add ckg
plantilla base para movimiento básico
This commit is contained in:
@@ -0,0 +1,33 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class persistanceBlendshapesListBySaveSlotInfo
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{
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public int saveNumber;
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public List<persistancePlayerBlendshapesInfo> playerBlendshapesList = new List<persistancePlayerBlendshapesInfo> ();
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}
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[System.Serializable]
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public class persistancePlayerBlendshapesInfo
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{
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public int playerID;
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public List<string> accessoriesList = new List<string> ();
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public List<persistanceBlendshapesInfo> blendshapesList = new List<persistanceBlendshapesInfo> ();
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}
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[System.Serializable]
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public class persistanceBlendshapesInfo
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{
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public string Name;
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public float blendShapeValue;
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public persistanceBlendshapesInfo ()
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{
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}
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}
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@@ -0,0 +1,19 @@
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packageVersion: 3.77g
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assetPath: Assets/Game Kit Controller/Scripts/Save System/Persistance Classes/persistanceBlendshapesListBySaveSlotInfo.cs
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uploadId: 814740
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@@ -0,0 +1,31 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class persistanceDialogContentListBySaveSlotInfo
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{
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public int saveNumber;
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public List<persistancePlayerDialogContentInfo> playerDialogContentList = new List<persistancePlayerDialogContentInfo> ();
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}
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[System.Serializable]
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public class persistancePlayerDialogContentInfo
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{
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public int playerID;
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public List<persistanceDialogContentInfo> dialogContentList = new List<persistanceDialogContentInfo> ();
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}
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[System.Serializable]
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public class persistanceDialogContentInfo
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{
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public int dialogContentID;
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public int dialogContentScene;
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public int currentDialogIndex;
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public persistanceDialogContentInfo ()
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{
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}
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}
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@@ -0,0 +1,19 @@
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packageVersion: 3.77g
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assetPath: Assets/Game Kit Controller/Scripts/Save System/Persistance Classes/persistanceDialogContentListBySaveSlotInfo.cs
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uploadId: 814740
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@@ -0,0 +1,53 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class persistanceElementsOnSceneBySaveSlotInfo
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{
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public int saveNumber;
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public List<persistancePlayerElementOnSceneInfo> playerElementsOnSceneList = new List<persistancePlayerElementOnSceneInfo> ();
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}
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[System.Serializable]
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public class persistancePlayerElementOnSceneInfo
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{
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public int playerID;
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public List<persistanceElementOnSceneInfo> elementOnSceneList = new List<persistanceElementOnSceneInfo> ();
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}
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[System.Serializable]
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public class persistanceElementOnSceneInfo
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{
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public int elementScene;
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public int elementID;
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public bool elementActiveState;
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public bool savePositionValues;
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public float positionX;
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public float positionY;
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public float positionZ;
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public bool saveRotationValues;
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public float rotationX;
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public float rotationY;
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public float rotationZ;
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public int elementPrefabID;
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public bool useElementPrefabID;
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public bool useStats;
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public List<float> floatValueStatList = new List<float> ();
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public List<bool> boolValueStatList = new List<bool> ();
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public persistanceElementOnSceneInfo ()
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{
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}
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}
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@@ -0,0 +1,19 @@
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fileFormatVersion: 2
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guid: 6571d0693cdc00f44b70734864c35268
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timeCreated: 1650495148
