add ckg
plantilla base para movimiento básico
This commit is contained in:
417
Assets/Game Kit Controller/Scripts/Editor/vendorSystemEditor.cs
Normal file
417
Assets/Game Kit Controller/Scripts/Editor/vendorSystemEditor.cs
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using UnityEngine;
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using System.Collections;
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#if UNITY_EDITOR
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using UnityEditor;
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[CustomEditor (typeof(vendorSystem), true)]
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public class vendorSystemEditor : Editor
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{
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SerializedProperty useGeneralBuyPriceMultiplier;
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SerializedProperty generalBuyPriceMultiplayerPercentage;
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SerializedProperty useGeneralSellPriceMultiplier;
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SerializedProperty generalSellPriceMultiplayerPercentage;
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SerializedProperty infiniteVendorAmountAvailable;
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SerializedProperty gameSystemManager;
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SerializedProperty mainInventoryManager;
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SerializedProperty inventoryListManagerList;
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SerializedProperty vendorInventoryList;
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SerializedProperty loadCurrentVendorInventoryFromSaveFile;
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SerializedProperty saveCurrentVendorInventoryToSaveFile;
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vendorSystem manager;
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int categoryIndex;
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int elementIndex;
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GUIStyle buttonStyle = new GUIStyle ();
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void OnEnable ()
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{
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useGeneralBuyPriceMultiplier = serializedObject.FindProperty ("useGeneralBuyPriceMultiplier");
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generalBuyPriceMultiplayerPercentage = serializedObject.FindProperty ("generalBuyPriceMultiplayerPercentage");
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useGeneralSellPriceMultiplier = serializedObject.FindProperty ("useGeneralSellPriceMultiplier");
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generalSellPriceMultiplayerPercentage = serializedObject.FindProperty ("generalSellPriceMultiplayerPercentage");
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infiniteVendorAmountAvailable = serializedObject.FindProperty ("infiniteVendorAmountAvailable");
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gameSystemManager = serializedObject.FindProperty ("gameSystemManager");
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mainInventoryManager = serializedObject.FindProperty ("mainInventoryManager");
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inventoryListManagerList = serializedObject.FindProperty ("inventoryListManagerList");
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vendorInventoryList = serializedObject.FindProperty ("vendorInventoryList");
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loadCurrentVendorInventoryFromSaveFile = serializedObject.FindProperty ("loadCurrentVendorInventoryFromSaveFile");
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saveCurrentVendorInventoryToSaveFile = serializedObject.FindProperty ("saveCurrentVendorInventoryToSaveFile");
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manager = (vendorSystem)target;
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}
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public override void OnInspectorGUI ()
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{
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GUILayout.BeginVertical (GUILayout.Height (30));
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EditorGUILayout.Space ();
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buttonStyle = new GUIStyle (GUI.skin.button);
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buttonStyle.fontStyle = FontStyle.Bold;
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buttonStyle.fontSize = 12;
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GUILayout.BeginVertical ("Main Settings", "window");
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EditorGUILayout.PropertyField (useGeneralBuyPriceMultiplier);
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if (useGeneralBuyPriceMultiplier.boolValue) {
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EditorGUILayout.PropertyField (generalBuyPriceMultiplayerPercentage);
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}
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EditorGUILayout.PropertyField (useGeneralSellPriceMultiplier);
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if (useGeneralSellPriceMultiplier.boolValue) {
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EditorGUILayout.PropertyField (generalSellPriceMultiplayerPercentage);
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}
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EditorGUILayout.PropertyField (infiniteVendorAmountAvailable);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Main Inventory Elements", "window");
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EditorGUILayout.PropertyField (gameSystemManager);
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EditorGUILayout.PropertyField (mainInventoryManager);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Inventory List Manager List", "window");
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showInventoryListManagerList (inventoryListManagerList);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Get Inventory Manager List")) {
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manager.getInventoryListManagerList ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Set Inventory Object List Names")) {
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manager.setInventoryObjectListNames ();
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}
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Vendor Inventory List (DEBUG)", "window");
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showInventoryList (vendorInventoryList);
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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GUILayout.BeginVertical ("Save/Load Vendor Inventory Settings", "window");
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EditorGUILayout.PropertyField (loadCurrentVendorInventoryFromSaveFile);
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EditorGUILayout.PropertyField (saveCurrentVendorInventoryToSaveFile);
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Save Inventory Vendor List")) {
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manager.saveCurrentVendorListToFile ();
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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GUILayout.EndVertical ();
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EditorGUILayout.Space ();
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if (GUI.changed) {
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serializedObject.ApplyModifiedProperties ();
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}
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}
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void showInventoryListElementInfo (SerializedProperty list, bool expanded, int index)
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{
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GUILayout.BeginVertical ("box");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("inventoryGameObject"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("objectInfo"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("icon"));
