add ckg
plantilla base para movimiento básico
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@@ -0,0 +1,106 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class craftingWorkbenchSystem : MonoBehaviour
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{
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[Header ("Main Setting")]
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[Space]
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public int workbenchID;
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public bool setObjectCategoriesToCraftAvailableOnCurrentBench;
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public List<string> objectCategoriesToCraftAvailableOnCurrentBench = new List<string> ();
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[Space]
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[Header ("Repair/Disassemble/Upgrade Setting")]
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[Space]
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public bool repairObjectsOnlyOnWorkbenchEnabled = true;
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public bool disassembleObjectsOnlyOnWorkbenchEnabled = true;
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public bool upgradeObjectsOnlyOnWorkbencheEnabled = true;
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[Space]
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[Header ("Other Setting")]
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[Space]
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public bool showCurrentObjectMesh;
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public Transform currentObjectMeshPlaceTransform;
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[Space]
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[Header ("Inventory Bank Setting")]
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[Space]
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public bool storeCraftedObjectsOnInventoryBank;
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public inventoryBankSystem mainInventoryBankSystem;
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[Space]
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[Header ("Event Setting")]
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[Space]
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public UnityEvent eventToStopUsingWorkbenchOnDamageReceived;
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public void activateWorkbench (GameObject currentPlayer)
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{
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if (currentPlayer == null) {
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return;
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}
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playerComponentsManager currentplayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
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if (currentplayerComponentsManager != null) {
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craftingSystem currentCraftingSystem = currentplayerComponentsManager.getCraftingSystem ();
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if (currentCraftingSystem != null) {
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currentCraftingSystem.setCurrentcurrentCraftingWorkbenchSystem (this);
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if (setObjectCategoriesToCraftAvailableOnCurrentBench) {
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currentCraftingSystem.setOpenFromWorkbenchState (true, objectCategoriesToCraftAvailableOnCurrentBench);
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} else {
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currentCraftingSystem.setOpenFromWorkbenchState (true, null);
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}
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}
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}
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}
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public void deactivateWorkBench (GameObject currentPlayer)
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{
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if (currentPlayer == null) {
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return;
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}
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playerComponentsManager currentplayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
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if (currentplayerComponentsManager != null) {
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craftingSystem currentCraftingSystem = currentplayerComponentsManager.getCraftingSystem ();
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if (currentCraftingSystem != null) {
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currentCraftingSystem.setCurrentcurrentCraftingWorkbenchSystem (null);
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currentCraftingSystem.setOpenFromWorkbenchState (false, null);
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}
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}
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}
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public void addInventoryObjectByName (string objectName, int amountToMove)
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{
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mainInventoryBankSystem.addInventoryObjectByName (objectName, amountToMove);
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}
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public void checkEventToStopUsingWorkbenchOnDamageReceived ()
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{
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eventToStopUsingWorkbenchOnDamageReceived.Invoke ();
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}
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public int getWorkbenchID ()
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{
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return workbenchID;
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}
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}
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