add ckg
plantilla base para movimiento básico
This commit is contained in:
@@ -0,0 +1,620 @@
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using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor (typeof(prefabsManager))]
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public class prefabsManagerEditor : Editor
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{
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SerializedProperty prefabsUrl;
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SerializedProperty layerToPlaceObjects;
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SerializedProperty placeObjectsOffset;
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SerializedProperty seePrefabTypesExplanation;
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SerializedProperty prefabTypeInfoList;
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SerializedProperty prefabTypeInfoListToPlaceOnScene;
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SerializedProperty searchComplete;
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SerializedProperty prefabNameToSearch;
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SerializedProperty prefabCategoryNameToSearch;
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SerializedProperty prefabSearchResultList;
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SerializedProperty currentArrayElement;
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prefabsManager manager;
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Color defBackgroundColor;
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bool showPrefabsSearcher;
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string buttonMessage;
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GUIStyle buttonStyle = new GUIStyle ();
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void OnEnable ()
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{
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prefabsUrl = serializedObject.FindProperty ("prefabsUrl");
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layerToPlaceObjects = serializedObject.FindProperty ("layerToPlaceObjects");
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placeObjectsOffset = serializedObject.FindProperty ("placeObjectsOffset");
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seePrefabTypesExplanation = serializedObject.FindProperty ("seePrefabTypesExplanation");
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prefabTypeInfoList = serializedObject.FindProperty ("prefabTypeInfoList");
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prefabTypeInfoListToPlaceOnScene = serializedObject.FindProperty ("prefabTypeInfoListToPlaceOnScene");
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searchComplete = serializedObject.FindProperty ("searchComplete");
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prefabNameToSearch = serializedObject.FindProperty ("prefabNameToSearch");
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prefabCategoryNameToSearch = serializedObject.FindProperty ("prefabCategoryNameToSearch");
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prefabSearchResultList = serializedObject.FindProperty ("prefabSearchResultList");
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manager = (prefabsManager)target;
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}
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public override void OnInspectorGUI ()
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{
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EditorGUI.BeginChangeCheck ();
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GUILayout.BeginVertical (GUILayout.Height (30));
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EditorGUILayout.Space ();
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buttonStyle = new GUIStyle (GUI.skin.button);
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buttonStyle.fontStyle = FontStyle.Bold;
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buttonStyle.fontSize = 12;
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GUILayout.BeginVertical ("Main Settings", "window");
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EditorGUILayout.PropertyField (prefabsUrl);
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EditorGUILayout.PropertyField (layerToPlaceObjects);
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EditorGUILayout.PropertyField (placeObjectsOffset);
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EditorGUILayout.PropertyField (seePrefabTypesExplanation);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Prefab Type List", "window");
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showPrefabTypeList (prefabTypeInfoList);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Update Prefab List To Place On Scene")) {
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manager.updatePrefabsListToPlaceOnScene ();
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}
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Prefabs To Place On Scene List", "window");
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showPrefabTypeListToPlaceOnScene (prefabTypeInfoListToPlaceOnScene);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Prefabs Searcher Options", "window");
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EditorGUILayout.Space ();
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defBackgroundColor = GUI.backgroundColor;
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EditorGUILayout.BeginHorizontal ();
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if (showPrefabsSearcher) {
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GUI.backgroundColor = Color.gray;
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buttonMessage = "Hide Prefabs Searcher";
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} else {
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GUI.backgroundColor = defBackgroundColor;
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buttonMessage = "Show Prefabs Searcher";
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}
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if (GUILayout.Button (buttonMessage)) {
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showPrefabsSearcher = !showPrefabsSearcher;
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}
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GUI.backgroundColor = defBackgroundColor;
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EditorGUILayout.EndHorizontal ();
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if (showPrefabsSearcher) {
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (prefabNameToSearch, new GUIContent ("Prefab Name To Search"));
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (prefabCategoryNameToSearch, new GUIContent ("Prefab Category To Search"));
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Search Prefab By Name")) {
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manager.makePrefabsSearchByName ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Search Prefab By Category")) {
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manager.makePrefabsSearchByCategory ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Clean Search Results")) {
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manager.cleanSearchResults ();
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}
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EditorGUILayout.Space ();
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if (searchComplete.boolValue) {
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EditorGUILayout.Space ();
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if (prefabSearchResultList.arraySize > 0) {
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GUILayout.BeginVertical ("Prefab List", "window");
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showPrefabListSearchResultToPlaceOnScene (prefabSearchResultList);
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GUILayout.EndVertical ();
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} else {
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EditorGUILayout.Space ();
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GUILayout.Label ("No Results Found");
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}
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}
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}
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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if (EditorGUI.EndChangeCheck ()) {
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serializedObject.ApplyModifiedProperties ();
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Repaint ();
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}
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}
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void showPrefabTypeListElement (SerializedProperty list, int prefabTypeIndex)
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{
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GUILayout.BeginVertical ("box");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("url"));
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if (seePrefabTypesExplanation.boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("prefabExplanation"));
