add ckg
plantilla base para movimiento básico
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public class sharedActionZoneTrigger : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool sharedActionZoneTriggerEnabled = true;
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[Space]
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public string sharedActionZoneNameOnEnter;
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public bool useSharedActionTimerOnEnter;
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public float sharedActionTimerOnEnter;
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[Space]
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public bool setSharedActionZoneOnExit;
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public string sharedActionZoneNameOnExit;
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public bool useSharedActionTimerOnExit;
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public float sharedActionTimerOnExit;
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[Space]
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public bool enableSharedActionRemoteActivatorOnTriggerEnter;
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public bool disableSharedActionRemoteActivatorOnTriggerExit;
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[Space]
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[Header ("Custom Shared Action Name Settings")]
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[Space]
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public bool setCustomSharedActionNameOnEnter;
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public string customSharedActionNameOnEnter;
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[Space]
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public bool removeCustomSharedActionNameOnExit;
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[Space]
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[Header ("Check Targets Settings")]
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[Space]
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public bool useTagList;
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public List<string> tagList = new List<string> ();
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public bool useLayerMask;
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public LayerMask layerMask;
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void OnTriggerEnter (Collider col)
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{
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checkTriggerInfo (col, true);
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}
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void OnTriggerExit (Collider col)
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{
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checkTriggerInfo (col, false);
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}
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public void checkTriggerInfo (Collider col, bool isEnter)
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{
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if (!sharedActionZoneTriggerEnabled) {
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return;
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}
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GameObject currentCharacter = col.gameObject;
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bool checkObjectResult = false;
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if (useTagList) {
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if (tagList.Contains (currentCharacter.tag)) {
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checkObjectResult = true;
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}
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}
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if (useLayerMask) {
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if ((1 << currentCharacter.layer & layerMask.value) == 1 << currentCharacter.layer) {
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checkObjectResult = true;
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}
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}
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if (!checkObjectResult) {
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return;
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}
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playerComponentsManager currentPlayerComponentsManager = currentCharacter.GetComponent<playerComponentsManager> ();
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if (currentPlayerComponentsManager != null) {
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playerActionSystem currentPlayerActionSystem = currentPlayerComponentsManager.getPlayerActionSystem ();
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sharedActionButtonActivator currentSharedActionButtonActivator = currentPlayerActionSystem.getSharedActionButtonActivator ();
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if (currentSharedActionButtonActivator == null) {
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return;
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}
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if (isEnter) {
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if (enableSharedActionRemoteActivatorOnTriggerEnter) {
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currentSharedActionButtonActivator.enableOrDisableaActivator (true);
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if (useSharedActionTimerOnEnter) {
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string actionName = sharedActionZoneNameOnEnter + ";" + sharedActionTimerOnEnter.ToString ();
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currentSharedActionButtonActivator.setSharedActionName (actionName);
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} else {
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currentSharedActionButtonActivator.setSharedActionName (sharedActionZoneNameOnEnter);
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}
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}
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if (setCustomSharedActionNameOnEnter) {
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sharedActionSystemRemoteActivator currentharedActionSystemRemoteActivator = currentPlayerActionSystem.getSharedActionSystemRemoteActivator ();
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if (currentharedActionSystemRemoteActivator != null) {
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currentharedActionSystemRemoteActivator.setCustomSharedActionNameToUse (customSharedActionNameOnEnter);
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}
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}
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} else {
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if (setSharedActionZoneOnExit) {
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currentSharedActionButtonActivator.enableOrDisableaActivator (true);
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if (useSharedActionTimerOnExit) {
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string actionName = sharedActionZoneNameOnExit + ";" + sharedActionTimerOnExit.ToString ();
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currentSharedActionButtonActivator.setSharedActionName (actionName);
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} else {
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currentSharedActionButtonActivator.setSharedActionName (sharedActionZoneNameOnExit);
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}
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}
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if (disableSharedActionRemoteActivatorOnTriggerExit) {
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currentSharedActionButtonActivator.enableOrDisableaActivator (false);
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}
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if (removeCustomSharedActionNameOnExit) {
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sharedActionSystemRemoteActivator currentharedActionSystemRemoteActivator = currentPlayerActionSystem.getSharedActionSystemRemoteActivator ();
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if (currentharedActionSystemRemoteActivator != null) {
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currentharedActionSystemRemoteActivator.removeCustomSharedActionName ();
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}
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}
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}
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}
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}
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}
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