add ckg
plantilla base para movimiento básico
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@@ -0,0 +1,92 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class switchCompanionSystem : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool switchCompanionEnabled = true;
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[Space]
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[Header ("Events Settings")]
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[Space]
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public UnityEvent eventToSetCharacterAsAI;
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[Space]
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public UnityEvent eventToSetCharacterAsPlayer;
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[Space]
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public UnityEvent eventToSetCharacterAsOnlyPlayerActive;
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[Space]
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public UnityEvent eventToSetCharacterAsPlayerNotActive;
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[Space]
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[Header ("Components")]
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[Space]
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public playerController playerControllerManager;
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public playerCharactersManager mainPlayerCharactersManager;
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public friendListManager mainfriendListManager;
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public void activateEventToSetCharacterAsAI ()
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{
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eventToSetCharacterAsAI.Invoke ();
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}
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public void activateEventToSetCharacterAsPlayer ()
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{
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eventToSetCharacterAsPlayer.Invoke ();
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}
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public void activateEventToSetCharacterAsOnlyPlayerActive ()
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{
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eventToSetCharacterAsOnlyPlayerActive.Invoke ();
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}
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public void activateEventToSetCharacterAsPlayerNotActive ()
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{
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eventToSetCharacterAsPlayerNotActive.Invoke ();
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}
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public void inputSwitchToNextCharacter ()
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{
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if (!switchCompanionEnabled) {
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return;
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}
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if (!playerControllerManager.isPlayerMenuActive () &&
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(!playerControllerManager.isUsingDevice () || playerControllerManager.isPlayerDriving ()) &&
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!playerControllerManager.isGamePaused () &&
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playerControllerManager.canPlayerMove ()) {
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bool mainPlayerCharactersManagerLocated = mainPlayerCharactersManager != null;
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if (!mainPlayerCharactersManagerLocated) {
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mainPlayerCharactersManager = playerCharactersManager.Instance;
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}
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if (!mainPlayerCharactersManagerLocated) {
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mainPlayerCharactersManager = FindObjectOfType<playerCharactersManager> ();
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mainPlayerCharactersManager.getComponentInstanceOnApplicationPlaying ();
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mainPlayerCharactersManagerLocated = mainPlayerCharactersManager != null;
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}
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if (mainPlayerCharactersManagerLocated) {
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mainPlayerCharactersManager.inputSetNextCharacterToControl ();
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}
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}
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}
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}
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