plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent ed7b223c04
commit fd87a6ffd5
14441 changed files with 13711084 additions and 20 deletions

View File

@@ -0,0 +1,389 @@
using UnityEngine;
using System.Collections;
#if UNITY_EDITOR
using UnityEditor;
[CustomEditor (typeof (inventoryBankManager), true)]
public class inventoryBankManagerEditor : Editor
{
SerializedProperty gameSystemManager;
SerializedProperty mainInventoryManager;
SerializedProperty inventoryListManagerList;
SerializedProperty bankInventoryList;
SerializedProperty loadCurrentBankInventoryFromSaveFile;
SerializedProperty saveCurrentBankInventoryToSaveFile;
SerializedProperty useMaxInventoryBankSlotsAmount;
SerializedProperty maxInventoryBankSlotsAmount;
inventoryBankManager manager;
int categoryIndex;
int elementIndex;
GUIStyle buttonStyle = new GUIStyle ();
void OnEnable ()
{
gameSystemManager = serializedObject.FindProperty ("gameSystemManager");
mainInventoryManager = serializedObject.FindProperty ("mainInventoryManager");
inventoryListManagerList = serializedObject.FindProperty ("inventoryListManagerList");
bankInventoryList = serializedObject.FindProperty ("bankInventoryList");
loadCurrentBankInventoryFromSaveFile = serializedObject.FindProperty ("loadCurrentBankInventoryFromSaveFile");
saveCurrentBankInventoryToSaveFile = serializedObject.FindProperty ("saveCurrentBankInventoryToSaveFile");
useMaxInventoryBankSlotsAmount = serializedObject.FindProperty ("useMaxInventoryBankSlotsAmount");
maxInventoryBankSlotsAmount = serializedObject.FindProperty ("maxInventoryBankSlotsAmount");
manager = (inventoryBankManager)target;
}
public override void OnInspectorGUI ()
{
GUILayout.BeginVertical (GUILayout.Height (30));
EditorGUILayout.Space ();
buttonStyle = new GUIStyle (GUI.skin.button);
buttonStyle.fontStyle = FontStyle.Bold;
buttonStyle.fontSize = 12;
GUILayout.BeginVertical ("Main Inventory Elements", "window", GUILayout.Height (30));
EditorGUILayout.PropertyField (gameSystemManager);
EditorGUILayout.PropertyField (mainInventoryManager);
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (useMaxInventoryBankSlotsAmount);
if (useMaxInventoryBankSlotsAmount.boolValue) {
EditorGUILayout.PropertyField (maxInventoryBankSlotsAmount);
}
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Inventory List Manager List", "window", GUILayout.Height (30));
showInventoryListManagerList (inventoryListManagerList);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Get Inventory Manager List")) {
manager.getInventoryListManagerList ();
}
EditorGUILayout.Space ();
if (GUILayout.Button ("Set Inventory Object List Names")) {
manager.setInventoryObjectListNames ();
}
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Bank Inventory List (DEBUG)", "window");
showInventoryList (bankInventoryList);
GUILayout.EndVertical ();
EditorGUILayout.Space ();
GUILayout.BeginVertical ("Save/Load Bank Inventory Settings", "window", GUILayout.Height (30));
EditorGUILayout.PropertyField (loadCurrentBankInventoryFromSaveFile);
EditorGUILayout.PropertyField (saveCurrentBankInventoryToSaveFile);
EditorGUILayout.Space ();
if (GUILayout.Button ("Save Inventory Bank List")) {
manager.saveCurrentInventoryListToFile ();
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
GUILayout.EndVertical ();
EditorGUILayout.Space ();
if (GUI.changed) {
serializedObject.ApplyModifiedProperties ();
}
}
void showInventoryListElementInfo (SerializedProperty list, bool expanded, int index)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("inventoryGameObject"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("objectInfo"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("icon"));
GUILayout.BeginHorizontal ();
GUILayout.Label ("Object Icon Preview \t");
GUILayout.BeginHorizontal ("box", GUILayout.Height (50), GUILayout.Width (50));
if (list.FindPropertyRelative ("icon").objectReferenceValue && expanded) {
Object texture = list.FindPropertyRelative ("icon").objectReferenceValue as Texture2D;
Texture2D myTexture = AssetPreview.GetAssetPreview (texture);
GUILayout.Label (myTexture, GUILayout.Width (50), GUILayout.Height (50));
}
GUILayout.EndHorizontal ();
GUILayout.Label ("");
GUILayout.EndHorizontal ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("infiniteAmount"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("amount"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("amountPerUnit"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeUsed"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeEquiped"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeDropped"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeCombined"));
if (list.FindPropertyRelative ("canBeCombined").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("objectToCombine"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("combinedObject"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("combinedObjectMessage"));
