Add Main Menu UI, alien models & editor configs
Add VS Code workspace/launch/settings for Unity development and a new MainMenu scene/UI (uxml, uss, tss) with MainMenuController and related assets. Import two alien character FBX models (with generated .meta settings) and add folder metadata. Update Git LFS pointers for a Game Kit scene and add modifications to Game Kit Controller assets (World Canvas material and Save Camera render texture) and ProjectSettings/QualitySettings. These changes bring initial UI/menu assets and character models into the project and add editor tooling/config for easier development.
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54
Assets/Game/Menus/MainMenu/MainMenu.uss
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54
Assets/Game/Menus/MainMenu/MainMenu.uss
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/* 1. Fondo y Contenedor Principal */
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.main-container {
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width: 100%;
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height: 100%;
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flex-grow: 1;
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align-items: center;
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justify-content: center;
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background-color: #2b0057;
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}
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/* 2. Título "Loco" */
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.game-title {
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font-size: 120px;
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color: #ffffff;
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-unity-font-style: bold;
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text-shadow: 5px 5px 0px #000000;
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margin-bottom: 50px;
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rotate: -5deg;
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}
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/* 3. Botones Base */
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.menu-button {
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width: 300px;
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height: 80px;
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margin: 15px;
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background-color: #ffffff;
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border-radius: 40px;
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border-width: 6px;
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border-color: #000000;
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font-size: 40px;
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-unity-font-style: bold;
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color: #000000;
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transition-property: scale, rotate, background-color;
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transition-duration: 0.2s;
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transition-timing-function: ease-out-back;
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}
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/* 4. Estado Hover */
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.menu-button:hover {
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scale: 1.1 1.1;
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rotate: 3deg;
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background-color: #ffec00;
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color: #2b0057;
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}
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/* 5. Estado Pressed */
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.menu-button:active {
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scale: 0.95 0.95;
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background-color: #ff8800;
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}
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/* Estilo botón Salir */
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.button-exit { border-color: #ff0044; }
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.button-exit:hover { background-color: #ffcccc; }
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