add ckg
plantilla base para movimiento básico
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using System.IO;
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using UnityEngine.EventSystems;
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#if UNITY_EDITOR
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using UnityEditor;
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public class createNewGenericModelToRideEditor : EditorWindow
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{
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GUISkin guiSkin;
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Rect windowRect = new Rect ();
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Event currentEvent;
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Vector2 rectSize = new Vector2 (550, 550);
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float timeToBuild = 0.2f;
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float timer;
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float windowHeightPercentage = 0.5f;
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Vector2 screenResolution;
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public GameObject newGenericModel;
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public string newGenericName;
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public Avatar genericModelAvatar;
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public RuntimeAnimatorController originalAnimatorController;
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bool characterAdded;
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public bool useCustomGenericCharacterPrefab;
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public GameObject genericCharacterPrefab;
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string prefabsPath = "";
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GUIStyle style = new GUIStyle ();
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float maxLayoutWidht = 220;
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[MenuItem ("Game Kit Controller/Generic Models/Create New Generic Model Controller To Ride", false, 2)]
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public static void createNewGenericModelToRide ()
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{
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GetWindow<createNewGenericModelToRideEditor> ();
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}
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void OnEnable ()
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{
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screenResolution = new Vector2 (Screen.currentResolution.width, Screen.currentResolution.height);
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float totalHeight = screenResolution.y * windowHeightPercentage;
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if (totalHeight < 550) {
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totalHeight = 550;
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}
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rectSize = new Vector2 (550, totalHeight);
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prefabsPath = pathInfoValues.getGenericCharacterToRidePrefabPath ();
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genericCharacterPrefab = UnityEditor.AssetDatabase.LoadAssetAtPath (prefabsPath, typeof(GameObject)) as GameObject;
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resetCreatorValues ();
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}
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void OnDisable ()
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{
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resetCreatorValues ();
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}
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void resetCreatorValues ()
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{
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newGenericModel = null;
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newGenericName = "";
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genericModelAvatar = null;
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originalAnimatorController = null;
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characterAdded = false;
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Debug.Log ("Generic Model window closed");
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}
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void OnGUI ()
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{
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if (!guiSkin) {
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guiSkin = Resources.Load ("GUI") as GUISkin;
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}
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GUI.skin = guiSkin;
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this.minSize = rectSize;
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this.titleContent = new GUIContent ("Generic Model To Ride Creator", null, "Generic Model To Ride Creator");
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GUILayout.BeginVertical ("Generic Model To Ride", "window");
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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windowRect = GUILayoutUtility.GetLastRect ();
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// windowRect.position = new Vector2 (0, windowRect.position.y);
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windowRect.width = this.maxSize.x;
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GUILayout.BeginHorizontal ();
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EditorGUILayout.HelpBox ("", MessageType.Info);
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style = new GUIStyle (EditorStyles.helpBox);
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style.richText = true;
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style.fontStyle = FontStyle.Bold;
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style.fontSize = 17;
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EditorGUILayout.LabelField ("Configure the generic model elements and press the button 'Create Character'. \n\n" +
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"Make sure to create a duplicate of the Generic Model Animator Template (use the search tool on the project window). \n\n" +
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"Then set the animations of the new generic model on that new animator, " +
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"and assign that as the new animator to use on the Animator Controller field of this wizard.", style);
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GUILayout.EndHorizontal ();
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GUILayout.FlexibleSpace ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("box");
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EditorGUILayout.Space ();
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windowRect = GUILayoutUtility.GetLastRect ();
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// windowRect.position = new Vector2 (0, windowRect.position.y);
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windowRect.width = this.maxSize.x;
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GUILayout.BeginHorizontal ();
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GUILayout.Label ("Character Name", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
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newGenericName = (string)EditorGUILayout.TextField (newGenericName, GUILayout.ExpandWidth (true));
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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GUILayout.Label ("New Generic Model", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
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newGenericModel = EditorGUILayout.ObjectField (newGenericModel, typeof(GameObject), true, GUILayout.ExpandWidth (true))as GameObject;
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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GUILayout.Label ("Generic Model Avatar", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
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genericModelAvatar = EditorGUILayout.ObjectField (genericModelAvatar, typeof(Avatar), true, GUILayout.ExpandWidth (true))as Avatar;
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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GUILayout.Label ("Animator Controller", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
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originalAnimatorController = EditorGUILayout.ObjectField (originalAnimatorController, typeof(RuntimeAnimatorController), true, GUILayout.ExpandWidth (true))as RuntimeAnimatorController;
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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GUILayout.Label ("Use Custom Generic Character Prefab", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
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useCustomGenericCharacterPrefab = (bool)EditorGUILayout.Toggle (useCustomGenericCharacterPrefab, GUILayout.ExpandWidth (true));
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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if (useCustomGenericCharacterPrefab) {
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GUILayout.BeginHorizontal ();
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GUILayout.Label ("Generic Character Prefab", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
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genericCharacterPrefab = EditorGUILayout.ObjectField (genericCharacterPrefab, typeof(GameObject), true, GUILayout.ExpandWidth (true))as GameObject;
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Cancel")) {
