plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent ed7b223c04
commit fd87a6ffd5
14441 changed files with 13711084 additions and 20 deletions

View File

@@ -0,0 +1,502 @@
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof(headBob))]
public class headBobEditor : Editor
{
SerializedProperty headBobEnabled;
SerializedProperty staticIdleName;
SerializedProperty currentState;
SerializedProperty resetSpeed;
SerializedProperty useDynamicIdle;
SerializedProperty dynamicIdleName;
SerializedProperty timeToActiveDynamicIdle;
SerializedProperty shakeCameraInLockedMode;
SerializedProperty externalShakeEnabled;
SerializedProperty externalForceStateName;
SerializedProperty jumpStartStateName;
SerializedProperty jumpEndStateName;
SerializedProperty jumpStartMaxIncrease;
SerializedProperty jumpStartSpeed;
SerializedProperty jumpEndMaxDecrease;
SerializedProperty jumpEndSpeed;
SerializedProperty jumpResetSpeed;
SerializedProperty bobStatesList;
SerializedProperty firstPersonMode;
SerializedProperty externalShakingActive;
SerializedProperty headBobCanBeUsed;
SerializedProperty externalShakeInfoList;
SerializedProperty playerControllerManager;
SerializedProperty playerBobState;
SerializedProperty externalShakeManager;
SerializedProperty mainManagerName;
headBob headBobManager;
bool sameValue;
string shakeName;
string useShakeInThird;
bool shakeInThirdEnabled;
bool shakeInFirstEnabled;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
headBobEnabled = serializedObject.FindProperty ("headBobEnabled");
staticIdleName = serializedObject.FindProperty ("staticIdleName");
currentState = serializedObject.FindProperty ("currentState");
resetSpeed = serializedObject.FindProperty ("resetSpeed");
useDynamicIdle = serializedObject.FindProperty ("useDynamicIdle");
dynamicIdleName = serializedObject.FindProperty ("dynamicIdleName");
timeToActiveDynamicIdle = serializedObject.FindProperty ("timeToActiveDynamicIdle");
shakeCameraInLockedMode = serializedObject.FindProperty ("shakeCameraInLockedMode");
externalShakeEnabled = serializedObject.FindProperty ("externalShakeEnabled");
externalForceStateName = serializedObject.FindProperty ("externalForceStateName");
jumpStartStateName = serializedObject.FindProperty ("jumpStartStateName");
jumpEndStateName = serializedObject.FindProperty ("jumpEndStateName");
jumpStartMaxIncrease = serializedObject.FindProperty ("jumpStartMaxIncrease");
jumpStartSpeed = serializedObject.FindProperty ("jumpStartSpeed");
jumpEndMaxDecrease = serializedObject.FindProperty ("jumpEndMaxDecrease");
jumpEndSpeed = serializedObject.FindProperty ("jumpEndSpeed");
jumpResetSpeed = serializedObject.FindProperty ("jumpResetSpeed");
bobStatesList = serializedObject.FindProperty ("bobStatesList");
firstPersonMode = serializedObject.FindProperty ("firstPersonMode");
externalShakingActive = serializedObject.FindProperty ("externalShakingActive");
headBobCanBeUsed = serializedObject.FindProperty ("headBobCanBeUsed");
externalShakeInfoList = serializedObject.FindProperty ("externalShakeInfoList");
playerControllerManager = serializedObject.FindProperty ("playerControllerManager");
playerBobState = serializedObject.FindProperty ("playerBobState");
externalShakeManager = serializedObject.FindProperty ("externalShakeManager");
mainManagerName = serializedObject.FindProperty ("mainManagerName");
headBobManager = (headBob)target;
}
public override void OnInspectorGUI()
{
EditorGUILayout.Space();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical(GUILayout.Height(30));
GUILayout.BeginVertical("Settings", "window");
EditorGUILayout.PropertyField(headBobEnabled);
EditorGUILayout.PropertyField(staticIdleName);
EditorGUILayout.PropertyField(currentState);
EditorGUILayout.PropertyField(resetSpeed);
EditorGUILayout.PropertyField(shakeCameraInLockedMode);
EditorGUILayout.PropertyField(mainManagerName);
GUILayout.EndVertical();
EditorGUILayout.Space();
GUILayout.BeginVertical("Dynamic Idle Settings", "window");
EditorGUILayout.PropertyField(useDynamicIdle);
if (useDynamicIdle.boolValue) {
EditorGUILayout.PropertyField(dynamicIdleName);
EditorGUILayout.PropertyField(timeToActiveDynamicIdle);
}
GUILayout.EndVertical();
EditorGUILayout.Space();
GUILayout.BeginVertical("External Shake Settings", "window");
EditorGUILayout.PropertyField(externalShakeEnabled);