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productId: 40995
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||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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packageVersion: 3.77g
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assetPath: Assets/Game Kit Controller/Scripts/Save System/Persistance Classes/persistanceElementsOnSceneBySaveSlotInfo.cs
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uploadId: 814740
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@@ -0,0 +1,127 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class persistanceInventoryListBySaveSlotInfo
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{
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public int saveNumber;
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public bool gameSavedOnHomeMenu;
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public List<persistanceInventoryListByPlayerInfo> playerInventoryList = new List<persistanceInventoryListByPlayerInfo> ();
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}
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[System.Serializable]
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public class persistanceInventoryListByPlayerInfo
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{
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public int playerID;
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public int inventorySlotAmount;
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public bool infiniteSlots;
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public bool inventoryWasEmptyWhenSaved;
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public List<persistanceInventoryObjectInfo> inventoryObjectList = new List<persistanceInventoryObjectInfo> ();
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//Crafting info
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public bool useOnlyBlueprintsUnlocked;
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public List<string> blueprintsUnlockedList = new List<string> ();
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public bool anyObjectToCraftInTimeActive;
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public List<craftObjectInTimeSimpleInfo> craftObjectInTimeSimpleInfoList = new List<craftObjectInTimeSimpleInfo> ();
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public List<string> objectCategoriesToCraftAvailableAtAnyMoment = new List<string> ();
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public string lastWeaponCarriedOnHandsName = "";
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}
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[System.Serializable]
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public class persistanceInventoryObjectInfo
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{
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public string Name;
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public int amount;
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public bool infiniteAmount;
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public string inventoryObjectName;
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public int categoryIndex;
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public int elementIndex;
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public bool isEquipped;
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public int quickAccessSlotIndex = -1;
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public float vendorPrice;
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public float sellPrice;
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public bool infiniteVendorAmountAvailable;
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public bool useMinLevelToBuy;
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public float minLevelToBuy;
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public bool spawnObject;
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public bool useDurability;
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public float durabilityAmount;
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public float maxDurabilityAmount;
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public bool objectIsBroken;
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public bool isWeapon;
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public bool isMeleeWeapon;
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public int projectilesInMagazine = -1;
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public persistanceInventoryObjectInfo (persistanceInventoryObjectInfo obj)
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{
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Name = obj.Name;
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amount = obj.amount;
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infiniteAmount = obj.infiniteAmount;
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inventoryObjectName = obj.inventoryObjectName;
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categoryIndex = obj.categoryIndex;
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elementIndex = obj.elementIndex;
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isEquipped = obj.isEquipped;
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quickAccessSlotIndex = obj.quickAccessSlotIndex;
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vendorPrice = obj.vendorPrice;
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infiniteVendorAmountAvailable = obj.infiniteVendorAmountAvailable;
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sellPrice = obj.sellPrice;
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useMinLevelToBuy = obj.useMinLevelToBuy;
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minLevelToBuy = obj.minLevelToBuy;
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spawnObject = obj.spawnObject;
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useDurability = obj.useDurability;
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durabilityAmount = obj.durabilityAmount;
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maxDurabilityAmount = obj.maxDurabilityAmount;
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objectIsBroken = obj.objectIsBroken;
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isWeapon = obj.isWeapon;
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isMeleeWeapon = obj.isWeapon;
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projectilesInMagazine = obj.projectilesInMagazine;
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}
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public persistanceInventoryObjectInfo ()
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{
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Name = "New Object";
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}
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}
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[System.Serializable]
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public class craftObjectInTimeSimpleInfo
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{
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public string objectName;
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public string objectCategoryName;
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public int amount;
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public float timeToCraftObject;
