add ckg
plantilla base para movimiento básico
This commit is contained in:
@@ -0,0 +1,181 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor.SceneManagement;
|
||||
#endif
|
||||
|
||||
public class levelManagerIngame : MonoBehaviour
|
||||
{
|
||||
[Header ("Main Settings")]
|
||||
[Space]
|
||||
|
||||
public bool changeSceneEnabled = true;
|
||||
|
||||
public int sceneNumberToLoad;
|
||||
|
||||
public int levelManagerID;
|
||||
|
||||
public int levelManagerIDToLoad;
|
||||
|
||||
public Transform spawPlayerPositionTransform;
|
||||
|
||||
public bool changeLevelWithDelay;
|
||||
public float delayToChangeLevel = 0.1f;
|
||||
|
||||
public bool autoSaveGameOnSceneChangeEnabled = true;
|
||||
|
||||
[Space]
|
||||
[Header ("Gizmo Settings")]
|
||||
[Space]
|
||||
|
||||
public bool showGizmo;
|
||||
public Color gizmoColor = Color.red;
|
||||
public float gizmoRadius = 0.06f;
|
||||
|
||||
[Space]
|
||||
[Header ("Other Elements")]
|
||||
[Space]
|
||||
|
||||
public string sceneFolderPath = "Assets//Game Kit Controller/Scenes/";
|
||||
public string sceneToChangeName = "New Scene";
|
||||
|
||||
[Header ("Player Manual Settings")]
|
||||
public bool setPlayerManually;
|
||||
public bool searchPlayerByTagIfNotAssigned = true;
|
||||
public GameObject playerToConfigure;
|
||||
|
||||
[Space]
|
||||
[Space]
|
||||
|
||||
[TextArea (5, 20)]public string explanation = "Configure the Scene Number where the player will move using the level manager.\n\n" +
|
||||
"Then, inside that new scene, you have another level manager object which has a Level Manager ID value, so set that value\n" +
|
||||
"in the field Level Manager ID To Load of this component, so once the player moves to the new scene, it will appear in the level manager" +
|
||||
"object with that ID.\n\n " +
|
||||
"It is like an address system, in order to know to which scene to move and where spawn the player once he is there.";
|
||||
|
||||
|
||||
GameObject currentPlayer;
|
||||
|
||||
saveGameSystem currentSaveGameSystem;
|
||||
|
||||
public void setCurrentPlayer (GameObject newPlayer)
|
||||
{
|
||||
currentPlayer = newPlayer;
|
||||
}
|
||||
|
||||
public void setCurrentPlayerAndActivateChangeOfLevel (GameObject newPlayer)
|
||||
{
|
||||
currentPlayer = newPlayer;
|
||||
|
||||
activateChangeOfLevel ();
|
||||
}
|
||||
|
||||
public void activateChangeOfLevel ()
|
||||
{
|
||||
if (setPlayerManually) {
|
||||
currentPlayer = playerToConfigure;
|
||||
}
|
||||
|
||||
if (currentPlayer == null) {
|
||||
if (searchPlayerByTagIfNotAssigned) {
|
||||
|
||||
currentPlayer = GKC_Utils.findMainPlayerOnScene ();
|
||||
|
||||
if (currentPlayer == null) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
bool playerIsOnVehicle = false;
|
||||
|
||||
if (applyDamage.isVehicle (currentPlayer)) {
|
||||
|
||||
GameObject vehicleDriver = applyDamage.getVehicleDriver (currentPlayer);
|
||||
|
||||
if (vehicleDriver != null) {
|
||||
currentPlayer = vehicleDriver;
|
||||
|
||||
playerIsOnVehicle = true;
|
||||
}
|
||||
}
|
||||
|
||||
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
|
||||
|
||||
if (currentPlayerComponentsManager != null) {
|
||||
if (playerIsOnVehicle && !currentPlayerComponentsManager.getPlayerController ().isPlayerDriving ()) {
|
||||
return;
|
||||
}
|
||||
|
||||
currentSaveGameSystem = currentPlayerComponentsManager.getSaveGameSystem ();
|
||||
