add ckg
plantilla base para movimiento básico
This commit is contained in:
@@ -0,0 +1,546 @@
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using UnityEngine;
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using System.Collections;
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using GameKitController.Editor;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor (typeof(footStepManager))]
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public class footStepsManagerEditor : Editor
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{
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SerializedProperty stepsEnabled;
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SerializedProperty soundsEnabled;
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SerializedProperty typeOfFootStep;
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SerializedProperty layer;
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SerializedProperty leftFoot;
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SerializedProperty rightFoot;
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SerializedProperty defaultSurfaceName;
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SerializedProperty useFeetVolumeRangeClamps;
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SerializedProperty feetVolumeRangeClamps;
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SerializedProperty useFootPrints;
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SerializedProperty useFootPrintsFromStates;
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SerializedProperty rightFootPrint;
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SerializedProperty leftFootPrint;
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SerializedProperty maxFootPrintDistance;
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SerializedProperty distanceBetweenPrintsInFisrtPerson;
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SerializedProperty useFootPrintMaxAmount;
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SerializedProperty footPrintMaxAmount;
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SerializedProperty removeFootPrintsInTime;
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SerializedProperty timeToRemoveFootPrints;
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SerializedProperty vanishFootPrints;
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SerializedProperty vanishSpeed;
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SerializedProperty useFootParticles;
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SerializedProperty useFootParticlesFromStates;
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SerializedProperty footParticles;
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SerializedProperty footSteps;
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SerializedProperty useFootStepStateList;
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SerializedProperty currentFootStepStateName;
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SerializedProperty noiseDetectionLayer;
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SerializedProperty footStepStateList;
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SerializedProperty useNoiseMesh;
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SerializedProperty showNoiseDetectionGizmo;
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SerializedProperty playerManager;
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SerializedProperty leftFootStep;
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SerializedProperty rightFootStep;
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SerializedProperty leftFootCollider;
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SerializedProperty rightFootCollider;
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SerializedProperty cameraAudioSource;
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SerializedProperty useNoiseOnStepsEnabled;
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SerializedProperty usePoolingSystemEnabled;
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SerializedProperty mainNoiseMeshManagerName;
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GUIStyle buttonStyle = new GUIStyle ();
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void OnEnable ()
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{
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stepsEnabled = serializedObject.FindProperty ("stepsEnabled");
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soundsEnabled = serializedObject.FindProperty ("soundsEnabled");
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typeOfFootStep = serializedObject.FindProperty ("typeOfFootStep");
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layer = serializedObject.FindProperty ("layer");
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leftFoot = serializedObject.FindProperty ("leftFoot");
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rightFoot = serializedObject.FindProperty ("rightFoot");
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defaultSurfaceName = serializedObject.FindProperty ("defaultSurfaceName");
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useFeetVolumeRangeClamps = serializedObject.FindProperty ("useFeetVolumeRangeClamps");
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feetVolumeRangeClamps = serializedObject.FindProperty ("feetVolumeRangeClamps");
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useFootPrints = serializedObject.FindProperty ("useFootPrints");
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useFootPrintsFromStates = serializedObject.FindProperty ("useFootPrintsFromStates");
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rightFootPrint = serializedObject.FindProperty ("rightFootPrint");
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leftFootPrint = serializedObject.FindProperty ("leftFootPrint");
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maxFootPrintDistance = serializedObject.FindProperty ("maxFootPrintDistance");
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distanceBetweenPrintsInFisrtPerson = serializedObject.FindProperty ("distanceBetweenPrintsInFisrtPerson");
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useFootPrintMaxAmount = serializedObject.FindProperty ("useFootPrintMaxAmount");
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footPrintMaxAmount = serializedObject.FindProperty ("footPrintMaxAmount");
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removeFootPrintsInTime = serializedObject.FindProperty ("removeFootPrintsInTime");
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timeToRemoveFootPrints = serializedObject.FindProperty ("timeToRemoveFootPrints");
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vanishFootPrints = serializedObject.FindProperty ("vanishFootPrints");
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vanishSpeed = serializedObject.FindProperty ("vanishSpeed");
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useFootParticles = serializedObject.FindProperty ("useFootParticles");
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useFootParticlesFromStates = serializedObject.FindProperty ("useFootParticlesFromStates");
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footParticles = serializedObject.FindProperty ("footParticles");
