plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent ed7b223c04
commit fd87a6ffd5
14441 changed files with 13711084 additions and 20 deletions

View File

@@ -0,0 +1,47 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class customActionOpenMenuWeaponAttachment : customActionOpenMenuSystem
{
public override void openOrCloseMenu (bool state, GameObject currentPlayer)
{
if (!customActionEnabled) {
return;
}
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
if (currentPlayerComponentsManager != null) {
playerWeaponsManager currentPlayerWeaponsManager = currentPlayerComponentsManager.getPlayerWeaponsManager ();
usingDevicesSystem currentUsingDevicesSystem = currentPlayerComponentsManager.getUsingDevicesSystem ();
if (currentPlayerWeaponsManager != null) {
if (currentPlayerWeaponsManager.isPlayerCarringWeapon ()) {
if (state) {
currentPlayerWeaponsManager.setOpenWeaponAttachmentsMenuPausedState (true);
currentPlayerWeaponsManager.setIgnoreCheckUsingDevicesOnWeaponAttachmentsActiveState (true);
currentUsingDevicesSystem.setIgnoreIfPlayerMenuActiveState (true);
currentUsingDevicesSystem.setIgnoreIfUsingDeviceActiveState (true);
}
currentPlayerWeaponsManager.editWeaponAttachmentsByCheckingBusyState ();
if (!state) {
currentPlayerWeaponsManager.setOpenWeaponAttachmentsMenuPausedState (false);
currentPlayerWeaponsManager.setIgnoreCheckUsingDevicesOnWeaponAttachmentsActiveState (false);
currentUsingDevicesSystem.setIgnoreIfPlayerMenuActiveState (false);
currentUsingDevicesSystem.setIgnoreIfUsingDeviceActiveState (false);
}
}
}
}
}
}