|
||||
currentSaveGameSystem.saveGameCheckpoint (spawPlayerPositionTransform, levelManagerIDToLoad, sceneNumberToLoad, true, true, autoSaveGameOnSceneChangeEnabled);
|
||||
|
||||
if (changeSceneEnabled) {
|
||||
if (changeLevelWithDelay) {
|
||||
StartCoroutine (loadNextLevel ());
|
||||
} else {
|
||||
currentSaveGameSystem.activateAutoLoad ();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator loadNextLevel ()
|
||||
{
|
||||
yield return new WaitForSeconds (delayToChangeLevel);
|
||||
|
||||
currentSaveGameSystem.activateAutoLoad ();
|
||||
}
|
||||
|
||||
public void setChangeSceneEnabledState (bool state)
|
||||
{
|
||||
changeSceneEnabled = state;
|
||||
}
|
||||
|
||||
public void openNextSceneOnEditor ()
|
||||
{
|
||||
string newSceneName = sceneFolderPath + sceneToChangeName + ".unity";
|
||||
if (System.IO.File.Exists (newSceneName)) {
|
||||
#if UNITY_EDITOR
|
||||
EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo ();
|
||||
EditorSceneManager.OpenScene (newSceneName);
|
||||
#endif
|
||||
} else {
|
||||
print ("WARNING: Scene called " + sceneToChangeName + " is not located in the path " + sceneFolderPath + ".\n " +
|
||||
"Make sure to configure the path or place the scene file in the current path configured");
|
||||
}
|
||||
}
|
||||
|
||||
void OnDrawGizmos ()
|
||||
{
|
||||
if (!showGizmo) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (GKC_Utils.isCurrentSelectionActiveGameObject (gameObject)) {
|
||||
DrawGizmos ();
|
||||
}
|
||||
}
|
||||
|
||||
void OnDrawGizmosSelected ()
|
||||
{
|
||||
DrawGizmos ();
|
||||
}
|
||||
|
||||
void DrawGizmos ()
|
||||
{
|
||||
if (showGizmo) {
|
||||
Gizmos.color = gizmoColor;
|
||||
if (spawPlayerPositionTransform != null) {
|
||||
Gizmos.DrawSphere (spawPlayerPositionTransform.position, gizmoRadius);
|
||||
} else {
|
||||
Gizmos.DrawSphere (transform.position, gizmoRadius);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 26ea58138e976604ebef54fb3d5e8610
|
||||
timeCreated: 1570754963
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Level Manager/levelManagerIngame.cs
|
||||
uploadId: 814740
|
||||
@@ -0,0 +1,8 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class travelStationPanel : MonoBehaviour
|
||||
{
|
||||
public travelStationPanelInfo mainTravelStationPanelInfo;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 30a7235a0cfe1b240b6204cdfba8aa7a
|
||||
timeCreated: 1573885071
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Level Manager/travelStationPanel.cs
|
||||
uploadId: 814740
|
||||
@@ -0,0 +1,13 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
[System.Serializable]
|
||||
public class travelStationPanelInfo
|
||||
{
|
||||
public GameObject panelGameObject;
|
||||
public GameObject pressedPanelIcon;
|
||||
public Text panelText;
|
||||
public int travelStationInfoIndex;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 863b1ed339723cb4c9a88060026e4f97
|
||||
timeCreated: 1573884945
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Level Manager/travelStationPanelInfo.cs
|
||||
uploadId: 814740
|
||||
@@ -0,0 +1,79 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class travelStationSystem : MonoBehaviour
|
||||
{
|
||||
[Header ("Main Settings")]
|
||||
[Space]
|
||||
|
||||
public int sceneNumberToLoad;
|
||||
|
||||
public int levelManagerIDToLoad;
|
||||
|
||||
public bool allStationsUnlocked;
|