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this.Close ();
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}
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string textButton = "Create Character";
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if (GUILayout.Button (textButton)) {
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if (newGenericModel != null &&
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originalAnimatorController != null &&
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genericModelAvatar != null &&
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newGenericName != "") {
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addCharacter ();
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return;
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} else {
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Debug.Log ("WARNING: Not all elements for the new character have been assigned, make sure to add the proper fileds to it");
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}
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}
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GUILayout.EndHorizontal ();
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GUILayout.EndVertical ();
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}
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void addCharacter ()
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{
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if (genericCharacterPrefab == null) {
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Debug.Log ("WARNING: something went wrong when trying to use the configured generic character or get the prefab in the path " + prefabsPath);
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return;
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}
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if (genericCharacterPrefab.GetComponent<Animator> () == null) {
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Debug.Log ("WARNING: the model selected doesn't have an animator, make sure to configure it properly");
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return;
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}
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GameObject newCustomCharacterObject = (GameObject)Instantiate (genericCharacterPrefab, Vector3.zero, Quaternion.identity);
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newCustomCharacterObject.name = newGenericName + " Generic Model Vehicle To Ride";
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genericRagdollBuilder currentGenericRagdollBuilder = newCustomCharacterObject.GetComponentInChildren<genericRagdollBuilder> ();
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GameObject previousGenericModel = currentGenericRagdollBuilder.characterBody;
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Transform genericModelParent = previousGenericModel.transform.parent;
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GameObject genericModelCreated = (GameObject)Instantiate (newGenericModel, Vector3.zero, Quaternion.identity, genericModelParent);
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genericModelCreated.transform.localPosition = Vector3.zero;
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genericModelCreated.transform.localRotation = Quaternion.identity;
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Animator genericModelAnimator = genericModelCreated.GetComponent<Animator> ();
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genericModelAnimator.enabled = false;
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customCharacterControllerBase currentCustomCharacterControllerBase = newCustomCharacterObject.GetComponentInChildren<customCharacterControllerBase> ();
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currentCustomCharacterControllerBase.originalAnimatorController = originalAnimatorController;
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currentCustomCharacterControllerBase.originalAvatar = genericModelAvatar;
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currentCustomCharacterControllerBase.mainAnimator.runtimeAnimatorController = originalAnimatorController;
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currentCustomCharacterControllerBase.mainAnimator.avatar = genericModelAvatar;
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currentCustomCharacterControllerBase.characterGameObject = genericModelCreated;
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currentCustomCharacterControllerBase.characterMeshesList.Clear ();
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currentCustomCharacterControllerBase.characterMeshesList.Add (genericModelCreated);
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if (currentGenericRagdollBuilder != null) {
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currentGenericRagdollBuilder.ragdollName = newGenericName + " Ragdoll";
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currentGenericRagdollBuilder.characterBody = currentCustomCharacterControllerBase.characterGameObject;
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currentGenericRagdollBuilder.removeRagdoll ();
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GKC_Utils.updateComponent (currentGenericRagdollBuilder);
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GKC_Utils.updateDirtyScene ("Update Generic Ragdoll elements", currentGenericRagdollBuilder.gameObject);
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}
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vehicleWeaponSystem currentVehicleWeaponSystem = newCustomCharacterObject.GetComponentInChildren<vehicleWeaponSystem> ();
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if (currentVehicleWeaponSystem != null) {
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currentVehicleWeaponSystem.setMainVehicleWeaponsGameObjectParent (genericModelCreated.transform);
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GKC_Utils.updateComponent (currentVehicleWeaponSystem);
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}
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followObjectPositionUpdateSystem currentFollowObjectPositionSystem = newCustomCharacterObject.GetComponentInChildren<followObjectPositionUpdateSystem> ();
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if (currentFollowObjectPositionSystem != null) {
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currentFollowObjectPositionSystem.setObjectToFollowFromEditor (genericModelCreated.transform);
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currentFollowObjectPositionSystem.setEnabledState (false);
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GKC_Utils.updateComponent (currentFollowObjectPositionSystem);
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GKC_Utils.updateDirtyScene ("Update Follow Object Position elements", currentFollowObjectPositionSystem.gameObject);
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}
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deviceStringAction currentDeviceStringAction = newCustomCharacterObject.GetComponentInChildren<deviceStringAction> ();
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if (currentDeviceStringAction != null) {
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currentDeviceStringAction.setNewDeviceName (newGenericName);
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GKC_Utils.updateComponent (currentDeviceStringAction);
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}
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bodyMountPointsSystem mainBodyMountPointsSystem = newCustomCharacterObject.GetComponentInChildren<bodyMountPointsSystem> ();
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if (mainBodyMountPointsSystem != null) {
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mainBodyMountPointsSystem.setNewAnimator (genericModelAnimator);
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mainBodyMountPointsSystem.setCharacterBodyMountPointsInfoList ();
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GKC_Utils.updateComponent (mainBodyMountPointsSystem);
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}
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vehicleHUDManager currentVehicleHUDManager = newCustomCharacterObject.GetComponentInChildren<vehicleHUDManager> ();
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if (currentVehicleHUDManager != null) {
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currentVehicleHUDManager.setVehicleName (newGenericName);
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GKC_Utils.updateComponent (currentVehicleHUDManager);
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}
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DestroyImmediate (previousGenericModel);
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characterAdded = true;
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}
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void Update ()
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{
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if (characterAdded) {
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if (timer < timeToBuild) {
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timer += 0.01f;
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if (timer > timeToBuild) {
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timer = 0;
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this.Close ();
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}
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}
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}
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}
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}
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#endif
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Block a user