add ckg
plantilla base para movimiento básico
This commit is contained in:
502
Assets/Game Kit Controller/Scripts/Editor/headBobEditor.cs
Normal file
502
Assets/Game Kit Controller/Scripts/Editor/headBobEditor.cs
Normal file
@@ -0,0 +1,502 @@
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using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor (typeof(headBob))]
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public class headBobEditor : Editor
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{
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SerializedProperty headBobEnabled;
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SerializedProperty staticIdleName;
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SerializedProperty currentState;
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SerializedProperty resetSpeed;
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SerializedProperty useDynamicIdle;
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SerializedProperty dynamicIdleName;
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SerializedProperty timeToActiveDynamicIdle;
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SerializedProperty shakeCameraInLockedMode;
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SerializedProperty externalShakeEnabled;
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SerializedProperty externalForceStateName;
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SerializedProperty jumpStartStateName;
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SerializedProperty jumpEndStateName;
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SerializedProperty jumpStartMaxIncrease;
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SerializedProperty jumpStartSpeed;
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SerializedProperty jumpEndMaxDecrease;
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SerializedProperty jumpEndSpeed;
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SerializedProperty jumpResetSpeed;
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SerializedProperty bobStatesList;
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SerializedProperty firstPersonMode;
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SerializedProperty externalShakingActive;
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SerializedProperty headBobCanBeUsed;
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SerializedProperty externalShakeInfoList;
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SerializedProperty playerControllerManager;
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SerializedProperty playerBobState;
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SerializedProperty externalShakeManager;
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SerializedProperty mainManagerName;
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headBob headBobManager;
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bool sameValue;
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string shakeName;
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string useShakeInThird;
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bool shakeInThirdEnabled;
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bool shakeInFirstEnabled;
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GUIStyle buttonStyle = new GUIStyle ();
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void OnEnable ()
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{
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headBobEnabled = serializedObject.FindProperty ("headBobEnabled");
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staticIdleName = serializedObject.FindProperty ("staticIdleName");
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currentState = serializedObject.FindProperty ("currentState");
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resetSpeed = serializedObject.FindProperty ("resetSpeed");
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useDynamicIdle = serializedObject.FindProperty ("useDynamicIdle");
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dynamicIdleName = serializedObject.FindProperty ("dynamicIdleName");
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timeToActiveDynamicIdle = serializedObject.FindProperty ("timeToActiveDynamicIdle");
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shakeCameraInLockedMode = serializedObject.FindProperty ("shakeCameraInLockedMode");
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externalShakeEnabled = serializedObject.FindProperty ("externalShakeEnabled");
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externalForceStateName = serializedObject.FindProperty ("externalForceStateName");
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jumpStartStateName = serializedObject.FindProperty ("jumpStartStateName");
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jumpEndStateName = serializedObject.FindProperty ("jumpEndStateName");
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jumpStartMaxIncrease = serializedObject.FindProperty ("jumpStartMaxIncrease");
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jumpStartSpeed = serializedObject.FindProperty ("jumpStartSpeed");
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jumpEndMaxDecrease = serializedObject.FindProperty ("jumpEndMaxDecrease");
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jumpEndSpeed = serializedObject.FindProperty ("jumpEndSpeed");
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jumpResetSpeed = serializedObject.FindProperty ("jumpResetSpeed");
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bobStatesList = serializedObject.FindProperty ("bobStatesList");
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firstPersonMode = serializedObject.FindProperty ("firstPersonMode");
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externalShakingActive = serializedObject.FindProperty ("externalShakingActive");
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headBobCanBeUsed = serializedObject.FindProperty ("headBobCanBeUsed");
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externalShakeInfoList = serializedObject.FindProperty ("externalShakeInfoList");
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playerControllerManager = serializedObject.FindProperty ("playerControllerManager");
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playerBobState = serializedObject.FindProperty ("playerBobState");
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externalShakeManager = serializedObject.FindProperty ("externalShakeManager");
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mainManagerName = serializedObject.FindProperty ("mainManagerName");
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headBobManager = (headBob)target;
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}
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public override void OnInspectorGUI()
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{
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EditorGUILayout.Space();
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buttonStyle = new GUIStyle (GUI.skin.button);
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buttonStyle.fontStyle = FontStyle.Bold;
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buttonStyle.fontSize = 12;
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GUILayout.BeginVertical(GUILayout.Height(30));
