Add Main Menu UI, alien models & editor configs

Add VS Code workspace/launch/settings for Unity development and a new MainMenu scene/UI (uxml, uss, tss) with MainMenuController and related assets. Import two alien character FBX models (with generated .meta settings) and add folder metadata. Update Git LFS pointers for a Game Kit scene and add modifications to Game Kit Controller assets (World Canvas material and Save Camera render texture) and ProjectSettings/QualitySettings. These changes bring initial UI/menu assets and character models into the project and add editor tooling/config for easier development.
This commit is contained in:
Robii Aragon
2026-02-17 18:04:37 -08:00
parent 43a43f1cb3
commit c20e39adc4
31 changed files with 982 additions and 23 deletions

View File

@@ -26,6 +26,7 @@ Material:
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SPECULAR_COLOR
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
@@ -37,7 +38,6 @@ Material:
disabledShaderPasses:
- MOTIONVECTORS
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
@@ -158,7 +158,6 @@ Material:
- _Surface: 1
- _UVSec: 0
- _UseUIAlphaClip: 0
- _XRMotionVectorsPass: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}

View File

@@ -3,29 +3,20 @@
--- !u!84 &8400000
RenderTexture:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_Name: Save Camera
m_ImageContentsHash:
serializedVersion: 2
Hash: 00000000000000000000000000000000
m_IsAlphaChannelOptional: 0
serializedVersion: 6
m_Width: 256
m_Height: 256
m_AntiAliasing: 1
m_MipCount: -1
m_DepthStencilFormat: 92
m_ColorFormat: 8
m_DepthFormat: 2
m_ColorFormat: 0
m_MipMap: 0
m_GenerateMips: 1
m_SRGB: 0
m_UseDynamicScale: 0
m_UseDynamicScaleExplicit: 0
m_BindMS: 0
m_EnableCompatibleFormat: 1
m_EnableRandomWrite: 0
m_TextureSettings:
serializedVersion: 2
m_FilterMode: 1
@@ -36,4 +27,3 @@ RenderTexture:
m_WrapW: 1
m_Dimension: 2
m_VolumeDepth: 1
m_ShadowSamplingMode: 2