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footSteps = serializedObject.FindProperty ("footSteps");
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useFootStepStateList = serializedObject.FindProperty ("useFootStepStateList");
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currentFootStepStateName = serializedObject.FindProperty ("currentFootStepStateName");
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noiseDetectionLayer = serializedObject.FindProperty ("noiseDetectionLayer");
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footStepStateList = serializedObject.FindProperty ("footStepStateList");
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useNoiseMesh = serializedObject.FindProperty ("useNoiseMesh");
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showNoiseDetectionGizmo = serializedObject.FindProperty ("showNoiseDetectionGizmo");
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playerManager = serializedObject.FindProperty ("playerManager");
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leftFootStep = serializedObject.FindProperty ("leftFootStep");
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rightFootStep = serializedObject.FindProperty ("rightFootStep");
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leftFootCollider = serializedObject.FindProperty ("leftFootCollider");
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rightFootCollider = serializedObject.FindProperty ("rightFootCollider");
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cameraAudioSource = serializedObject.FindProperty ("cameraAudioSource");
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useNoiseOnStepsEnabled = serializedObject.FindProperty ("useNoiseOnStepsEnabled");
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usePoolingSystemEnabled = serializedObject.FindProperty ("usePoolingSystemEnabled");
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mainNoiseMeshManagerName = serializedObject.FindProperty ("mainNoiseMeshManagerName");
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}
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public override void OnInspectorGUI ()
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{
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EditorGUI.BeginChangeCheck ();
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EditorGUILayout.Space ();
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buttonStyle = new GUIStyle (GUI.skin.button);
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buttonStyle.fontStyle = FontStyle.Bold;
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buttonStyle.fontSize = 12;
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GUILayout.BeginVertical ("Use Footstep Setting", "window");
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EditorGUILayout.PropertyField (stepsEnabled);
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EditorGUILayout.PropertyField (soundsEnabled);
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GUILayout.EndVertical ();
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if (stepsEnabled.boolValue) {
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Main Settings", "window");
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EditorGUILayout.PropertyField (typeOfFootStep);
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EditorGUILayout.PropertyField (layer);
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EditorGUILayout.PropertyField (leftFoot);
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EditorGUILayout.PropertyField (rightFoot);
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EditorGUILayout.PropertyField (defaultSurfaceName);
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EditorGUILayout.PropertyField (usePoolingSystemEnabled);
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EditorGUILayout.PropertyField (mainNoiseMeshManagerName);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("General Volume Settings", "window");
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EditorGUILayout.PropertyField (useFeetVolumeRangeClamps);
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if (useFeetVolumeRangeClamps.boolValue) {
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EditorGUILayout.PropertyField (feetVolumeRangeClamps);
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Foot Prints Settings", "window");
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EditorGUILayout.PropertyField (useFootPrints);
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if (useFootPrints.boolValue) {
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EditorGUILayout.PropertyField (useFootPrintsFromStates);
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if (!useFootPrintsFromStates.boolValue) {
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EditorGUILayout.PropertyField (rightFootPrint);
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EditorGUILayout.PropertyField (leftFootPrint);
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}
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EditorGUILayout.PropertyField (maxFootPrintDistance);
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EditorGUILayout.PropertyField (distanceBetweenPrintsInFisrtPerson);
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EditorGUILayout.PropertyField (useFootPrintMaxAmount);
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if (useFootPrintMaxAmount.boolValue) {
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EditorGUILayout.PropertyField (footPrintMaxAmount);
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}
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EditorGUILayout.PropertyField (removeFootPrintsInTime);
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if (removeFootPrintsInTime.boolValue) {
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EditorGUILayout.PropertyField (timeToRemoveFootPrints);
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}
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EditorGUILayout.PropertyField (vanishFootPrints);
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if (vanishFootPrints.boolValue) {
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EditorGUILayout.PropertyField (vanishSpeed);
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}
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Foot Particles Settings", "window");
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EditorGUILayout.PropertyField (useFootParticles);
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if (useFootParticles.boolValue) {
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EditorGUILayout.PropertyField (useFootParticlesFromStates);
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if (!useFootParticlesFromStates.boolValue) {
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EditorGUILayout.PropertyField (footParticles);
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}
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Footstep List", "window");
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showFootStepsList (footSteps);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Footstep Noise State List", "window");
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EditorGUILayout.PropertyField (useFootStepStateList);