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GUILayout.BeginVertical("Settings", "window");
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EditorGUILayout.PropertyField(headBobEnabled);
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EditorGUILayout.PropertyField(staticIdleName);
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EditorGUILayout.PropertyField(currentState);
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EditorGUILayout.PropertyField(resetSpeed);
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EditorGUILayout.PropertyField(shakeCameraInLockedMode);
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EditorGUILayout.PropertyField(mainManagerName);
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GUILayout.EndVertical();
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EditorGUILayout.Space();
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GUILayout.BeginVertical("Dynamic Idle Settings", "window");
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EditorGUILayout.PropertyField(useDynamicIdle);
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if (useDynamicIdle.boolValue) {
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EditorGUILayout.PropertyField(dynamicIdleName);
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EditorGUILayout.PropertyField(timeToActiveDynamicIdle);
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}
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GUILayout.EndVertical();
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EditorGUILayout.Space();
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GUILayout.BeginVertical("External Shake Settings", "window");
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EditorGUILayout.PropertyField(externalShakeEnabled);
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if (externalShakeEnabled.boolValue) {
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EditorGUILayout.PropertyField(externalForceStateName);
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}
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GUILayout.EndVertical();
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EditorGUILayout.Space();
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GUILayout.BeginVertical("Jump Settings", "window");
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EditorGUILayout.PropertyField(jumpStartStateName);
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EditorGUILayout.PropertyField(jumpEndStateName);
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EditorGUILayout.Space();
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EditorGUILayout.PropertyField(jumpStartMaxIncrease);
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EditorGUILayout.PropertyField(jumpStartSpeed);
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EditorGUILayout.PropertyField(jumpEndMaxDecrease);
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EditorGUILayout.PropertyField(jumpEndSpeed);
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EditorGUILayout.PropertyField(jumpResetSpeed);
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GUILayout.EndVertical();
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EditorGUILayout.Space();
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GUILayout.BeginVertical("Bob States List", "window");
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showBobList(bobStatesList);
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GUILayout.EndVertical();
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EditorGUILayout.Space();
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GUILayout.BeginVertical("Player Bob State", "window");
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GUILayout.BeginHorizontal();
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GUILayout.Label("First Person View");
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GUILayout.Label("" + firstPersonMode.boolValue);
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label("External Shake Active");
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GUILayout.Label("" + externalShakingActive.boolValue);
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GUILayout.EndHorizontal();
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GUILayout.BeginHorizontal();
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GUILayout.Label("Head Bob can be used");
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GUILayout.Label("" + headBobCanBeUsed.boolValue);
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GUILayout.EndHorizontal();
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GUILayout.EndVertical();
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if (externalShakeEnabled.boolValue) {
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EditorGUILayout.Space();
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GUILayout.BeginVertical("External Shakes States List", "window");
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showExternalShakeInfoList(externalShakeInfoList);
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GUILayout.EndVertical();
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}
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EditorGUILayout.Space();
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GUILayout.BeginVertical("Player Elements Settings", "window");
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EditorGUILayout.PropertyField(playerControllerManager);
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EditorGUILayout.PropertyField(externalShakeManager);
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GUILayout.EndVertical();
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EditorGUILayout.Space();
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GUILayout.EndVertical();
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if (GUI.changed) {
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serializedObject.ApplyModifiedProperties();
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}
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}
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void showElementInfo (SerializedProperty list)
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{
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GUILayout.BeginVertical ("box");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("bobTransformStyle"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("enableBobIn"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("posAmount"), new GUIContent ("Position Amount"), false);
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("posSpeed"), new GUIContent ("Position Speed"), false);
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("posSmooth"), new GUIContent ("Position Smooth"), false);
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("eulAmount"), new GUIContent ("Rotation Amount"), false);
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("eulSpeed"), new GUIContent ("Rotation Speed"), false);
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("eulSmooth"), new GUIContent ("Rotation Smooth"), false);
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("isCurrentState"));
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GUILayout.EndVertical ();
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}
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void showBobList (SerializedProperty list)
