add ckg
plantilla base para movimiento básico
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class craftingSocket : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool isInputSocket;
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[Space]
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[Header ("Debug")]
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[Space]
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public bool socketAssigned;
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public Transform currentTargetTransform;
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[Space]
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[Header ("Components")]
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[Space]
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public craftingStationSystem currentCraftingStationSystemAssigned;
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public LineRenderer mainLineRenderer;
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public void assignCraftingStationSystem (craftingStationSystem newCraftingStationSystem)
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{
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currentCraftingStationSystemAssigned = newCraftingStationSystem;
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checkIfSocketAssigned ();
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}
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public void removeCraftingStationSystem ()
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{
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currentCraftingStationSystemAssigned = null;
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}
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public void checkIfSocketAssigned ()
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{
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socketAssigned = currentCraftingStationSystemAssigned != null;
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}
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public void enableOrDisableLineRenderer (bool state)
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{
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if (mainLineRenderer != null) {
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if (mainLineRenderer.enabled != state) {
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mainLineRenderer.enabled = state;
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}
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}
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}
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public void enableLineRendererIfSocketAssigned ()
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{
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if (socketAssigned) {
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enableOrDisableLineRenderer (true);
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}
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}
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public void updateLinerenderPositions ()
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{
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if (currentTargetTransform != null) {
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setLineRendererTargetPosition (currentTargetTransform.position);
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}
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}
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public void setLineRendererTargetPosition (Vector3 targetPosition)
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{
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if (mainLineRenderer != null) {
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mainLineRenderer.SetPosition (0, transform.position);
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mainLineRenderer.SetPosition (1, targetPosition);
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}
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}
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public void setLineRendererTargetPosition (Transform targetTransform)
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{
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if (mainLineRenderer != null) {
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currentTargetTransform = targetTransform;
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mainLineRenderer.SetPosition (0, transform.position);
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mainLineRenderer.SetPosition (1, targetTransform.position);
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}
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}
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}
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