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if (useFootStepStateList.boolValue) {
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EditorGUILayout.PropertyField (currentFootStepStateName);
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EditorGUILayout.PropertyField (noiseDetectionLayer);
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EditorGUILayout.Space ();
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showFootStepStateList (footStepStateList);
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}
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (useNoiseOnStepsEnabled);
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EditorGUILayout.PropertyField (useNoiseMesh);
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EditorGUILayout.PropertyField (showNoiseDetectionGizmo);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Player Elements", "window");
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EditorGUILayout.PropertyField (playerManager);
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EditorGUILayout.PropertyField (leftFootStep);
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EditorGUILayout.PropertyField (rightFootStep);
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EditorGUILayout.PropertyField (leftFootCollider);
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EditorGUILayout.PropertyField (rightFootCollider);
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EditorGUILayout.PropertyField (cameraAudioSource);
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GUILayout.EndVertical ();
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}
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EditorGUILayout.Space ();
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if (EditorGUI.EndChangeCheck ()) {
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serializedObject.ApplyModifiedProperties ();
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Repaint ();
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}
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}
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void showFootStepsListElementInfo (SerializedProperty list, bool showListNames)
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{
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GUILayout.BeginVertical ("box");
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GUILayout.BeginVertical ("Main Settings", "window");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("randomPool"));
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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if (showListNames) {
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GUILayout.BeginVertical ("Pool Sounds", "window");
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showLowerList (list.FindPropertyRelative ("poolSounds"));
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EditorGUIHelper.showAudioElementList (list.FindPropertyRelative ("poolSoundsAudioElements"));
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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}
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GUILayout.BeginVertical ("Surface System Detection Settings", "window");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("checkSurfaceSystem"));
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Terrain Detection Settings", "window");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("checkTerrain"));
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if (list.FindPropertyRelative ("checkTerrain").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("terrainTextureName"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("terrainTextureIndex"));
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Foot Print Settings", "window");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useFootPrints"));
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if (list.FindPropertyRelative ("useFootPrints").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("rightFootPrint"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("leftFootPrint"));
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Foot Particles Settings", "window");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useFootParticles"));
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if (list.FindPropertyRelative ("useFootParticles").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("footParticles"));
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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void showFootStepsList (SerializedProperty list)
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{
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GUILayout.BeginVertical ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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GUILayout.BeginVertical ("box");
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EditorGUILayout.Space ();
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GUILayout.Label ("Number Of Surfaces: \t" + list.arraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add Surface")) {
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list.arraySize++;
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}
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if (GUILayout.Button ("Clear")) {
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list.arraySize = 0;
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Expand All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = true;
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}
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}
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if (GUILayout.Button ("Collapse All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = false;
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}
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
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GUILayout.BeginHorizontal ();
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GUILayout.BeginHorizontal ("box");
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EditorGUILayout.Space ();
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.BeginVertical ();
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
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if (list.GetArrayElementAtIndex (i).isExpanded) {
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showFootStepsListElementInfo (list.GetArrayElementAtIndex (i), true);
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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GUILayout.EndHorizontal ();
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if (GUILayout.Button ("x")) {
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list.DeleteArrayElementAtIndex (i);
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}
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GUILayout.EndHorizontal ();
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}
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GUILayout.EndVertical ();
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}
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GUILayout.EndVertical ();
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}
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void showFootStepStateList (SerializedProperty list)