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{
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide Bob States List", buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space ();
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GUILayout.Label ("Number Of Bob States: \t" + list.arraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add State")) {
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list.arraySize++;
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}
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if (GUILayout.Button ("Clear")) {
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list.arraySize = 0;
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Expand All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = true;
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}
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}
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if (GUILayout.Button ("Collapse All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = false;
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}
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
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bool expanded = false;
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GUILayout.BeginHorizontal ();
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GUILayout.BeginHorizontal ("box");
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EditorGUILayout.Space ();
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.BeginVertical ();
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
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if (list.GetArrayElementAtIndex (i).isExpanded) {
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expanded = true;
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showElementInfo (list.GetArrayElementAtIndex (i));
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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GUILayout.EndHorizontal ();
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if (expanded) {
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GUILayout.BeginVertical ();
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} else {
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GUILayout.BeginHorizontal ();
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}
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if (GUILayout.Button ("x")) {
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list.DeleteArrayElementAtIndex (i);
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}
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if (GUILayout.Button ("v")) {
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if (i >= 0) {
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list.MoveArrayElement (i, i + 1);
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}
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}
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if (GUILayout.Button ("^")) {
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if (i < list.arraySize) {
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list.MoveArrayElement (i, i - 1);
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}
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}
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if (expanded) {
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GUILayout.EndVertical ();
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} else {
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GUILayout.EndHorizontal ();
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}
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GUILayout.EndHorizontal ();
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}
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Current State Info", "window");
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EditorGUILayout.PropertyField (playerBobState);
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if (playerBobState.isExpanded) {
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showElementInfo (playerBobState);
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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}
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void showExternalShakeInfoList(SerializedProperty list)
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{
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide External Shake Info List", buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space();
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GUILayout.Label("Number Of External Shakes: \t" + list.arraySize);
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EditorGUILayout.Space();
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Add Shake")) {
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list.arraySize++;
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}
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if (GUILayout.Button("Clear")) {
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list.arraySize = 0;
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}
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GUILayout.EndHorizontal();
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EditorGUILayout.Space();
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GUILayout.BeginHorizontal();
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if (GUILayout.Button("Expand All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex(i).isExpanded = true;
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}
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}
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if (GUILayout.Button("Collapse All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex(i).isExpanded = false;
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}
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}
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GUILayout.EndHorizontal();
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EditorGUILayout.Space();
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for (int i = 0; i < list.arraySize; i++) {
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bool expanded = false;
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GUILayout.BeginHorizontal();
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GUILayout.BeginHorizontal("box");
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EditorGUILayout.Space();
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.BeginVertical();
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EditorGUILayout.PropertyField(list.GetArrayElementAtIndex(i), false);
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if (list.GetArrayElementAtIndex(i).isExpanded) {
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expanded = true;
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showExternalShakeElementInfo(list.GetArrayElementAtIndex(i), i);
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}
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EditorGUILayout.Space();
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GUILayout.EndVertical();
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}
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GUILayout.EndHorizontal();
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if (expanded) {
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GUILayout.BeginVertical();
