add ckg
plantilla base para movimiento básico
This commit is contained in:
@@ -0,0 +1,47 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class customActionOpenMenuWeaponAttachment : customActionOpenMenuSystem
|
||||
{
|
||||
public override void openOrCloseMenu (bool state, GameObject currentPlayer)
|
||||
{
|
||||
if (!customActionEnabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
|
||||
|
||||
if (currentPlayerComponentsManager != null) {
|
||||
playerWeaponsManager currentPlayerWeaponsManager = currentPlayerComponentsManager.getPlayerWeaponsManager ();
|
||||
|
||||
usingDevicesSystem currentUsingDevicesSystem = currentPlayerComponentsManager.getUsingDevicesSystem ();
|
||||
|
||||
if (currentPlayerWeaponsManager != null) {
|
||||
if (currentPlayerWeaponsManager.isPlayerCarringWeapon ()) {
|
||||
if (state) {
|
||||
currentPlayerWeaponsManager.setOpenWeaponAttachmentsMenuPausedState (true);
|
||||
|
||||
currentPlayerWeaponsManager.setIgnoreCheckUsingDevicesOnWeaponAttachmentsActiveState (true);
|
||||
|
||||
currentUsingDevicesSystem.setIgnoreIfPlayerMenuActiveState (true);
|
||||
|
||||
currentUsingDevicesSystem.setIgnoreIfUsingDeviceActiveState (true);
|
||||
}
|
||||
|
||||
currentPlayerWeaponsManager.editWeaponAttachmentsByCheckingBusyState ();
|
||||
|
||||
if (!state) {
|
||||
currentPlayerWeaponsManager.setOpenWeaponAttachmentsMenuPausedState (false);
|
||||
|
||||
currentPlayerWeaponsManager.setIgnoreCheckUsingDevicesOnWeaponAttachmentsActiveState (false);
|
||||
|
||||
currentUsingDevicesSystem.setIgnoreIfPlayerMenuActiveState (false);
|
||||
|
||||
currentUsingDevicesSystem.setIgnoreIfUsingDeviceActiveState (false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user