diff --git a/Assets/Game Kit Controller/Scenes/Scenes Data/Mansion Demo (point and click)/ReflectionProbe-0.exr.meta b/Assets/Game Kit Controller/Scenes/Scenes Data/Mansion Demo (point and click)/ReflectionProbe-0.exr.meta index bbff501f..4d21c30e 100644 --- a/Assets/Game Kit Controller/Scenes/Scenes Data/Mansion Demo (point and click)/ReflectionProbe-0.exr.meta +++ b/Assets/Game Kit Controller/Scenes/Scenes Data/Mansion Demo (point and click)/ReflectionProbe-0.exr.meta @@ -1,11 +1,20 @@ fileFormatVersion: 2 guid: c2a0559c8ef49784ab28a89aa237f6fc -timeCreated: 1528652846 -licenseType: Store +AssetOrigin: + serializedVersion: 1 + productId: 40995 + packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D + packageVersion: 3.77g + assetPath: Assets/Game Kit Controller/Scenes/Scenes Data/Mansion Demo (point and + click)/ReflectionProbe-0.exr + uploadId: 814740 TextureImporter: - fileIDToRecycleName: - 8900000: generatedCubemap - serializedVersion: 4 + internalIDToNameTable: + - first: + 89: 8900000 + second: generatedCubemap + externalObjects: {} + serializedVersion: 13 mipmaps: mipMapMode: 0 enableMipMap: 1 @@ -22,7 +31,12 @@ TextureImporter: externalNormalMap: 0 heightScale: 0.25 normalMapFilter: 0 + flipGreenChannel: 0 isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 1 @@ -45,39 +59,96 @@ TextureImporter: spriteMeshType: 1 alignment: 0 spritePivot: {x: 0.5, y: 0.5} - spriteBorder: {x: 0, y: 0, z: 0, w: 0} spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 0 spriteTessellationDetail: -1 textureType: 0 textureShape: 2 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 platformSettings: - - buildTarget: DefaultTexturePlatform + - serializedVersion: 4 + buildTarget: DefaultTexturePlatform maxTextureSize: 2048 + resizeAlgorithm: 0 textureFormat: -1 textureCompression: 1 compressionQuality: 100 crunchedCompression: 0 allowsAlphaSplitting: 0 overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 4 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 100 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 4 + buildTarget: Android + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 100 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + - serializedVersion: 4 + buildTarget: WebGL + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 100 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + ignorePlatformSupport: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 spriteSheet: serializedVersion: 2 sprites: [] outline: [] + customData: physicsShape: [] - spritePackingTag: + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spriteCustomMetadata: + entries: [] + nameFileIdTable: {} + mipmapLimitGroupName: + pSDRemoveMatte: 0 userData: assetBundleName: assetBundleVariant: -AssetOrigin: - serializedVersion: 1 - productId: 40995 - packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D - packageVersion: 3.77g - assetPath: Assets/Game Kit Controller/Scenes/Scenes Data/Mansion Demo (point and - click)/ReflectionProbe-0.exr - uploadId: 814740 diff --git a/Assets/Game/Menus/Fonts/KOMIKAX_ SDF.asset b/Assets/Game/Menus/Fonts/KOMIKAX_ SDF.asset index c115841d..932c7b00 100644 --- a/Assets/Game/Menus/Fonts/KOMIKAX_ SDF.asset +++ b/Assets/Game/Menus/Fonts/KOMIKAX_ SDF.asset @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:afaad30531e33bb34fe53acaa8a48306446df5d8e8603bda3ddd4757848162c2 +oid sha256:1cf19fa22109fa6ae93663fdf1f144150c8b316cabe2f7aa1e20cdca6dcd7871 size 7677 diff --git a/Assets/Game/Menus/LoadingScreen/LoadingScreen.uss b/Assets/Game/Menus/LoadingScreen/LoadingScreen.uss index ea7d97e3..36a306cc 100644 --- a/Assets/Game/Menus/LoadingScreen/LoadingScreen.uss +++ b/Assets/Game/Menus/LoadingScreen/LoadingScreen.uss @@ -1,47 +1,68 @@ -/* Contenedor Principal responsivo */ +/* === Base (16:9, ej. 1920x1080) === */ .loading-container { - width: 100%; - height: 100%; flex-grow: 1; - background-color: #000000; + background-color: rgb(0, 0, 0); + flex-direction: row; align-items: flex-end; justify-content: flex-end; - position: relative; + padding-right: 5%; + padding-bottom: 5%; + overflow: hidden; +} + +.spaceship-icon { + width: 10%; + min-width: 100px; + max-width: 200px; + aspect-ratio: 1; + margin-right: 3%; + margin-bottom: 0; + -unity-background-scale-mode: scale-to-fit; } -/* Texto de Carga */ .loading-text { font-size: 50px; - color: #ffffff; + color: rgb(255, 255, 255); -unity-font-style: bold; - margin-right: 40px; - margin-bottom: 40px; - - /* 1. Hacemos la caja más ancha para que quepa "CARGANDO..." con la fuente Komika */ - width: 350px; - - /* 2. Anclamos el texto a la izquierda de la caja */ - -unity-text-align: middle-left; - - /* 3. Evitamos estrictamente que el texto salte a la siguiente línea */ - white-space: nowrap; + -unity-text-align: middle-left; + white-space: nowrap; + width: 280px; + margin-right: 0; + margin-bottom: 0; } -/* Contenedor de la Nave */ -.spaceship-icon { - /* 1. Quitamos position: absolute para que respete el flujo y baje a la esquina */ - position: relative; - - /* 2. Tamaño ajustado */ - width: 250px; - height: 250px; - - /* 3. Márgenes para alinearla con el texto (mismo margin-left que el texto) */ - margin-left: 40px; - - /* 4. Un pequeño margen abajo para que no pegue con las letras */ - margin-bottom: -20px; - - /* Ajuste de imagen */ - -unity-background-scale-mode: scale-to-fit; -} \ No newline at end of file +/* === Responsive: 19:9 (ultra ancho, ej. 2280x1080, 3040x1440) === */ +@media (min-width: 2200px) { + .loading-container { + padding-right: 4.5%; + padding-bottom: 5%; + } + + .spaceship-icon { + width: 9%; + max-width: 260px; + } + + .loading-text { + font-size: 65px; + width: 360px; + } +} + +/* === Responsive: 16:10 (ej. 1920x1200, 2560x1600) === */ +@media (min-height: 1150px) and (max-width: 2199px) { + .loading-container { + padding-right: 5%; + padding-bottom: 5.5%; + } + + .spaceship-icon { + width: 10%; + max-width: 215px; + } + + .loading-text { + font-size: 52px; + width: 290px; + } +} diff --git a/Assets/Game/Menus/LoadingScreen/LoadingScreen.uxml b/Assets/Game/Menus/LoadingScreen/LoadingScreen.uxml index 33856f28..88039a14 100644 --- a/Assets/Game/Menus/LoadingScreen/LoadingScreen.uxml +++ b/Assets/Game/Menus/LoadingScreen/LoadingScreen.uxml @@ -1,6 +1,6 @@