Update Mixamo materials to URP format
Bulk-updates Mixamo material assets under Assets/Mixamo Animations to the Universal Render Pipeline material layout (serializedVersion -> 8). Shader references were replaced with the URP shader GUID, an AssetVersion MonoBehaviour block was added, and many new material properties were added/normalized (BaseMap/_BaseColor/_SpecColor, SpecGlossMap, unity_Lightmaps/unity_ShadowMasks, various floats/ints like _Smoothness/_Cull/_Surface/_WorkflowMode, disabled MOTIONVECTORS pass, etc.). ProjectSettings.asset was also modified (likely to reflect the pipeline update). These changes align materials with URP serialization and rendering expectations.
This commit is contained in:
@@ -2,22 +2,33 @@
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--- !u!21 &2100000
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disabledShaderPasses: []
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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- _BaseMap:
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@@ -54,11 +65,39 @@ Material:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _SpecGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- unity_ShadowMasks:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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- _AddPrecomputedVelocity: 0
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- _AlphaClip: 0
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- _AlphaToMask: 0
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- _Blend: 0
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- _BlendModePreserveSpecular: 1
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- _BumpScale: 1
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- _ClearCoatMask: 0
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- _ClearCoatSmoothness: 0
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- _Cull: 2
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- _Cutoff: 0.5
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- _DetailAlbedoMapScale: 1
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _DstBlendAlpha: 0
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- _EnvironmentReflections: 1
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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@@ -66,11 +105,35 @@ Material:
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _QueueOffset: 0
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- _ReceiveShadows: 1
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- _Smoothness: 0.5
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _SrcBlendAlpha: 1
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- _Surface: 0
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- _UVSec: 0
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- _WorkflowMode: 1
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 0.33333334, g: 0.12452888, b: 0.101014726, a: 1}
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- _BaseColor: {r: 0.3333333, g: 0.12452885, b: 0.101014696, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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m_AllowLocking: 1
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--- !u!114 &316551758333881618
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m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion
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version: 10
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@@ -1,23 +1,47 @@
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%YAML 1.1
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m_Name: Dummy
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stringTagMap: {}
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disabledShaderPasses: []
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stringTagMap:
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RenderType: Opaque
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disabledShaderPasses:
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- MOTIONVECTORS
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@@ -54,11 +78,39 @@ Material:
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Ints: []
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m_Floats:
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@@ -66,11 +118,22 @@ Material:
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- _Parallax: 0.02
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- _Color: {r: 0.588, g: 0.588, b: 0.588, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -1,23 +1,47 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &-5999161483027653161
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version: 10
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--- !u!21 &2100000
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PolygonDrugs_Texture_01_A
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m_ShaderKeywords:
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disabledShaderPasses: []
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stringTagMap:
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RenderType: Opaque
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- MOTIONVECTORS
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@@ -54,11 +78,39 @@ Material:
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m_Texture: {fileID: 0}
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m_Offset: {x: 0, y: 0}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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@@ -66,11 +118,22 @@ Material:
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@@ -1,23 +1,47 @@
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Reference in New Issue
Block a user