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GUILayout.BeginHorizontal ();
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GUILayout.Label ("Object Icon Preview \t");
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GUILayout.BeginHorizontal ("box", GUILayout.Height (50), GUILayout.Width (50));
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if (list.FindPropertyRelative ("icon").objectReferenceValue && expanded) {
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Object texture = list.FindPropertyRelative ("icon").objectReferenceValue as Texture2D;
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Texture2D myTexture = AssetPreview.GetAssetPreview (texture);
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GUILayout.Label (myTexture, GUILayout.Width (50), GUILayout.Height (50));
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}
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GUILayout.EndHorizontal ();
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GUILayout.Label ("");
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GUILayout.EndHorizontal ();
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("infiniteAmount"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("amount"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("amountPerUnit"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeUsed"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeEquiped"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeDropped"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeCombined"));
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if (list.FindPropertyRelative ("canBeCombined").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("objectToCombine"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("combinedObject"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("combinedObjectMessage"));
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}
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeDiscarded"));
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("vendorPrice"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("sellPrice"));
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("isWeapon"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("isArmorClothAccessory"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("canBeExamined"));
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EditorGUILayout.Space ();
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("button"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("menuIconElement"));
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GUILayout.EndVertical ();
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}
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void showInventoryList (SerializedProperty list)
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{
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GUILayout.BeginVertical ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide " + list.displayName, buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space ();
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GUILayout.Label ("Number Of Objects: \t" + list.arraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Expand All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = true;
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}
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}
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if (GUILayout.Button ("Collapse All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = false;
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}
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
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bool expanded = false;
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GUILayout.BeginHorizontal ();
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GUILayout.BeginHorizontal ("box");
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EditorGUILayout.Space ();
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.BeginVertical ();
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string amountValue = " - " + list.GetArrayElementAtIndex (i).FindPropertyRelative ("amount").intValue;
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), new GUIContent (list.GetArrayElementAtIndex (i).displayName + amountValue), false);
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if (list.GetArrayElementAtIndex (i).isExpanded) {
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expanded = true;
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showInventoryListElementInfo (list.GetArrayElementAtIndex (i), expanded, i);
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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GUILayout.EndHorizontal ();
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if (expanded) {
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GUILayout.BeginVertical ();
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} else {
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GUILayout.BeginHorizontal ();
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}
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if (GUILayout.Button ("x")) {
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list.DeleteArrayElementAtIndex (i);
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}
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if (GUILayout.Button ("v")) {
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if (i >= 0) {
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list.MoveArrayElement (i, i + 1);
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}
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}
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if (GUILayout.Button ("^")) {
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if (i < list.arraySize) {
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list.MoveArrayElement (i, i - 1);
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}
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}
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if (expanded) {
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GUILayout.EndVertical ();
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} else {
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GUILayout.EndHorizontal ();
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}
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GUILayout.EndHorizontal ();
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}
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}
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GUILayout.EndVertical ();
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}
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void showInventoryListManagerListElement (SerializedProperty list)
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{
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GUILayout.BeginVertical ("box");
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("Name"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("infiniteAmount"));
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if (!list.FindPropertyRelative ("infiniteAmount").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("amount"));
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}
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if (manager != null && manager.inventoryManagerListString.Length > 0) {
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list.FindPropertyRelative ("categoryIndex").intValue = EditorGUILayout.Popup ("Category", list.FindPropertyRelative ("categoryIndex").intValue, manager.inventoryManagerListString);
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categoryIndex = list.FindPropertyRelative ("categoryIndex").intValue;
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if (categoryIndex < manager.inventoryManagerListString.Length) {
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list.FindPropertyRelative ("inventoryCategoryName").stringValue = manager.inventoryManagerListString [categoryIndex];