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} else {
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GUILayout.BeginHorizontal();
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}
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if (GUILayout.Button("v")) {
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if (i >= 0) {
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list.MoveArrayElement(i, i + 1);
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}
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}
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if (GUILayout.Button("^")) {
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if (i < list.arraySize) {
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list.MoveArrayElement(i, i - 1);
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}
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}
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if (expanded) {
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GUILayout.EndVertical();
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} else {
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GUILayout.EndHorizontal();
|
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}
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||||
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GUILayout.EndHorizontal();
|
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}
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}
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}
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void showExternalShakeElementInfo (SerializedProperty list, int index)
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{
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GUILayout.BeginVertical ("box");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("name"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("sameValueBothViews"));
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sameValue = list.FindPropertyRelative ("sameValueBothViews").boolValue;
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shakeName = "Third Person Damage Shake";
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useShakeInThird = "Shake In Third Person Enabled";
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if (sameValue) {
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shakeName = "Damage Shake";
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useShakeInThird = "Shake Enabled";
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}
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useDamageShakeInThirdPerson"), new GUIContent (useShakeInThird), false);
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if (!sameValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useDamageShakeInFirstPerson"), new GUIContent ("Shake In First Person Enabled"), false);
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}
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shakeInThirdEnabled = list.FindPropertyRelative ("useDamageShakeInThirdPerson").boolValue;
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shakeInFirstEnabled = list.FindPropertyRelative ("useDamageShakeInFirstPerson").boolValue;
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if (shakeInThirdEnabled) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("thirdPersonDamageShake"), new GUIContent (shakeName), false);
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if (list.FindPropertyRelative ("thirdPersonDamageShake").isExpanded) {
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GUILayout.BeginVertical (shakeName, "window");
|
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showExternalShakeElementInfoContent (list.FindPropertyRelative ("thirdPersonDamageShake"));
|
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GUILayout.EndVertical ();
|
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EditorGUILayout.Space ();
|
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|
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if (GUILayout.Button ("Test Shake")) {
|
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if (Application.isPlaying) {
|
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headBobManager.setExternalShakeStateByIndex (index, false);
|
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}
|
||||
}
|
||||
|
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EditorGUILayout.Space ();
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if (Application.isPlaying) {
|
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if (GUILayout.Button ("Set Shake In Manager List")) {
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headBobManager.setShakeInManagerList (index);
|
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}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
}
|
||||
}
|
||||
}
|
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if (shakeInFirstEnabled) {
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if (!list.FindPropertyRelative ("sameValueBothViews").boolValue) {
|
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("firstPersonDamageShake"));
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if (list.FindPropertyRelative ("firstPersonDamageShake").isExpanded) {
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GUILayout.BeginVertical ("First Person Damage Shake", "window");
|
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showExternalShakeElementInfoContent (list.FindPropertyRelative ("firstPersonDamageShake"));
|
||||
GUILayout.EndVertical ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
if (GUILayout.Button ("Test Shake")) {
|
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if (Application.isPlaying) {
|
||||
headBobManager.setExternalShakeStateByIndex (index, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
GUILayout.EndVertical ();
|
||||
}
|
||||
|
||||
void showExternalShakeElementInfoContent (SerializedProperty list)
|
||||
{
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakePosition"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakePositionSpeed"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakePositionSmooth"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakeRotation"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakeRotationSpeed"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakeRotationSmooth"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("shakeDuration"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("decreaseShakeInTime"));
|
||||
if (list.FindPropertyRelative ("decreaseShakeInTime").boolValue) {
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("decreaseShakeSpeed"));
|
||||
}
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useDelayBeforeStartDecrease"));
|
||||
if (list.FindPropertyRelative ("useDelayBeforeStartDecrease").boolValue) {
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("delayBeforeStartDecrease"));
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("repeatShake"));
|
||||
if (list.FindPropertyRelative ("repeatShake").boolValue) {
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("numberOfRepeats"));
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("delayBetweenRepeats"));
|
||||
}
|
||||
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("externalShakeDelay"));
|
||||
|
||||
EditorGUILayout.PropertyField (list.FindPropertyRelative ("useUnscaledTime"));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user