Add Main Menu UI, alien models & editor configs
Add VS Code workspace/launch/settings for Unity development and a new MainMenu scene/UI (uxml, uss, tss) with MainMenuController and related assets. Import two alien character FBX models (with generated .meta settings) and add folder metadata. Update Git LFS pointers for a Game Kit scene and add modifications to Game Kit Controller assets (World Canvas material and Save Camera render texture) and ProjectSettings/QualitySettings. These changes bring initial UI/menu assets and character models into the project and add editor tooling/config for easier development.
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@@ -26,6 +26,7 @@ Material:
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m_ModifiedSerializedProperties: 0
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m_ValidKeywords:
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- _ALPHAPREMULTIPLY_ON
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- _SPECULAR_COLOR
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- _SURFACE_TYPE_TRANSPARENT
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m_InvalidKeywords: []
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m_LightmapFlags: 4
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@@ -37,7 +38,6 @@ Material:
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disabledShaderPasses:
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- MOTIONVECTORS
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- DepthOnly
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- SHADOWCASTER
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m_LockedProperties:
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m_SavedProperties:
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serializedVersion: 3
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@@ -158,7 +158,6 @@ Material:
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- _Surface: 1
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- _UVSec: 0
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- _UseUIAlphaClip: 0
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- _XRMotionVectorsPass: 1
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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@@ -3,29 +3,20 @@
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--- !u!84 &8400000
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RenderTexture:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
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m_Name: Save Camera
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m_ImageContentsHash:
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serializedVersion: 2
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Hash: 00000000000000000000000000000000
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m_IsAlphaChannelOptional: 0
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serializedVersion: 6
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m_Width: 256
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m_Height: 256
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthStencilFormat: 92
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m_ColorFormat: 8
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m_DepthFormat: 2
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m_ColorFormat: 0
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m_MipMap: 0
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m_GenerateMips: 1
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m_SRGB: 0
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m_UseDynamicScale: 0
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m_UseDynamicScaleExplicit: 0
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m_BindMS: 0
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m_EnableCompatibleFormat: 1
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m_EnableRandomWrite: 0
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m_TextureSettings:
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serializedVersion: 2
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m_FilterMode: 1
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@@ -36,4 +27,3 @@ RenderTexture:
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m_WrapW: 1
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m_Dimension: 2
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m_VolumeDepth: 1
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m_ShadowSamplingMode: 2
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