plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent 195b696771
commit 779f2c8b20
14443 changed files with 23840465 additions and 452 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
[System.Serializable]
public class objectStatButtonInfo : MonoBehaviour
{
public string objectCategoryName;
public string objectName;
[Space]
public GameObject buttonGameObject;
public Text statNameText;
public RawImage statImage;
public Text statValueText;
public Text extraStatValueText;
public Slider statSlider;
public Toggle statToggle;
[Space]
public bool objectAssigned;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class objectStatsInfo
{
public string Name;
[Space]
public List<objectStatInfo> objectStatInfoList = new List<objectStatInfo> ();
[Space]
public bool usedOnObject;
public List<string> usableObjectList = new List<string> ();
}
[System.Serializable]
public class objectStatInfo
{
public string Name;
public bool statIsAmount = true;
public Texture statIcon;
[Space]
public float currentFloatValue;
public float maxFloatValue;
[Space]
public bool currentBoolState;
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu (fileName = "Object Stats Template", menuName = "GKC/Create Object Stats Template", order = 51)]
public class objectStatsInfoTemplate : ScriptableObject
{
public string Name;
public int ID = 0;
[Space]
[Header ("Other Settings")]
[Space]
public bool usedOnObject;
public List<string> usableObjectList = new List<string> ();
[Space]
[Header ("Object Stats Settings")]
[Space]
public List<objectStatInfo> objectStatInfoList = new List<objectStatInfo> ();
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu (fileName = "Object Stats Template List", menuName = "GKC/Create Object Stats Template List", order = 51)]
public class objectStatsInfoTemplateData : ScriptableObject
{
public string Name;
public int ID = 0;
[Space]
[TextArea (3, 5)] public string description;
[Space]
[Space]
public List<objectStatsInfoTemplate> objectStatsInfoTemplateList = new List<objectStatsInfoTemplate> ();
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class objectStatsSystem : MonoBehaviour
{
[Header ("Stats Settings")]
[Space]
public string objectName;
public bool useStats;
public float loadStatsDelay;
public List<statInfo> statInfoList = new List<statInfo> ();
[Space]
[Header ("Debug")]
[Space]
public bool showDebugPrint;
public bool characterLocated;
[Space]
[Header ("Components")]
[Space]
public GameObject mainCharacterGameObject;
public objectStatsInfoTemplate mainObjectStatsInfoTemplate;
string currentStatNameToCheck;
public void addObjectStatsToMainManager ()
{
checkMainCharacterGameObject ();
if (characterLocated) {
playerComponentsManager currentPlayerComponentsManager = mainCharacterGameObject.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
objectsStatsSystem currentobjectsStatsSystem = currentPlayerComponentsManager.getObjectsStatsSystem ();
if (currentobjectsStatsSystem != null) {
currentobjectsStatsSystem.addObjectStatsSystem (this);
}
}
}
}
public void setMainCharacterGameObject (GameObject newObject)
{
mainCharacterGameObject = newObject;
}
public void checkMainCharacterGameObject ()
{
if (characterLocated) {
return;
}
if (mainCharacterGameObject == null) {
getMainCharacterGameObject ();
}
characterLocated = mainCharacterGameObject != null;
}
public virtual void getMainCharacterGameObject ()
{
}
public void checkStatsStateOnLoad ()
{
if (useStats) {
if (loadStatsDelay > 0) {
setStatsOnLoadWithDelay ();
} else {
setStatsOnLoad ();
}
}
}
public void setStatsOnLoadWithDelay ()
{
StartCoroutine (setStatsOnLoadCoroutine ());
}
IEnumerator setStatsOnLoadCoroutine ()
{
yield return new WaitForSeconds (loadStatsDelay);
setStatsOnLoad ();
}
public void setStatsOnLoad ()
{
if (useStats) {
if (showDebugPrint) {
print ("\n");
print ("SETTING STATS INFO ON " + gameObject.name);
print ("\n");
}
for (int i = 0; i < statInfoList.Count; i++) {
statInfo currentStatInfo = statInfoList [i];
if (currentStatInfo.statIsAmount) {
currentStatInfo.eventToInitializeFloatStat.Invoke (currentStatInfo.currentFloatValue);
} else {
currentStatInfo.eventToInitializeBoolStat.Invoke (currentStatInfo.currentBoolState);
}
}
}
}
public void setCurrentStatNameToSave (string newValue)
{
currentStatNameToCheck = newValue;
}
public void setCurrentFloatValueToSave (float newValue)
