitySystem;
}
public grabObjects getGrabObjects ()
{
return mainGrabObjects;
}
public IKSystem getIKSystem ()
{
return mainIKSystem;
}
public playerStatesManager getPlayerStatesManager ()
{
return mainPlayerStatesManager;
}
public friendListManager getFriendListManager ()
{
return mainFriendListManager;
}
public health getHealth ()
{
return mainHealth;
}
public jetpackSystem getJetpackSystem ()
{
return mainJetpackSystem;
}
public characterFactionManager getCharacterFactionManager ()
{
return mainCharacterFactionManager;
}
public hideCharacterFixedPlaceSystemPlayerManagement getHideCharacterFixedPlaceSystemPlayerManagement ()
{
return mainHideCharacterFixedPlaceSystemPlayerManagement;
}
public examineObjectSystemPlayerManagement getExamineObjectSystemPlayerManagement ()
{
return mainExamineObjectSystemPlayerManagement;
}
public puzzleSystemPlayerManagement getPuzzleSystemPlayerManagement ()
{
return mainPuzzleSystemPlayerManagement;
}
public padlockSystemPlayerManagement getPadlockSystemPlayerManagement ()
{
return mainPadlockSystemPlayerManagement;
}
public overrideElementControlSystem getOverrideElementControlSystem ()
{
return mainOverrideElementControlSystem;
}
public playerInfoPanelOnScreenSystem getPlayerInfoPanelOnScreenSystem ()
{
return mainPlayerInfoPanelOnScreenSystem;
}
public inventoryWeightManager getInventoryWeightManager ()
{
return mainInventoryWeightManager;
}
public travelStationUISystem getTravelStationUISystem ()
{
return mainTravelStationUISystem;
}
public inventoryBankUISystem getInventoryBankUISystem ()
{
return mainInventoryBankUISystem;
}
public ragdollActivator getRagdollActivator ()
{
return mainRagdollActivator;
}
public playerActionSystem getPlayerActionSystem ()
{
return mainPlayerActionSystem;
}
public playerAbilitiesSystem getPlayerAbilitiesSystem ()
{
return mainPlayerAbilitiesSystem;
}
public remoteEventSystem getRemoteEventSystem ()
{
return mainRemoteEventSystem;
}
public grapplingHookTargetsSystem getGrapplingHookTargetsSystem ()
{
return mainGrapplingHookTargetsSystem;
}
public setTransparentSurfaces getSetTransparentSurfaces ()
{
return mainSetTransparentSurfaces;
}
public playerOptionsEditorSystem getPlayerOptionsEditorSystem ()
{
return mainPlayerOptionsEditorSystem;
}
public weaponsAttachmentUIManager getWeaponsAttachmentUIManager ()
{
return mainWeaponsAttachmentUIManager;
}
public grabbedObjectMeleeAttackSystem getGrabbedObjectMeleeAttackSystem ()
{
return mainGrabbedObjectMeleeAttackSystem;
}
public damageHitReactionSystem getDamageHitReactionSystem ()
{
return mainDamageHitReactionSystem;
}
public flySystem getFlySystem ()
{
return mainFlySystem;
}
public characterPropertiesSystem getCharacterPropertiesSystem ()
{
return mainCharacterPropertiesSystem;
}
public meleeWeaponsGrabbedManager getMeleeWeaponsGrabbedManager ()
{
return mainMeleeWeaponsGrabbedManager;
}
public remotePlayerNavmeshOverride getRemotePlayerNavmeshOverride ()
{
return mainRemotePlayerNavmeshOverride;
}
public climbLedgeSystem getClimbLedgeSystem ()
{
return mainClimbLedgeSystem;
}
public damageInScreen getDamageInScreen ()
{
return mainDamageInScreen;
}
public damageScreenSystem getDamageScreenSystem ()
{
return mainDamageScreenSystem;
}
public dialogSystem getMainDialogSystem ()
{
return mainDialogSystem;
}
public projectilesOnCharacterBodyManager getProjectilesOnCharacterBodyManager ()