if (externalShakeEnabled.boolValue) {
EditorGUILayout.PropertyField(externalForceStateName);
}
GUILayout.EndVertical();
EditorGUILayout.Space();
GUILayout.BeginVertical("Jump Settings", "window");
EditorGUILayout.PropertyField(jumpStartStateName);
EditorGUILayout.PropertyField(jumpEndStateName);
EditorGUILayout.Space();
EditorGUILayout.PropertyField(jumpStartMaxIncrease);
EditorGUILayout.PropertyField(jumpStartSpeed);
EditorGUILayout.PropertyField(jumpEndMaxDecrease);
EditorGUILayout.PropertyField(jumpEndSpeed);
EditorGUILayout.PropertyField(jumpResetSpeed);
GUILayout.EndVertical();
EditorGUILayout.Space();
GUILayout.BeginVertical("Bob States List", "window");
showBobList(bobStatesList);
GUILayout.EndVertical();
EditorGUILayout.Space();
GUILayout.BeginVertical("Player Bob State", "window");
GUILayout.BeginHorizontal();
GUILayout.Label("First Person View");
GUILayout.Label("" + firstPersonMode.boolValue);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("External Shake Active");
GUILayout.Label("" + externalShakingActive.boolValue);
GUILayout.EndHorizontal();
GUILayout.BeginHorizontal();
GUILayout.Label("Head Bob can be used");
GUILayout.Label("" + headBobCanBeUsed.boolValue);
GUILayout.EndHorizontal();
GUILayout.EndVertical();
if (externalShakeEnabled.boolValue) {
EditorGUILayout.Space();
GUILayout.BeginVertical("External Shakes States List", "window");
showExternalShakeInfoList(externalShakeInfoList);
GUILayout.EndVertical();
}
EditorGUILayout.Space();
GUILayout.BeginVertical("Player Elements Settings", "window");
EditorGUILayout.PropertyField(playerControllerManager);
EditorGUILayout.PropertyField(externalShakeManager);
GUILayout.EndVertical();
EditorGUILayout.Space();
GUILayout.EndVertical();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties();
}
}
void showElementInfo (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("bobTransformStyle"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("enableBobIn"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("posAmount"), new GUIContent ("Position Amount"), false);
EditorGUILayout.PropertyField (list.FindPropertyRelative ("posSpeed"), new GUIContent ("Position Speed"), false);
EditorGUILayout.PropertyField (list.FindPropertyRelative ("posSmooth"), new GUIContent ("Position Smooth"), false);
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eulAmount"), new GUIContent ("Rotation Amount"), false);
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eulSpeed"), new GUIContent ("Rotation Speed"), false);
EditorGUILayout.PropertyField (list.FindPropertyRelative ("eulSmooth"), new GUIContent ("Rotation Smooth"), false);
EditorGUILayout.PropertyField (list.FindPropertyRelative ("isCurrentState"));
GUILayout.EndVertical ();
}
void showBobList (SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Bob States List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Bob States: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add State")) {
list.arraySize++;
}
if (GUILayout.Button ("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
bool expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
expanded = true;
showElementInfo (list.GetArrayElementAtIndex (i));
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Current State Info", "window");
EditorGUILayout.PropertyField (playerBobState);
if (playerBobState.isExpanded) {
showElementInfo (playerBobState);
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
}
void showExternalShakeInfoList(SerializedProperty list)
{
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide External Shake Info List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space();
GUILayout.Label("Number Of External Shakes: \t" + list.arraySize);
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
if (GUILayout.Button("Add Shake")) {
list.arraySize++;
}
if (GUILayout.Button("Clear")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal();
EditorGUILayout.Space();
GUILayout.BeginHorizontal();
if (GUILayout.Button("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex(i).isExpanded = true;
}
}
if (GUILayout.Button("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex(i).isExpanded = false;
}
}
GUILayout.EndHorizontal();
EditorGUILayout.Space();
for (int i = 0; i < list.arraySize; i++) {
bool expanded = false;
GUILayout.BeginHorizontal();