{
if (useStats) {
for (int i = 0; i < statInfoList.Count; i++) {
statInfo currentStatInfo = statInfoList [i];
if (currentStatInfo.Name.Equals (currentStatNameToCheck)) {
currentStatInfo.currentFloatValue = newValue;
return;
}
}
}
}
public void setCurrentBoolValueToSave (bool newValue)
{
if (useStats) {
for (int i = 0; i < statInfoList.Count; i++) {
statInfo currentStatInfo = statInfoList [i];
if (currentStatInfo.Name.Equals (currentStatNameToCheck)) {
currentStatInfo.currentBoolState = newValue;
return;
}
}
}
}
public void checkEventOnStatsSave ()
{
if (useStats) {
for (int i = 0; i < statInfoList.Count; i++) {
statInfo currentStatInfo = statInfoList [i];
currentStatNameToCheck = currentStatInfo.Name;
if (currentStatInfo.statIsAmount) {
currentStatInfo.eventToGetFloatStat.Invoke ();
} else {
currentStatInfo.eventToGetBoolStat.Invoke ();
}
}
}
}
[System.Serializable]
public class statInfo
{
public string Name;
public bool statIsAmount = true;
[Space]
public float currentFloatValue;
public eventParameters.eventToCallWithAmount eventToInitializeFloatStat;
public UnityEvent eventToGetFloatStat;
[Space]
[Space]
public bool currentBoolState;
public eventParameters.eventToCallWithBool eventToInitializeBoolStat;
public UnityEvent eventToGetBoolStat;
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class objectStatsSystemOnMeleeWeapons : objectStatsSystem
{
public override void getMainCharacterGameObject ()
{
grabPhysicalObjectMeleeAttackSystem currentGrabPhysicalObjectMeleeAttackSystem = GetComponent<grabPhysicalObjectMeleeAttackSystem> ();
if (currentGrabPhysicalObjectMeleeAttackSystem != null) {
mainCharacterGameObject = currentGrabPhysicalObjectMeleeAttackSystem.getCurrentCharacter ();
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class objectsStatsSystem : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool objectsStatsSystemEnabled = true;
public List<objectStatsSystem> objectStatsSystemList = new List<objectStatsSystem> ();
[Space]
[Header ("Object Stats Template Settings")]
[Space]
public List<objectStatsInfoTemplateData> objectStatsInfoTemplateDataList = new List<objectStatsInfoTemplateData> ();
[Space]
[Header ("Object Stats List Settings")]
[Space]
public List<objectStatsInfo> objectStatsInfoList = new List<objectStatsInfo> ();
public List<objectStatsInfoTemplateData> getObjectStatsInfoTemplateDataList ()
{
return objectStatsInfoTemplateDataList;
}
public void addObjectStatsSystem (objectStatsSystem newObjectStatsSystem)
{
if (!objectsStatsSystemEnabled) {
return;
}
if (!objectStatsSystemList.Contains (newObjectStatsSystem)) {
objectStatsSystemList.Add (newObjectStatsSystem);
}
}
public List<objectStatInfo> getStatsFromObjectByName (string objectName)
{
if (!objectsStatsSystemEnabled) {
return null;
}
int currentObjectIndex = objectStatsSystemList.FindIndex (s => s.objectName.Equals (objectName));
if (currentObjectIndex > -1) {
return objectStatsSystemList [currentObjectIndex].mainObjectStatsInfoTemplate.objectStatInfoList;
}
return null;
}
public bool objectCanBeUpgraded (string objectName)
{
if (!objectsStatsSystemEnabled) {
return false;
}
int currentObjectIndex = objectStatsSystemList.FindIndex (s => s.objectName.Equals (objectName));
if (currentObjectIndex > -1) {
return true;
}
return false;
}
public void increaseStat (string statName, float statExtraValue)
{
if (!objectsStatsSystemEnabled) {
return;
}
// statInfo currentStatInfo = null;
//
// int statInfoListCount = statInfoList.Count;
//
// for (int k = 0; k < statInfoListCount; k++) {
// currentStatInfo = statInfoList [k];
//
// if (currentStatInfo.Name.Equals (statName)) {
// currentStatInfo.currentValue += statExtraValue;
//
// if (currentStatInfo.useMaxAmount) {
// currentStatInfo.currentValue = Mathf.Clamp (currentStatInfo.currentValue, 0, getStatMaxAmountByIndex (k));
// }
//
// if (currentStatInfo.useCustomStatTypeForEvents) {
// currentStatInfo.customStatType.eventToIncreaseStat (statExtraValue);
// } else {
// currentStatInfo.eventToIncreaseStat.Invoke (statExtraValue);
// }
//
// return;
// }
// }
}
public void setObjectsStatsSystemEnabledState (bool state)
{
objectsStatsSystemEnabled = state;
}
public void setObjectsStatsSystemEnabledStateFromEditor (bool state)
{
setObjectsStatsSystemEnabledState (state);
}
}

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