add ckg
plantilla base para movimiento básico
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class wallRunningZoneSystem : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public string tagToCheck;
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public bool wallRunningZoneActive = true;
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public bool wallRunningEnabled = true;
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public bool autoUseDownMovementOnWallRunningActive;
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public bool autoUseStopWallRunnigAfterDelay;
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GameObject currentPlayer;
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void OnTriggerEnter (Collider col)
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{
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checkTriggerInfo (col, true);
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}
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void OnTriggerExit (Collider col)
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{
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checkTriggerInfo (col, false);
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}
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public void checkTriggerInfo (Collider col, bool isEnter)
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{
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if (!wallRunningZoneActive) {
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return;
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}
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if (!col.gameObject.CompareTag (tagToCheck)) {
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return;
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}
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if (isEnter) {
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currentPlayer = col.gameObject;
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playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
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if (currentPlayerComponentsManager != null) {
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externalControllerBehavior wallRunningExternalControllerBehavior = currentPlayerComponentsManager.getWallRunningExternalControllerBehavior ();
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if (wallRunningExternalControllerBehavior != null) {
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wallRunningSystem currentwallRunningSystem = wallRunningExternalControllerBehavior.GetComponent<wallRunningSystem> ();
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currentwallRunningSystem.setWallRunningEnabledState (wallRunningEnabled);
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currentwallRunningSystem.setAutoUseDownMovementOnWallRunningActiveState (autoUseDownMovementOnWallRunningActive);
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currentwallRunningSystem.setAutoUseStopWallRunningAfterDelayState (autoUseStopWallRunnigAfterDelay);
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}
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}
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} else {
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currentPlayer = col.gameObject;
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playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
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if (currentPlayerComponentsManager != null) {
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externalControllerBehavior wallRunningExternalControllerBehavior = currentPlayerComponentsManager.getWallRunningExternalControllerBehavior ();
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if (wallRunningExternalControllerBehavior != null) {
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wallRunningSystem currentwallRunningSystem = wallRunningExternalControllerBehavior.GetComponent<wallRunningSystem> ();
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currentwallRunningSystem.setOriginalWallRunningEnabledState ();
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currentwallRunningSystem.setAutoUseDownMovementOnWallRunningActiveState (false);
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currentwallRunningSystem.setAutoUseStopWallRunningAfterDelayState (false);
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}
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}
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}
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}
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}
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