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{
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GUILayout.BeginVertical ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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GUILayout.BeginVertical ("box");
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EditorGUILayout.Space ();
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GUILayout.Label ("Number Of States: \t" + list.arraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add State")) {
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list.arraySize++;
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}
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if (GUILayout.Button ("Clear")) {
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list.arraySize = 0;
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
|
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Expand All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = true;
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}
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}
|
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if (GUILayout.Button ("Collapse All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = false;
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}
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}
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GUILayout.EndHorizontal ();
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||||
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
|
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GUILayout.BeginHorizontal ();
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GUILayout.BeginHorizontal ("box");
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||||
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EditorGUILayout.Space ();
|
||||
|
||||
if (i < list.arraySize && i >= 0) {
|
||||
EditorGUILayout.BeginVertical ();
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
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if (list.GetArrayElementAtIndex (i).isExpanded) {
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showFootStepStateListElementInfo (list.GetArrayElementAtIndex (i), true);
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}
|
||||
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EditorGUILayout.Space ();
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||||
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GUILayout.EndVertical ();
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||||
}
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GUILayout.EndHorizontal ();
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if (GUILayout.Button ("x")) {
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list.DeleteArrayElementAtIndex (i);
|
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}
|
||||
GUILayout.EndHorizontal ();
|
||||
}
|
||||
GUILayout.EndVertical ();
|
||||
}
|
||||
GUILayout.EndVertical ();
|
||||
}
|
||||
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void showFootStepStateListElementInfo (SerializedProperty list, bool showListNames)
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{
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GUILayout.BeginVertical ("Main Settings", "window");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("stateEnabled"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("feetVolumeRange"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("stepInterval"));
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||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("playSoundOnce"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("checkPlayerOnGround"));
|
||||
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("ignoreOnGround"));
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||||
GUILayout.EndVertical ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.BeginVertical ("Debug", "window");
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("isCurrentState"));
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GUILayout.EndVertical ();
|
||||
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||||
EditorGUILayout.Space ();
|
||||
|
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GUILayout.BeginVertical ("Noise Settings", "window");
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||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useNoise"));
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if (list.FindPropertyRelative ("useNoise").boolValue) {
|
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("noiseRadius"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("noiseExpandSpeed"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useNoiseDetection"));
|
||||
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useNoiseMesh"));
|
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("noiseDecibels"));
|
||||
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("forceNoiseDetection"));
|
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("noiseID"));
|
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}
|
||||
GUILayout.EndVertical ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.BeginVertical ("Others Settings", "window");
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("setNewStateAfterDelay"));
|
||||
if (list.FindPropertyRelative ("setNewStateAfterDelay").boolValue) {
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("newStateDelay"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("newStateName"));
|
||||
}
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("playCustomSound"));
|
||||
if (list.FindPropertyRelative ("playCustomSound").boolValue) {
|
||||
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useCustomSoundList"));
|
||||
if (list.FindPropertyRelative ("useCustomSoundList").boolValue) {
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.BeginVertical ("Custom Pool Sounds", "window");
|
||||
showLowerList (list.FindPropertyRelative ("poolCustomSounds"));
|
||||
EditorGUIHelper.showAudioElementList (list.FindPropertyRelative ("poolCustomSoundsAudioElements"));
|
||||
GUILayout.EndVertical ();
|
||||
} else {
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("customSound"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("customSoundAudioElement"));
|
||||
}
|
||||
}
|
||||
GUILayout.EndVertical ();
|
||||
}
|
||||
|
||||
void showLowerList (SerializedProperty list)
|
||||
{
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
|
||||
list.isExpanded = !list.isExpanded;
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (list.isExpanded) {
|
||||
GUILayout.BeginHorizontal ();
|
||||
if (GUILayout.Button ("Add Sound")) {
|
||||
list.arraySize++;
|
||||
}
|
||||
if (GUILayout.Button ("Clear")) {
|
||||
list.arraySize = 0;
|
||||
}
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
for (int i = 0; i < list.arraySize; i++) {
|
||||
GUILayout.BeginHorizontal ();
|
||||
if (GUILayout.Button ("x")) {
|
||||
list.DeleteArrayElementAtIndex (i);
|
||||
list.DeleteArrayElementAtIndex (i);
|
||||
}
|
||||
if (i < list.arraySize && i >= 0) {
|
||||
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent ("", null, ""), false);
|
||||
}
|
||||
GUILayout.EndHorizontal ();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user