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}
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Prefab List", "window");
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showPrefabList (list.FindPropertyRelative ("prefabInfoList"), prefabTypeIndex);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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void showPrefabTypeList (SerializedProperty list)
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{
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GUILayout.BeginVertical ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide Prefab Type List", buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space ();
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int listArraySize = list.arraySize;
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GUILayout.Label ("Number of Types: " + listArraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add Type")) {
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manager.addPrefabType ();
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listArraySize = list.arraySize;
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}
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if (GUILayout.Button ("Clear")) {
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list.ClearArray ();
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listArraySize = list.arraySize;
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Expand All")) {
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for (int i = 0; i < listArraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = true;
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}
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}
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if (GUILayout.Button ("Collapse All")) {
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for (int i = 0; i < listArraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = false;
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}
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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for (int i = 0; i < listArraySize; i++) {
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bool expanded = false;
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GUILayout.BeginHorizontal ();
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GUILayout.BeginHorizontal ("box");
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EditorGUILayout.Space ();
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if (i < listArraySize && i >= 0) {
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EditorGUILayout.BeginVertical ();
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currentArrayElement = list.GetArrayElementAtIndex (i);
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EditorGUILayout.PropertyField (currentArrayElement, new GUIContent ((i + 1) + "-" + currentArrayElement.displayName), false);
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if (currentArrayElement.isExpanded) {
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showPrefabTypeListElement (currentArrayElement, i);
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expanded = true;
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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GUILayout.EndHorizontal ();
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if (expanded) {
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GUILayout.BeginVertical ();
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} else {
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GUILayout.BeginHorizontal ();
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}
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if (GUILayout.Button ("x")) {
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list.DeleteArrayElementAtIndex (i);
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listArraySize = list.arraySize;
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}
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if (GUILayout.Button ("+")) {
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manager.addPrefabType (i);
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}
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if (GUILayout.Button ("v")) {
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if (i >= 0) {
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list.MoveArrayElement (i, i + 1);
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}
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}
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if (GUILayout.Button ("^")) {
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if (i < listArraySize) {
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list.MoveArrayElement (i, i - 1);
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}
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}
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if (expanded) {
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GUILayout.EndVertical ();
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} else {
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GUILayout.EndHorizontal ();
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}
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GUILayout.EndHorizontal ();
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}
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}
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GUILayout.EndVertical ();
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}
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void showPrefabList (SerializedProperty list, int prefabTypeIndex)
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{
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GUILayout.BeginVertical ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide Prefab Info List", buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space ();
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int listArraySize = list.arraySize;
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GUILayout.Label ("Number of Prefabs: " + listArraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add Prefab")) {
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manager.addPrefab (prefabTypeIndex);
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listArraySize = list.arraySize;
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}
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if (GUILayout.Button ("Clear")) {
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list.ClearArray ();
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listArraySize = list.arraySize;
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Expand All")) {
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for (int i = 0; i < listArraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = true;
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}
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}
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if (GUILayout.Button ("Collapse All")) {
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for (int i = 0; i < listArraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = false;
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}
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Set URL With Names")) {
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manager.setURLWithNames (prefabTypeIndex);
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Get And Set All Prefabs In Folder (Check Subfolders)")) {
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manager.getAndSetAllPrefabsInFolder (prefabTypeIndex, true);
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Get And Set All Prefabs In Folder")) {
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manager.getAndSetAllPrefabsInFolder (prefabTypeIndex, false);
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}
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EditorGUILayout.Space ();
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for (int i = 0; i < listArraySize; i++) {
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bool expanded = false;
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GUILayout.BeginHorizontal ();
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GUILayout.BeginHorizontal ("box");
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EditorGUILayout.Space ();
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if (i < listArraySize && i >= 0) {
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EditorGUILayout.BeginVertical ();
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currentArrayElement = list.GetArrayElementAtIndex (i);
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EditorGUILayout.PropertyField (currentArrayElement, false);
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if (currentArrayElement.isExpanded) {
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showPrefabListElement (currentArrayElement, prefabTypeIndex, i);
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expanded = true;
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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GUILayout.EndHorizontal ();
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if (expanded) {
