add ckg
plantilla base para movimiento básico
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@@ -0,0 +1,80 @@
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor (typeof(elementOnSceneManager))]
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public class elementOnSceneManagerEditor : Editor
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{
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elementOnSceneManager manager;
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void OnEnable ()
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{
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manager = (elementOnSceneManager)target;
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}
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public override void OnInspectorGUI ()
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{
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DrawDefaultInspector ();
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EditorGUILayout.Space ();
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GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Get All Elements On Scene And Assign Info")) {
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manager.getAllElementsOnSceneOnLevelAndAssignInfoToAllElements ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Get All Elemets On Scene")) {
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manager.getAllElementsOnSceneOnLevelByEditor ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Clear Elements On Scene List")) {
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manager.clearElementsOnSceneList ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Enable State On All Elements On Scene")) {
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manager.setEnableStateOnAllElementsOnScene (true);
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Disable State On All Elements On Scene")) {
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manager.setEnableStateOnAllElementsOnScene (false);
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}
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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GUILayout.Label ("PREFABS ID BUTTONS", EditorStyles.boldLabel);
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Set ID On Elements On Scene Prefabs")) {
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manager.setIDOnElementsOnScenePrefabs ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Set ID On Elements On Scene Prefabs Located On Scene")) {
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manager.setIDOnElementsOnScenePrefabsLocatedOnScene ();
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}
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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}
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}
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#endif
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