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public bool objectCreatedOnWorkbench;
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public int workbenchID;
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}
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@@ -0,0 +1,19 @@
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||||
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|
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Save System/Persistance Classes/persistanceInventoryListBySaveSlotInfo.cs
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||||
uploadId: 814740
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||||
@@ -0,0 +1,24 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class persistanceMeleeWeaponListBySaveSlotInfo
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{
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public int saveNumber;
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public List<persistanceMeleeWeaponInfo> meleeWeaponList = new List<persistanceMeleeWeaponInfo> ();
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}
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[System.Serializable]
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public class persistanceMeleeWeaponInfo
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{
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public int playerID;
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public List<persistanceMeleeInfo> meleeList = new List<persistanceMeleeInfo> ();
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}
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[System.Serializable]
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public class persistanceMeleeInfo
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{
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public int weaponActiveIndex;
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public bool isCurrentWeapon;
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}
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@@ -0,0 +1,19 @@
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||||
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|
||||
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|
||||
assetPath: Assets/Game Kit Controller/Scripts/Save System/Persistance Classes/persistanceMeleeWeaponListBySaveSlotInfo.cs
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||||
uploadId: 814740
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||||
@@ -0,0 +1,46 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class persistancePlayerMissionsListBySaveSlotInfo
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{
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public int saveNumber;
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public List<persistancePlayerMissionInfo> playerMissionsList = new List<persistancePlayerMissionInfo> ();
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}
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[System.Serializable]
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public class persistancePlayerMissionInfo
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{
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public int playerID;
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public List<persistanceMissionInfo> missionsList = new List<persistanceMissionInfo> ();
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}
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[System.Serializable]
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public class persistanceMissionInfo
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{
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public int missionScene;
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public int missionID;
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public bool disableObjectivePanelOnMissionComplete;
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public bool addObjectiveToPlayerLogSystem;
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public bool missionComplete;
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public bool missionInProcess;
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public bool rewardObtained;
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public bool missionAccepted;
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public string objectiveName;
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public string objectiveDescription;
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public string objectiveFullDescription;
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public string objectiveLocation;
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public string objectiveRewards;
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public List<bool> subObjectiveCompleteList = new List<bool> ();
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public persistanceMissionInfo ()
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{
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}
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}
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@@ -0,0 +1,19 @@
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||||
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|
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|
||||
packageVersion: 3.77g
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Save System/Persistance Classes/persistancePlayerMissionsListBySaveSlotInfo.cs
|
||||
uploadId: 814740
|
||||
@@ -0,0 +1,33 @@
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||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class persistancePlayerOptionsListBySaveSlotInfo
|
||||
{
|
||||
public int saveNumber;
|
||||
public List<persistancePlayerOptionsInfo> playerOptionsList = new List<persistancePlayerOptionsInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistancePlayerOptionsInfo
|
||||
{
|
||||
public int playerID;
|
||||
public List<persistanceOptionsInfo> optionsList = new List<persistanceOptionsInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceOptionsInfo
|
||||
{
|
||||
public string optionName;
|
||||
|
||||
public bool currentScrollBarValue;
|
||||
public float currentSliderValue;
|
||||
public bool currentToggleValue;
|
||||
public int currentDropDownValue;
|
||||
|
||||
public persistanceOptionsInfo ()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
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|
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||||
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|
||||
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|
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assetPath: Assets/Game Kit Controller/Scripts/Save System/Persistance Classes/persistancePlayerOptionsListBySaveSlotInfo.cs
|
||||
uploadId: 814740
|
||||
@@ -0,0 +1,57 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class persistancePlayerSkillsListBySaveSlotInfo
|
||||
{
|
||||
public int saveNumber;
|
||||
public List<persistancePlayerCategorySkillInfo> playerSkillsList = new List<persistancePlayerCategorySkillInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistancePlayerCategorySkillInfo
|
||||
{
|
||||
public int playerID;
|
||||
public List<persistanceCategorySkillInfo> categorySkillsList = new List<persistanceCategorySkillInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceCategorySkillInfo
|
||||
{
