Update Mixamo materials to URP format
Bulk-updates Mixamo material assets under Assets/Mixamo Animations to the Universal Render Pipeline material layout (serializedVersion -> 8). Shader references were replaced with the URP shader GUID, an AssetVersion MonoBehaviour block was added, and many new material properties were added/normalized (BaseMap/_BaseColor/_SpecColor, SpecGlossMap, unity_Lightmaps/unity_ShadowMasks, various floats/ints like _Smoothness/_Cull/_Surface/_WorkflowMode, disabled MOTIONVECTORS pass, etc.). ProjectSettings.asset was also modified (likely to reflect the pipeline update). These changes align materials with URP serialization and rendering expectations.
This commit is contained in:
@@ -1,23 +1,48 @@
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@@ -39,7 +64,7 @@ Material:
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- _MetallicGlossMap:
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@@ -54,11 +79,39 @@ Material:
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@@ -66,11 +119,22 @@ Material:
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@@ -1,23 +1,48 @@
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@@ -54,11 +79,39 @@ Material:
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@@ -66,11 +119,22 @@ Material:
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RenderType: Transparent
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- DepthOnly
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@@ -59,11 +85,35 @@ Material:
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@@ -71,12 +121,22 @@ Material:
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