add ckg
plantilla base para movimiento básico
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@@ -0,0 +1,95 @@
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using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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//a simple editor to add a button in the ragdollBuilder script inspector
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[CustomEditor (typeof(ragdollBuilder))]
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public class ragdollBuilderEditor : Editor
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{
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public enum ragdollStateValues
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{
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NO,
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YES,
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}
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public ragdollStateValues ragdollCreated;
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bool checkState;
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ragdollBuilder player;
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void OnEnable ()
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{
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player = (ragdollBuilder)target;
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}
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public override void OnInspectorGUI ()
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{
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DrawDefaultInspector ();
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EditorGUILayout.Space ();
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GUILayout.Label ("EDITOR BUTTONS", EditorStyles.boldLabel);
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Search Bones On New Character")) {
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if (!Application.isPlaying) {
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player.getCharacterBonesFromEditor ();
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}
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}
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//check if the current player has a ragdoll or not, to show it in the inspector
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if (!checkState) {
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if (player.ragdollAdded) {
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ragdollCreated = ragdollStateValues.YES;
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} else {
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ragdollCreated = ragdollStateValues.NO;
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}
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checkState = true;
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}
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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GUILayout.Label ("RAGDOLL ADDED: " + ragdollCreated);
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if (GUILayout.Button ("Build Ragdoll")) {
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if (!Application.isPlaying) {
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if (player.createRagdoll ()) {
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ragdollCreated = ragdollStateValues.YES;
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}
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}
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}
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if (GUILayout.Button ("Remove Ragdoll")) {
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if (!Application.isPlaying) {
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if (player.removeRagdollFromEditor ()) {
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ragdollCreated = ragdollStateValues.NO;
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}
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}
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Enable Ragdoll Colliders")) {
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if (!Application.isPlaying) {
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player.enableRagdollColliders ();
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}
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}
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if (GUILayout.Button ("Disable Ragdoll Colliders")) {
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if (!Application.isPlaying) {
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player.disableRagdollColliders ();
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}
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Update Ragdoll Activator Parts")) {
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if (!Application.isPlaying) {
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player.updateRagdollActivatorParts ();
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}
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}
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}
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}
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#endif
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