||||
|
||||
[Space]
|
||||
[Header ("Debug")]
|
||||
[Space]
|
||||
|
||||
public bool usingTravelStation;
|
||||
|
||||
[Space]
|
||||
[Header ("Travel Station Info List Settings")]
|
||||
[Space]
|
||||
|
||||
public List<travelStationInfo> travelStationInfoList = new List<travelStationInfo> ();
|
||||
|
||||
|
||||
GameObject currentPlayer;
|
||||
|
||||
playerComponentsManager mainPlayerComponentsManager;
|
||||
|
||||
travelStationUISystem currentTravelStationUISystem;
|
||||
|
||||
|
||||
public void setCurrentPlayer (GameObject player)
|
||||
{
|
||||
currentPlayer = player;
|
||||
|
||||
if (currentPlayer != null) {
|
||||
|
||||
mainPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
|
||||
|
||||
currentTravelStationUISystem = mainPlayerComponentsManager.getTravelStationUISystem ();
|
||||
|
||||
currentTravelStationUISystem.setCurrentTravelStationSystem (this, true);
|
||||
}
|
||||
}
|
||||
|
||||
public void activateTravelStation ()
|
||||
{
|
||||
usingTravelStation = !usingTravelStation;
|
||||
|
||||
currentTravelStationUISystem.openOrCloseTravelStationMenu (usingTravelStation);
|
||||
}
|
||||
|
||||
public void setUsingTravelStationSystemState (bool state)
|
||||
{
|
||||
usingTravelStation = state;
|
||||
}
|
||||
|
||||
public List<travelStationInfo> getTravelStationInfoList ()
|
||||
{
|
||||
return travelStationInfoList;
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class travelStationInfo
|
||||
{
|
||||
public string Name;
|
||||
|
||||
public int sceneNumberToLoad;
|
||||
|
||||
public int levelManagerIDToLoad;
|
||||
|
||||
public bool zoneFound;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 660ba506f1dfa4d46a45dad3118842d6
|
||||
timeCreated: 1573878550
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Level Manager/travelStationSystem.cs
|
||||
uploadId: 814740
|
||||
@@ -0,0 +1,327 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.Events;
|
||||
|
||||
public class travelStationUISystem : MonoBehaviour
|
||||
{
|
||||
[Header ("Main Settings")]
|
||||
[Space]
|
||||
|
||||
public bool travelStationUIActive = true;
|
||||
public bool menuOpened;
|
||||
public bool useBlurUIPanel;
|
||||
|
||||
public bool saveCurrentTravelStationToSaveFile = true;
|
||||
|
||||
public bool allStationsUnlocked;
|
||||
|
||||
public bool showTravelStationFoundPanel;
|
||||
public float showTraveStationPanelDuration = 1;
|
||||
public string travelStationFoundExtraMessage = "Travel Station Found";
|
||||
|
||||
[Space]
|
||||
|
||||
public string menuPanelName = "Travel Station System";
|
||||
|
||||
[Space]
|
||||
[Header ("Debug")]
|
||||
[Space]
|
||||
|
||||
public bool showDebugPrint;
|
||||
|
||||
public List<foundTravelStationInfo> foundTravelStationInfoList = new List<foundTravelStationInfo> ();
|
||||
|
||||
public travelStationSystem currentTravelStationSystem;
|
||||
|
||||
[Space]
|
||||
[Header ("Events Settings")]
|
||||
[Space]
|
||||
|
||||
public bool useEventIfSystemDisabled;
|
||||
public UnityEvent eventIfSystemDisabled;
|
||||
|
||||
[Space]
|
||||
[Header ("Components")]
|
||||
[Space]
|
||||
|
||||
public GameObject travelStationMenu;
|
||||
|
||||
public GameObject travelStationPanelPrefab;
|
||||
|
||||
public Transform travelStationPanelParent;
|
||||
|
||||
public GameObject travelStationFoundPanel;
|
||||
public Text travelStationFoundPanelText;
|
||||
|
||||