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GUILayout.BeginVertical ();
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} else {
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GUILayout.BeginHorizontal ();
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}
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if (GUILayout.Button ("x")) {
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list.DeleteArrayElementAtIndex (i);
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listArraySize = list.arraySize;
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}
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if (GUILayout.Button ("v")) {
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if (i >= 0) {
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list.MoveArrayElement (i, i + 1);
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}
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}
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if (GUILayout.Button ("^")) {
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if (i < listArraySize) {
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list.MoveArrayElement (i, i - 1);
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}
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}
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if (expanded) {
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GUILayout.EndVertical ();
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} else {
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GUILayout.EndHorizontal ();
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}
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GUILayout.EndHorizontal ();
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}
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}
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GUILayout.EndVertical ();
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}
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void showPrefabListElement (SerializedProperty list, int typeIndex, int prefabIndex)
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{
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GUILayout.BeginVertical ("box");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("urlName"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("prefabGameObject"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("positionToSpawnOffset"));
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Place Prefab In Scene")) {
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manager.placePrefabInScene (typeIndex, prefabIndex);
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}
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GUILayout.EndVertical ();
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}
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void showPrefabTypeListToPlaceOnScene (SerializedProperty list)
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{
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GUILayout.BeginVertical ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide Prefab Type Info List To Place On Scene", buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space ();
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int listArraySize = list.arraySize;
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GUILayout.Label ("Number of Prefabs: " + listArraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Expand All")) {
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for (int i = 0; i < listArraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = true;
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}
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}
|
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if (GUILayout.Button ("Collapse All")) {
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for (int i = 0; i < listArraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = false;
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||||
}
|
||||
}
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||||
GUILayout.EndHorizontal ();
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||||
|
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EditorGUILayout.Space ();
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||||
|
||||
for (int i = 0; i < listArraySize; i++) {
|
||||
GUILayout.BeginHorizontal ();
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GUILayout.BeginHorizontal ("box");
|
||||
|
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EditorGUILayout.Space ();
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||||
|
||||
if (i < listArraySize && i >= 0) {
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EditorGUILayout.BeginVertical ();
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||||
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currentArrayElement = list.GetArrayElementAtIndex (i);
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EditorGUILayout.PropertyField (currentArrayElement, false);
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if (currentArrayElement.isExpanded) {
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showPrefabTypeListToPlaceOnSceneElement (currentArrayElement, i);
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}
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||||
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EditorGUILayout.Space ();
|
||||
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||||
GUILayout.EndVertical ();
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
GUILayout.EndHorizontal ();
|
||||
}
|
||||
}
|
||||
GUILayout.EndVertical ();
|
||||
}
|
||||
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void showPrefabTypeListToPlaceOnSceneElement (SerializedProperty list, int prefabTypeIndex)
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{
|
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GUILayout.BeginVertical ("Prefab List", "window");
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||||
if (seePrefabTypesExplanation.boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("prefabExplanation"));
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}
|
||||
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EditorGUILayout.Space ();
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||||
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showPrefabListToPlaceOnScene (list.FindPropertyRelative ("prefabInfoList"), prefabTypeIndex);
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GUILayout.EndVertical ();
|
||||
}
|
||||
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||||
void showPrefabListToPlaceOnScene (SerializedProperty list, int prefabTypeIndex)
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||||
{
|
||||
GUILayout.BeginVertical ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
int listArraySize = list.arraySize;
|
||||
|
||||
GUILayout.Label ("Number of Prefabs: " + listArraySize);
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
for (int i = 0; i < listArraySize; i++) {
|
||||
|
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if (GUILayout.Button ("Add: - " + list.GetArrayElementAtIndex (i).displayName)) {
|
||||
manager.placePrefabInScene (prefabTypeIndex, i);
|
||||
}
|
||||
}
|
||||
GUILayout.EndVertical ();
|
||||
}
|
||||
|
||||
void showPrefabListSearchResultToPlaceOnScene (SerializedProperty list)
|
||||
{
|
||||
GUILayout.BeginVertical ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
int listArraySize = list.arraySize;
|
||||
|
||||
GUILayout.Label ("Number of Categories: " + listArraySize);
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
for (int i = 0; i < listArraySize; i++) {
|
||||
GUILayout.BeginHorizontal ();
|
||||
GUILayout.BeginHorizontal ("box");
|
||||
|
||||
EditorGUILayout.BeginVertical ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
currentArrayElement = list.GetArrayElementAtIndex (i);
|
||||
|
||||
GUILayout.BeginHorizontal ("box");
|
||||
GUILayout.Label (currentArrayElement.displayName, EditorStyles.boldLabel);
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
showPrefabListSearchResultToPlaceOnSceneElement (currentArrayElement.FindPropertyRelative ("prefabInfoList"));
|
||||
|
||||
GUILayout.EndVertical ();
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
GUILayout.EndHorizontal ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
}
|
||||
GUILayout.EndVertical ();
|
||||
}
|
||||
|
||||
|
||||
void showPrefabListSearchResultToPlaceOnSceneElement (SerializedProperty list)
|
||||
{
|
||||
GUILayout.BeginVertical ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
int listArraySize = list.arraySize;
|
||||
|
||||
GUILayout.Label ("Number of Prefabs: " + listArraySize);
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
for (int i = 0; i < listArraySize; i++) {
|
||||
|
||||
currentArrayElement = list.GetArrayElementAtIndex (i);
|
||||
|
||||
if (GUILayout.Button ("Add: - " + currentArrayElement.displayName)) {
|
||||
manager.placePrefabInSceneByGameObject (currentArrayElement.FindPropertyRelative ("prefabGameObject").objectReferenceValue as GameObject);
|
||||
|
||||
listArraySize = list.arraySize;
|
||||
}
|
||||
}
|
||||
|
||||
EditorGUILayout.Space ();
|
||||
|
||||
GUILayout.EndVertical ();
|
||||
}
|
||||
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user