add ckg
plantilla base para movimiento básico
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@@ -0,0 +1,49 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class craftingBlueprintInfo
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{
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public string Name;
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public int amountObtained = 1;
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[Space]
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public List<craftingIngredientObjectInfo> craftingIngredientObjectInfoList = new List<craftingIngredientObjectInfo> ();
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}
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[System.Serializable]
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public class craftingIngredientObjectInfo
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{
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public string Name;
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public int amountRequired;
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}
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[System.Serializable]
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public class craftingStatInfo
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{
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public string statName;
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public int valueRequired;
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[Space]
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public bool useStatValue;
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public int statValueToUse;
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}
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[System.Serializable]
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public class processMaterialInfo
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{
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public string materialProcessedName;
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public string processName;
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public int materialAmountNeeded;
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public int materialAmountToObtain;
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}
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