public menuPause pauseManager;
|
||||
public playerController playerControllerManager;
|
||||
public saveGameSystem mainSaveGameSystem;
|
||||
public usingDevicesSystem usingDevicesManager;
|
||||
|
||||
|
||||
List<travelStationSystem.travelStationInfo> currentTravelStationInfoList = new List<travelStationSystem.travelStationInfo> ();
|
||||
|
||||
List<travelStationPanelInfo> travelStationPanelInfoList = new List<travelStationPanelInfo> ();
|
||||
|
||||
travelStationPanelInfo currentTravelStationPanelInfo;
|
||||
|
||||
public void initializeTravelStationValues ()
|
||||
{
|
||||
if (!travelStationUIActive) {
|
||||
checkEventOnSystemDisabled ();
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
public void checkEventOnSystemDisabled ()
|
||||
{
|
||||
if (useEventIfSystemDisabled) {
|
||||
eventIfSystemDisabled.Invoke ();
|
||||
}
|
||||
}
|
||||
|
||||
public void checkPressedButton (GameObject buttonToCheck)
|
||||
{
|
||||
if (currentTravelStationPanelInfo != null) {
|
||||
currentTravelStationPanelInfo.pressedPanelIcon.SetActive (false);
|
||||
}
|
||||
|
||||
for (int i = 0; i < travelStationPanelInfoList.Count; i++) {
|
||||
|
||||
if (travelStationPanelInfoList [i].panelGameObject == buttonToCheck) {
|
||||
|
||||
travelStationPanelInfoList [i].pressedPanelIcon.SetActive (true);
|
||||
|
||||
currentTravelStationPanelInfo = travelStationPanelInfoList [i];
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void confirmTravelToStationSelected ()
|
||||
{
|
||||
if (currentTravelStationInfoList.Count > 0 && currentTravelStationPanelInfo != null && currentTravelStationPanelInfo.travelStationInfoIndex < currentTravelStationInfoList.Count) {
|
||||
travelStationSystem.travelStationInfo currentTravelStationInfo = currentTravelStationInfoList [currentTravelStationPanelInfo.travelStationInfoIndex];
|
||||
|
||||
if (currentTravelStationInfo.sceneNumberToLoad != currentTravelStationSystem.sceneNumberToLoad ||
|
||||
currentTravelStationInfo.levelManagerIDToLoad != currentTravelStationSystem.levelManagerIDToLoad) {
|
||||
mainSaveGameSystem.saveGameCheckpoint (null, currentTravelStationInfo.levelManagerIDToLoad,
|
||||
currentTravelStationInfo.sceneNumberToLoad, true, true, true);
|
||||
|
||||
mainSaveGameSystem.activateAutoLoad ();
|
||||
} else {
|
||||
if (showDebugPrint) {
|
||||
print ("trying to travel to this station system");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setCurrentTravelStationSystem (travelStationSystem newTravelStationSystem, bool settingPhysicalStation)
|
||||
{
|
||||
currentTravelStationSystem = newTravelStationSystem;
|
||||
|
||||
currentTravelStationInfoList = currentTravelStationSystem.getTravelStationInfoList ();
|
||||
|
||||
int sceneNumberToLoad = currentTravelStationSystem.sceneNumberToLoad;
|
||||
|
||||
int levelManagerIDToLoad = currentTravelStationSystem.levelManagerIDToLoad;
|
||||
|
||||
bool travelStationFound = false;
|
||||
|
||||
if (settingPhysicalStation) {
|
||||
for (int i = 0; i < foundTravelStationInfoList.Count; i++) {
|
||||
if (foundTravelStationInfoList [i].sceneNumberToLoad == sceneNumberToLoad && foundTravelStationInfoList [i].levelManagerIDToLoad == levelManagerIDToLoad) {
|
||||
travelStationFound = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!travelStationFound) {
|
||||
if (showDebugPrint) {
|
||||
print ("new station");
|
||||
}
|
||||
|
||||