GUILayout.BeginHorizontal("box");
EditorGUILayout.Space();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical();
EditorGUILayout.PropertyField(list.GetArrayElementAtIndex(i), false);
if (list.GetArrayElementAtIndex(i).isExpanded) {
expanded = true;
showExternalShakeElementInfo(list.GetArrayElementAtIndex(i), i);
}
EditorGUILayout.Space();
GUILayout.EndVertical();
}
GUILayout.EndHorizontal();
if (expanded) {
GUILayout.BeginVertical();
} else {
GUILayout.BeginHorizontal();
}
if (GUILayout.Button("v")) {
if (i >= 0) {
list.MoveArrayElement(i, i + 1);
}
}
if (GUILayout.Button("^")) {
if (i < list.arraySize) {
list.MoveArrayElement(i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical();
} else {
GUILayout.EndHorizontal();
}
GUILayout.EndHorizontal();
}
}
}
void showExternalShakeElementInfo (SerializedProperty list, int index)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("sameValueBothViews"));
sameValue = list.FindPropertyRelative ("sameValueBothViews").boolValue;
shakeName = "Third Person Damage Shake";
useShakeInThird = "Shake In Third Person Enabled";
if (sameValue) {
shakeName = "Damage Shake";
useShakeInThird = "Shake Enabled";
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useDamageShakeInThirdPerson"), new GUIContent (useShakeInThird), false);
if (!sameValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useDamageShakeInFirstPerson"), new GUIContent ("Shake In First Person Enabled"), false);
}
shakeInThirdEnabled = list.FindPropertyRelative ("useDamageShakeInThirdPerson").boolValue;
shakeInFirstEnabled = list.FindPropertyRelative ("useDamageShakeInFirstPerson").boolValue;
if (shakeInThirdEnabled) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("thirdPersonDamageShake"), new GUIContent (shakeName), false);
if (list.FindPropertyRelative ("thirdPersonDamageShake").isExpanded) {
GUILayout.BeginVertical (shakeName, "window");
showExternalShakeElementInfoContent (list.FindPropertyRelative ("thirdPersonDamageShake"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Test Shake")) {
if (Application.isPlaying) {
headBobManager.setExternalShakeStateByIndex (index, false);
}
}
EditorGUILayout.Space ();
if (Application.isPlaying) {
if (GUILayout.Button ("Set Shake In Manager List")) {
headBobManager.setShakeInManagerList (index);
}
EditorGUILayout.Space ();
}
}
}
if (shakeInFirstEnabled) {
if (!list.FindPropertyRelative ("sameValueBothViews").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("firstPersonDamageShake"));
if (list.FindPropertyRelative ("firstPersonDamageShake").isExpanded) {
GUILayout.BeginVertical ("First Person Damage Shake", "window");
showExternalShakeElementInfoContent (list.FindPropertyRelative ("firstPersonDamageShake"));
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Test Shake")) {
if (Application.isPlaying) {
headBobManager.setExternalShakeStateByIndex (index, true);
}
}
}
}
}
GUILayout.EndVertical ();
}
void showExternalShakeElementInfoContent (SerializedProperty list)
{
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakePosition"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakePositionSpeed"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakePositionSmooth"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakeRotation"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakeRotationSpeed"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakeRotationSmooth"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakeDuration"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("decreaseShakeInTime"));
if (list.FindPropertyRelative ("decreaseShakeInTime").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("decreaseShakeSpeed"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useDelayBeforeStartDecrease"));
if (list.FindPropertyRelative ("useDelayBeforeStartDecrease").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("delayBeforeStartDecrease"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("repeatShake"));
if (list.FindPropertyRelative ("repeatShake").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("numberOfRepeats"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("delayBetweenRepeats"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("externalShakeDelay"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useUnscaledTime"));
}
}
#endif