{
return mainProjectilesOnCharacterBodyManager;
}
public paragliderSystem getParagliderSystem ()
{
return mainParagliderSystem;
}
public GKCConditionSystem getGKCConditionSystem ()
{
return mainGKCConditionSystem;
}
public cameraCaptureSystem getCameraCaptureSystem ()
{
return mainCameraCaptureSystem;
}
public externalControllerBehavior getWallRunningExternalControllerBehavior ()
{
return wallRunningExternalControllerBehavior;
}
public externalControllerBehavior getSwimExternalControllerBehavior ()
{
return swimExternalControllerBehavior;
}
public externalControllerBehavior getSlideExternalControllerBehavior ()
{
return slideExternalControllerBehavior;
}
public customCharacterControllerManager getCustomCharacterControllerManager ()
{
return mainCustomCharacterControllerManager;
}
public bodyMountPointsSystem getBodyMountPointsSystem ()
{
return mainBodyMountPointsSystem;
}
public externalControllerBehavior getWallSlideJumpExteralControllerBehavior ()
{
return wallSlideJumpExteralControllerBehavior;
}
public buildPlayer getBuildPlayer ()
{
return mainBuildPlayer;
}
public inventoryCharacterCustomizationSystem getInventoryCharacterCustomizationSystem ()
{
return mainInventoryCharacterCustomizationSystem;
}
public externalControllerBehavior getRailExternalControllerBehavior ()
{
return railExternalControllerBehavior;
}
public externalControllerBehavior getWalkOnBalanceExternaControllerBehavior ()
{
return walkOnBalanceExternaControllerBehavior;
}
public externalControllerBehavior getClimbRopeExternaControllerBehavior ()
{
return climbRopeExternaControllerBehavior;
}
public playerNavMeshSystem getPlayerNavMeshSystem ()
{
return mainPlayerNavMeshSystem;
}
public objectToAttractWithGrapplingHook getObjectToAttractWithGrapplingHook ()
{
return mainObjectToAttractWithGrapplingHook;
}
public overrideInputManager getOverrideInputManager ()
{
return mainOverrideInputManager;
}
public gravityWallRunSystem getGravityWallRunSystem ()
{
return mainGravityWallRunSystem;
}
public externalControllerBehavior getFreeClimbExternalControllerBehavior ()
{
return freeClimbSystemBehavior;
}
public closeCombatSystem getCloseCombatSystem ()
{
return mainCloseCombatSystem;
}
public craftingUISystem getCraftingUISystem ()
{
return mainCraftingUISystem;
}
public craftingSystem getCraftingSystem ()
{
return mainCraftingSystem;
}
public objectsStatsSystem getObjectsStatsSystem ()
{
return mainObjectsStatsSystem;
}
public findObjectivesSystem getFindObjectivesSystem ()
{
return mainFindObjectivesSystem;
}
public switchCompanionSystem getSwitchCompanionSystem ()
{
return mainSwitchCompanionSystem;
}
public characterToReceiveOrders getCharacterToReceiveOrders ()
{
return mainCharacterToReceiveOrders;
}
public AIPatrolSystem getAIPatrolSystem ()
{
return mainAIPatrolSystem;
}
public AIAroundManager getAIAroundManager ()
{
return mainAIAroundManager;
}
public turnBasedCombatTeamInfo getTurnBasedCombatTeamInfo ()
{
return mainTurnBasedCombatTeamInfo;
}
public turnBasedCombatActionsSystem getTurnBasedCombatActionsSystem ()
{
return mainTurnBasedCombatActionsSystem;
}
public matchPlayerToTargetSystem getMatchPlayerToTargetSystem ()
{
return mainMatchPlayerToTargetSystem;
}
public vehiclePassengerUnderwater getVehiclePassengerUnderwater ()
{
return mainVehiclePassengerUnderwater;
}
}