}
EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeDiscarded"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("vendorPrice"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("isWeapon"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("isArmorClothAccessory"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeExamined"));
EditorGUILayout.Space ();
EditorGUILayout.PropertyField (list.FindPropertyRelative ("button"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("menuIconElement"));
GUILayout.EndVertical ();
}
void showInventoryList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Bank Inventory List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Objects: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
bool expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
SerializedProperty currentElement = list.GetArrayElementAtIndex (i);
string amountValue = " - " + currentElement.FindPropertyRelative ("amount").intValue;
EditorGUILayout.PropertyField (currentElement, new GUIContent (currentElement.displayName + amountValue), false);
if (currentElement.isExpanded) {
expanded = true;
showInventoryListElementInfo (currentElement, expanded, i);
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
void showInventoryListManagerListElement (SerializedProperty list)
{
GUILayout.BeginVertical ("box");
EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
EditorGUILayout.PropertyField (list.FindPropertyRelative ("infiniteAmount"));
if (!list.FindPropertyRelative ("infiniteAmount").boolValue) {
EditorGUILayout.PropertyField (list.FindPropertyRelative ("amount"));
}
if (manager != null && manager.inventoryManagerListString.Length > 0) {
list.FindPropertyRelative ("categoryIndex").intValue = EditorGUILayout.Popup ("Category", list.FindPropertyRelative ("categoryIndex").intValue, manager.inventoryManagerListString);
categoryIndex = list.FindPropertyRelative ("categoryIndex").intValue;
if (categoryIndex < manager.inventoryManagerListString.Length) {
list.FindPropertyRelative ("inventoryCategoryName").stringValue = manager.inventoryManagerListString [categoryIndex];
}
if (manager.inventoryManagerStringInfoList.Count > 0) {
list.FindPropertyRelative ("elementIndex").intValue = EditorGUILayout.Popup ("Inventory Object", list.FindPropertyRelative ("elementIndex").intValue,
manager.inventoryManagerStringInfoList [categoryIndex].inventoryManagerListString);
elementIndex = list.FindPropertyRelative ("elementIndex").intValue;
if (elementIndex < manager.inventoryManagerStringInfoList [categoryIndex].inventoryManagerListString.Length) {
list.FindPropertyRelative ("inventoryObjectName").stringValue = manager.inventoryManagerStringInfoList [categoryIndex].inventoryManagerListString [elementIndex];
}
}
}
GUILayout.EndVertical ();
}
void showInventoryListManagerList (SerializedProperty list)
{
GUILayout.BeginVertical ();
EditorGUILayout.Space ();
if (GUILayout.Button ("Show/Hide Inventory Manager List", buttonStyle)) {
list.isExpanded = !list.isExpanded;
}
EditorGUILayout.Space ();
if (list.isExpanded) {
EditorGUILayout.Space ();
GUI.color = Color.cyan;
EditorGUILayout.HelpBox ("Configure every inventory object of this Bank", MessageType.None);
GUI.color = Color.white;
EditorGUILayout.Space ();
GUILayout.Label ("Number Of Objects: \t" + list.arraySize);
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Add Object")) {
manager.addNewInventoryObjectToInventoryListManagerList ();
}
if (GUILayout.Button ("Clear List")) {
list.arraySize = 0;
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
GUILayout.BeginHorizontal ();
if (GUILayout.Button ("Expand All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = true;
}
}
if (GUILayout.Button ("Collapse All")) {
for (int i = 0; i < list.arraySize; i++) {
list.GetArrayElementAtIndex (i).isExpanded = false;
}
}
GUILayout.EndHorizontal ();
EditorGUILayout.Space ();
for (int i = 0; i < list.arraySize; i++) {
bool expanded = false;
GUILayout.BeginHorizontal ();
GUILayout.BeginHorizontal ("box");
EditorGUILayout.Space ();
if (i < list.arraySize && i >= 0) {
EditorGUILayout.BeginVertical ();
EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
if (list.GetArrayElementAtIndex (i).isExpanded) {
expanded = true;
showInventoryListManagerListElement (list.GetArrayElementAtIndex (i));
}
EditorGUILayout.Space ();
GUILayout.EndVertical ();
}
GUILayout.EndHorizontal ();
if (expanded) {
GUILayout.BeginVertical ();
} else {
GUILayout.BeginHorizontal ();
}
if (GUILayout.Button ("x")) {
list.DeleteArrayElementAtIndex (i);
}
if (GUILayout.Button ("v")) {
if (i >= 0) {
list.MoveArrayElement (i, i + 1);
}
}
if (GUILayout.Button ("^")) {
if (i < list.arraySize) {
list.MoveArrayElement (i, i - 1);
}
}
if (expanded) {
GUILayout.EndVertical ();
} else {
GUILayout.EndHorizontal ();
}
GUILayout.EndHorizontal ();
}
}
GUILayout.EndVertical ();
}
}
#endif