foundTravelStationInfo newFoundTravelStationInfo = new foundTravelStationInfo ();
|
||||
|
||||
newFoundTravelStationInfo.sceneNumberToLoad = sceneNumberToLoad;
|
||||
newFoundTravelStationInfo.levelManagerIDToLoad = levelManagerIDToLoad;
|
||||
|
||||
foundTravelStationInfoList.Add (newFoundTravelStationInfo);
|
||||
}
|
||||
}
|
||||
|
||||
if (currentTravelStationSystem.allStationsUnlocked || allStationsUnlocked) {
|
||||
for (int i = 0; i < currentTravelStationInfoList.Count; i++) {
|
||||
currentTravelStationInfoList [i].zoneFound = true;
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < currentTravelStationInfoList.Count; i++) {
|
||||
for (int j = 0; j < foundTravelStationInfoList.Count; j++) {
|
||||
if (currentTravelStationInfoList [i].sceneNumberToLoad == foundTravelStationInfoList [j].sceneNumberToLoad &&
|
||||
currentTravelStationInfoList [i].levelManagerIDToLoad == foundTravelStationInfoList [j].levelManagerIDToLoad) {
|
||||
currentTravelStationInfoList [i].zoneFound = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (currentTravelStationInfoList [i].sceneNumberToLoad == sceneNumberToLoad) {
|
||||
if (!travelStationFound && settingPhysicalStation) {
|
||||
showTravelStationFound (currentTravelStationInfoList [i].Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void openOrCloseTravelStationMenu (bool state)
|
||||
{
|
||||
if (state) {
|
||||
if (!pauseManager.checkIfMenuCanBeUsedByName (menuPanelName)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
menuOpened = state;
|
||||
|
||||
pauseManager.openOrClosePlayerMenu (menuOpened, travelStationMenu.transform, useBlurUIPanel);
|
||||
|
||||
travelStationMenu.SetActive (menuOpened);
|
||||
|
||||
pauseManager.setIngameMenuOpenedState (menuPanelName, menuOpened, false);
|
||||
|
||||
pauseManager.enableOrDisablePlayerMenu (menuOpened, true, false);
|
||||
|
||||
if (menuOpened) {
|
||||
|
||||
setTravelStationInfoList ();
|
||||
|
||||
if (travelStationPanelInfoList.Count > 0) {
|
||||
|
||||
GameObject panelButtonToCheck = travelStationPanelInfoList [0].panelGameObject;
|
||||
|
||||
if (currentTravelStationSystem) {
|
||||
for (int i = 0; i < currentTravelStationInfoList.Count; i++) {
|
||||
if (currentTravelStationInfoList [i].sceneNumberToLoad == currentTravelStationSystem.sceneNumberToLoad) {
|
||||
if (i < travelStationPanelInfoList.Count) {
|
||||
panelButtonToCheck = travelStationPanelInfoList [i].panelGameObject;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
checkPressedButton (panelButtonToCheck);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setTravelStationInfoList ()
|
||||
{
|
||||
for (int i = 0; i < travelStationPanelInfoList.Count; i++) {
|
||||
Destroy (travelStationPanelInfoList [i].panelGameObject);
|
||||
}
|
||||
|
||||
travelStationPanelInfoList.Clear ();
|
||||
|
||||
if (currentTravelStationSystem == null || currentTravelStationInfoList.Count == 0) {
|
||||
currentTravelStationSystem = FindObjectOfType<travelStationSystem> ();
|
||||
|
||||
if (currentTravelStationSystem != null) {
|
||||
setCurrentTravelStationSystem (currentTravelStationSystem, false);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < currentTravelStationInfoList.Count; i++) {
|
||||
if (currentTravelStationInfoList [i].zoneFound) {
|
||||
GameObject newtravelStationPanelPrefab = (GameObject)Instantiate (travelStationPanelPrefab, travelStationPanelPrefab.transform.position, Quaternion.identity, travelStationPanelParent);