|
||||
public List<persistanceSkillInfo> skillsList = new List<persistanceSkillInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceSkillInfo
|
||||
{
|
||||
public bool skillUnlocked;
|
||||
|
||||
public bool skillActive;
|
||||
|
||||
public bool skillComplete;
|
||||
|
||||
public float currentValue;
|
||||
public bool currentBoolState;
|
||||
|
||||
public int currentSkillLevel;
|
||||
|
||||
public persistanceSkillInfo (persistanceSkillInfo obj)
|
||||
{
|
||||
skillUnlocked = obj.skillUnlocked;
|
||||
|
||||
skillActive = obj.skillActive;
|
||||
|
||||
skillComplete = obj.skillComplete;
|
||||
|
||||
currentValue = obj.currentValue;
|
||||
currentBoolState = obj.currentBoolState;
|
||||
|
||||
currentSkillLevel = obj.currentSkillLevel;
|
||||
}
|
||||
|
||||
public persistanceSkillInfo ()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
packageVersion: 3.77g
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Save System/Persistance Classes/persistancePlayerSkillsListBySaveSlotInfo.cs
|
||||
uploadId: 814740
|
||||
@@ -0,0 +1,41 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class persistancePlayerStatsListBySaveSlotInfo
|
||||
{
|
||||
public int saveNumber;
|
||||
public List<persistancePlayerStatInfo> playerStatsList = new List<persistancePlayerStatInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistancePlayerStatInfo
|
||||
{
|
||||
public int playerID;
|
||||
public List<persistanceStatInfo> statsList = new List<persistanceStatInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceStatInfo
|
||||
{
|
||||
public float currentValue;
|
||||
|
||||
public float extraCurrentValue;
|
||||
|
||||
public bool currentBoolState;
|
||||
|
||||
public persistanceStatInfo (persistanceStatInfo obj)
|
||||
{
|
||||
currentValue = obj.currentValue;
|
||||
|
||||
currentValue = obj.extraCurrentValue;
|
||||
|
||||
currentBoolState = obj.currentBoolState;
|
||||
}
|
||||
|
||||
public persistanceStatInfo ()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
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|
||||
fileFormatVersion: 2
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||||
timeCreated: 1568164225
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MonoImporter:
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|
||||
packageVersion: 3.77g
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Save System/Persistance Classes/persistancePlayerStatsListBySaveSlotInfo.cs
|
||||
uploadId: 814740
|
||||
@@ -0,0 +1,30 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceTravelStationListBySaveSlotInfo
|
||||
{
|
||||
public int saveNumber;
|
||||
public List<persistancePlayerTravelStationInfo> playerTravelStationList = new List<persistancePlayerTravelStationInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistancePlayerTravelStationInfo
|
||||
{
|
||||
public int playerID;
|
||||
public List<persistanceTravelStationInfo> travelStationList = new List<persistanceTravelStationInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceTravelStationInfo
|
||||
{
|
||||
public int sceneNumberToLoad;
|
||||
|
||||
public int levelManagerIDToLoad;
|
||||
|
||||
public persistanceTravelStationInfo ()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
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guid: 72042cd0c7820734c9a8461db8380deb
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||||
timeCreated: 1573890390
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licenseType: Store
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||||
MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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userData:
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Save System/Persistance Classes/persistanceTravelStationListBySaveSlotInfo.cs
|
||||
uploadId: 814740
|
||||
@@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceWeaponAttachmentListBySaveSlotInfo
|
||||
{
|
||||
public int saveNumber;
|
||||
public List<persistanceAttachmentWeaponListByPlayerInfo> playerAttachmentWeaponList = new List<persistanceAttachmentWeaponListByPlayerInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceAttachmentWeaponListByPlayerInfo
|
||||
{
|
||||
public int playerID;
|
||||
public List<persistanceAttachmentWeaponPlaceInfo> attachmentWeaponPlaceList = new List<persistanceAttachmentWeaponPlaceInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceAttachmentWeaponPlaceInfo
|
||||
{
|
||||
public bool attachmentPlaceEnabled;
|
||||
public List<persistanceAttachmentWeaponInfo> attachmentWeaponList = new List<persistanceAttachmentWeaponInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceAttachmentWeaponInfo
|
||||
{
|
||||
public bool attachmentEnabled;
|
||||
public bool attachmentActive;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
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||||
fileFormatVersion: 2
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guid: 54f4ab66d4f1fe147a3a413dc1c9b190
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||||
timeCreated: 1597629781
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licenseType: Store
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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packageVersion: 3.77g
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assetPath: Assets/Game Kit Controller/Scripts/Save System/Persistance Classes/persistanceWeaponAttachmentListBySaveSlotInfo.cs
|
||||
uploadId: 814740
|
||||
@@ -0,0 +1,45 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceWeaponListBySaveSlotInfo
|
||||
{
|
||||
public int saveNumber;
|
||||
public List<persistanceWeaponListByPlayerInfo> playerWeaponList = new List<persistanceWeaponListByPlayerInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceWeaponListByPlayerInfo
|
||||
{
|
||||
public int playerID;
|
||||
public List<persistanceWeaponInfo> weaponList = new List<persistanceWeaponInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceWeaponInfo
|
||||
{
|
||||
public string Name;
|
||||
public int index;
|
||||
public bool isWeaponEnabled;
|
||||
public bool isCurrentWeapon;
|
||||
public int remainingAmmo;
|
||||
|
||||
public bool weaponUsesAttachment;
|
||||
public List<persistanceWeaponAttachmentPlaceInfo> weaponAttachmentPlaceList = new List<persistanceWeaponAttachmentPlaceInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceWeaponAttachmentPlaceInfo
|
||||
{
|
||||
public bool attachmentPlaceEnabled;
|
||||
public List<persistanceAttachmentInfo> attachmentList = new List<persistanceAttachmentInfo> ();
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class persistanceAttachmentInfo
|
||||
{
|
||||
public bool attachmentEnabled;
|
||||
public bool attachmentActive;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
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guid: c9d29a847ac8b474fa0b53c6a8663dce
|
||||
timeCreated: 1525909887
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||||
licenseType: Store
|
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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assetBundleVariant:
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serializedVersion: 1
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packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
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||||
packageVersion: 3.77g
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Save System/Persistance Classes/persistanceWeaponListBySaveSlotInfo.cs
|
||||
uploadId: 814740
|
||||
Reference in New Issue
Block a user