plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent 195b696771
commit 779f2c8b20
14443 changed files with 23840465 additions and 452 deletions

View File

@@ -0,0 +1,70 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class saveGameInfo : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool gameSavedOnHomeMenu;
[Space]
public bool ignorePlayerIDOnSaveLoadInfo;
public bool ignoreSaveNumberOnSaveLoadInfo;
public int saveNumberToIgnoreSaveLoadInfo = -1;
[Space]
[Space]
public bool saveInfoOnRegularTxtFile;
public string saveInfoOnRegulaFileName;
public string loadInfoOnRegulaFileName;
public virtual void saveGame (int saveNumber, int playerID, string currentSaveDataPath, bool showDebugInfo, bool savingGameToChangeScene)
{
}
public virtual void loadGame (int saveNumberToLoad, int playerID, string currentSaveDataPath, bool showDebugInfo)
{
}
public virtual void saveGameFromEditor (int saveNumber, int playerID, string currentSaveDataPath, bool showDebugInfo)
{
}
public virtual void initializeValuesOnComponent ()
{
}
public virtual void deleteGameInfo (int saveNumberToDelete, int playerID, string currentSaveDataPath, bool showDebugInfo)
{
}
public virtual void copyGameInfo (int saveNumberToStoreDuplicate, int saveNumberToDuplicate, int playerID,
string currentSaveDataPath, bool copyAllInfoWithoutChecks, bool showDebugInfo)
{
}
public virtual void showSaveInfoDebug (int saveNumberToShow, int playerID, string currentSaveDataPath,
bool showAllGameInfoDebug, bool showDebugInfo)
{
}
public virtual void checkSaveInfoToLoadOnStartOnAllScenes (int saveNumberToLoad, int playerID,
string currentSaveDataPath, bool showDebugInfo)
{
}
}