plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent ed7b223c04
commit fd87a6ffd5
14441 changed files with 13711084 additions and 20 deletions

View File

@@ -0,0 +1,51 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class manualDetonationMineSystem : MonoBehaviour
{
public float minDelayToActivateMine;
public UnityEvent eventToPlaceNewMine;
public GameObject currentMine;
manualDetonationMineObject currentManualDetonationMineObject;
float lastTimeMinePlaced;
public void placeNewMine ()
{
if (currentMine == null) {
eventToPlaceNewMine.Invoke ();
}
}
public void setCurrentMine (GameObject newMineObject)
{
currentMine = newMineObject;
currentManualDetonationMineObject = currentMine.GetComponent<manualDetonationMineObject> ();
currentManualDetonationMineObject.setManualDetonationMineSystem (this);
lastTimeMinePlaced = Time.time;
}
public void activateCurrentMine ()
{
if (currentMine != null) {
if (Time.time > minDelayToActivateMine + lastTimeMinePlaced) {
currentManualDetonationMineObject.activateMine ();
removeCurrentMine ();
}
}
}
public void removeCurrentMine ()
{
currentMine = null;
}
}