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}
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if (manager.inventoryManagerStringInfoList.Count > 0 && categoryIndex >= 0 && categoryIndex < manager.inventoryManagerStringInfoList.Count) {
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list.FindPropertyRelative ("elementIndex").intValue = EditorGUILayout.Popup ("Inventory Object", list.FindPropertyRelative ("elementIndex").intValue,
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manager.inventoryManagerStringInfoList [categoryIndex].inventoryManagerListString);
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elementIndex = list.FindPropertyRelative ("elementIndex").intValue;
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if (elementIndex < manager.inventoryManagerStringInfoList [categoryIndex].inventoryManagerListString.Length) {
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list.FindPropertyRelative ("inventoryObjectName").stringValue = manager.inventoryManagerStringInfoList [categoryIndex].inventoryManagerListString [elementIndex];
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}
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}
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if (!useGeneralBuyPriceMultiplier.boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("vendorPrice"));
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}
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if (!useGeneralSellPriceMultiplier.boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("sellPrice"));
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}
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("useMinLevelToBuy"));
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if (list.FindPropertyRelative ("useMinLevelToBuy").boolValue) {
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("minLevelToBuy"));
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}
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("addObjectToList"));
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EditorGUILayout.PropertyField (list.FindPropertyRelative ("spawnObject"));
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}
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GUILayout.EndVertical ();
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}
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void showInventoryListManagerList (SerializedProperty list)
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{
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GUILayout.BeginVertical ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Show/Hide Inventory Manager List", buttonStyle)) {
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list.isExpanded = !list.isExpanded;
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}
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EditorGUILayout.Space ();
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if (list.isExpanded) {
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EditorGUILayout.Space ();
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GUI.color = Color.cyan;
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EditorGUILayout.HelpBox ("Configure every inventory object of this Vendor", MessageType.None);
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GUI.color = Color.white;
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EditorGUILayout.Space ();
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GUILayout.Label ("Number Of Objects: \t" + list.arraySize);
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Add Object")) {
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manager.addNewInventoryObjectToInventoryListManagerList ();
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}
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if (GUILayout.Button ("Clear List")) {
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list.arraySize = 0;
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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if (GUILayout.Button ("Expand All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = true;
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}
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}
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if (GUILayout.Button ("Collapse All")) {
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for (int i = 0; i < list.arraySize; i++) {
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list.GetArrayElementAtIndex (i).isExpanded = false;
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}
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}
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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for (int i = 0; i < list.arraySize; i++) {
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bool expanded = false;
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GUILayout.BeginHorizontal ();
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GUILayout.BeginHorizontal ("box");
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EditorGUILayout.Space ();
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if (i < list.arraySize && i >= 0) {
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EditorGUILayout.BeginVertical ();
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EditorGUILayout.PropertyField (list.GetArrayElementAtIndex (i), false);
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if (list.GetArrayElementAtIndex (i).isExpanded) {
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expanded = true;
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showInventoryListManagerListElement (list.GetArrayElementAtIndex (i));
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}
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EditorGUILayout.Space ();
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GUILayout.EndVertical ();
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}
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GUILayout.EndHorizontal ();
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if (expanded) {
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GUILayout.BeginVertical ();
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} else {
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GUILayout.BeginHorizontal ();
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}
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if (GUILayout.Button ("x")) {
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list.DeleteArrayElementAtIndex (i);
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}
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if (GUILayout.Button ("v")) {
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if (i >= 0) {
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list.MoveArrayElement (i, i + 1);
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}
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}
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if (GUILayout.Button ("^")) {
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if (i < list.arraySize) {
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list.MoveArrayElement (i, i - 1);
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}
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}
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if (expanded) {
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GUILayout.EndVertical ();
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} else {
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GUILayout.EndHorizontal ();
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}
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GUILayout.EndHorizontal ();
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}
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}
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GUILayout.EndVertical ();
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}
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}
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#endif
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Reference in New Issue
Block a user