|
||||
|
||||
if (!newtravelStationPanelPrefab.activeSelf) {
|
||||
newtravelStationPanelPrefab.SetActive (true);
|
||||
}
|
||||
|
||||
newtravelStationPanelPrefab.transform.localScale = Vector3.one;
|
||||
newtravelStationPanelPrefab.transform.localPosition = Vector3.zero;
|
||||
|
||||
travelStationPanel currentTravelStationPanel = newtravelStationPanelPrefab.GetComponent<travelStationPanel> ();
|
||||
|
||||
travelStationPanelInfo currentTravelStationPanelInfo = currentTravelStationPanel.mainTravelStationPanelInfo;
|
||||
|
||||
currentTravelStationPanelInfo.panelText.text = currentTravelStationInfoList [i].Name;
|
||||
currentTravelStationPanelInfo.travelStationInfoIndex = i;
|
||||
|
||||
travelStationPanelInfoList.Add (currentTravelStationPanelInfo);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void openOrCloseTravelStationMenuFromTouch ()
|
||||
{
|
||||
if (!menuOpened) {
|
||||
if (!pauseManager.checkIfMenuCanBeUsedByName (menuPanelName)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
openOrCloseTravelStationMenu (!menuOpened);
|
||||
|
||||
pauseManager.setIngameMenuOpenedState (menuPanelName, menuOpened, true);
|
||||
}
|
||||
|
||||
public void checkOpenOrCloseTravelStationMenuByButton ()
|
||||
{
|
||||
if (pauseManager.isOpenOrClosePlayerOpenMenuByNamePaused ()) {
|
||||
return;
|
||||
}
|
||||
|
||||
oopenOrCloseTravelStationMenuByButton ();
|
||||
}
|
||||
|
||||
public void oopenOrCloseTravelStationMenuByButton ()
|
||||
{
|
||||
if (playerControllerManager.isUsingDevice ()) {
|
||||
usingDevicesManager.useDevice ();
|
||||
|
||||
if (currentTravelStationSystem) {
|
||||
currentTravelStationSystem.setUsingTravelStationSystemState (menuOpened);
|
||||
}
|
||||
} else {
|
||||
openOrCloseTravelStationMenuFromTouch ();
|
||||
}
|
||||
}
|
||||
|
||||
Coroutine showTravelStationCoroutine;
|
||||
|
||||
public void showTravelStationFound (string travelStationName)
|
||||
{
|
||||
if (!showTravelStationFoundPanel) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (showTravelStationCoroutine != null) {
|
||||
StopCoroutine (showTravelStationCoroutine);
|
||||
}
|
||||
|
||||
showTravelStationCoroutine = StartCoroutine (showTravelStationFoundCoroutine (travelStationName));
|
||||
}
|
||||
|
||||
IEnumerator showTravelStationFoundCoroutine (string travelStationName)
|
||||
{
|
||||
travelStationFoundPanel.SetActive (true);
|
||||
|
||||
travelStationFoundPanelText.text = travelStationName + " " + travelStationFoundExtraMessage;
|
||||
|
||||
yield return new WaitForSeconds (showTraveStationPanelDuration);
|
||||
|
||||
travelStationFoundPanel.SetActive (false);
|
||||
}
|
||||
|
||||
[System.Serializable]
|
||||
public class foundTravelStationInfo
|
||||
{
|
||||
public int sceneNumberToLoad;
|
||||
|
||||
public int levelManagerIDToLoad;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 20378862b3cdd5c4b876eb32d1c81db9
|
||||
timeCreated: 1573882998
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
AssetOrigin:
|
||||
serializedVersion: 1
|
||||
productId: 40995
|
||||
packageName: Game Kit Controller - Shooter Melee Adventure Creator 3D + 2.5D
|
||||
packageVersion: 3.77g
|
||||
assetPath: Assets/Game Kit Controller/Scripts/Level Manager/travelStationUISystem.cs
|
||||
uploadId: 814740
|
||||
Reference in New Issue
Block a user