add ckg
plantilla base para movimiento básico
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class GKC_PoolingAIManager : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool findDisabledElementsOnSceneGameObjects = true;
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[Space]
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[Header ("AI Pooling List Settings")]
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[Space]
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public List<GKC_PoolingElementAI> GKC_PoolingElementAIList = new List<GKC_PoolingElementAI> ();
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public void getAllGKC_PoolingElementAIOnLevel ()
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{
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GKC_PoolingElementAIList.Clear ();
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if (findDisabledElementsOnSceneGameObjects) {
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GKC_PoolingElementAIList = GKC_Utils.FindObjectsOfTypeAll<GKC_PoolingElementAI> ();
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} else {
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GKC_PoolingElementAI[] newGKC_PoolingElementAIList = FindObjectsOfType<GKC_PoolingElementAI> ();
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foreach (GKC_PoolingElementAI currentGKC_PoolingElementAI in newGKC_PoolingElementAIList) {
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if (!GKC_PoolingElementAIList.Contains (currentGKC_PoolingElementAI)) {
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GKC_PoolingElementAIList.Add (currentGKC_PoolingElementAI);
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}
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}
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}
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updateComponent ();
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}
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public void clearGKC_PoolingElementAIList ()
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{
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GKC_PoolingElementAIList.Clear ();
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updateComponent ();
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}
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public void enableAllGKC_PoolingElementAIOnLevel ()
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{
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enableOrDisableAllGKC_PoolingElementAIOnLevel (true);
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}
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public void disableAllGKC_PoolingElementAIOnLevel ()
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{
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enableOrDisableAllGKC_PoolingElementAIOnLevel (false);
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}
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public void enableOrDisableAllGKC_PoolingElementAIOnLevel (bool state)
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{
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for (int i = 0; i < GKC_PoolingElementAIList.Count; i++) {
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GKC_PoolingElementAIList [i].checkEventsOnEnableOrDisablePoolingManagementOnObject (state);
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}
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updateComponent ();
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}
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public void updateComponent ()
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{
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GKC_Utils.updateComponent (this);
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GKC_Utils.updateDirtyScene ("Update Pooling AI Manager " + gameObject.name, gameObject);
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}
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}
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