add ckg
plantilla base para movimiento básico
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238
Assets/Game Kit Controller/Scripts/Others/initialPopUpWindow.cs
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238
Assets/Game Kit Controller/Scripts/Others/initialPopUpWindow.cs
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.UI;
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using System.IO;
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using UnityEngine.EventSystems;
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#if UNITY_EDITOR
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using UnityEditor;
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public class initialPopUpWindow : EditorWindow
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{
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GUISkin guiSkin;
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Texture2D GKCLogo = null;
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Vector2 rectSize = new Vector2 (670, 690);
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GUIStyle titleStyle = new GUIStyle ();
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GUIStyle style = new GUIStyle ();
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Vector2 screenResolution;
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float windowHeightPercentage = 0.7f;
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float minHeight = 500f;
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Vector2 scrollPos1;
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public bool checkForPresetsActive;
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Vector2 previousRectSize;
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float maxLayoutWidht = 200;
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Rect windowRect = new Rect ();
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[MenuItem ("Game Kit Controller/Initial Pop Up", false, 601)]
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public static void AboutGKC ()
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{
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GetWindow<initialPopUpWindow> ();
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}
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string messageText = "IMPORTANT: \n\n" +
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" * TAGS AND LAYERS AND INPUT SETTINGS IMPORT\n\n" +
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"Make sure the TAG/LAYERS and INPUT have been imported properly. " +
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"You can find the TAGMANAGER and INPUTMANAGER presets on the folder: \n\n" +
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"Assets->Game Kit Controller->Presets \n\n" +
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"Press each one in order for these settings to be added automatically to the project." +
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"You can also import these presets with the button at the end of this window." +
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"\n\n" +
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" * CHARACTERS FALLING IN GROUND OR MISSING ANIMATIONS\n\n" +
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"You may notice that the player or AI is crossing " +
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"the ground or not playing some animations properly.\n\n" +
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"It is not a bug, make sure to import the animation " +
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"package from the public repository of the asset.\n\n" +
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"It is better explained on the doc, it is a group " +
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"of animations used on the action system" +
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" examples and the melee combat, just as placeholder, " +
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"so you can replace them at any moment, as any animation " +
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"will work properly.\n\n" +
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"Import the package, close and open unity " +
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"and voila, all configured by it self.\n\n" +
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"You can use the alternative link for the animations package if you prefer.\n\n" +
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"Also, you can import the slice system and buoyancy packages from the public repository.\n\n\n" +
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"This message won't appear agin.";
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void OnEnable ()
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{
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GKCLogo = (Texture2D)Resources.Load ("Logo_reworked", typeof(Texture2D));
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screenResolution = new Vector2 (Screen.currentResolution.width, Screen.currentResolution.height);
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float windowHeight = screenResolution.y * windowHeightPercentage;
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windowHeight = Mathf.Clamp (windowHeight, minHeight, screenResolution.y);
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rectSize = new Vector2 (670, windowHeight);
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}
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public void Init ()
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{
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}
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void OnDisable ()
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{
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checkOnCloseWindow ();
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}
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void OnGUI ()
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{
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this.titleContent = new GUIContent ("GKC Initial Info");
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this.minSize = rectSize;
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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GUILayout.BeginHorizontal ();
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GUILayout.FlexibleSpace ();
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GUILayout.Label (GKCLogo, GUILayout.MaxHeight (100));
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GUILayout.FlexibleSpace ();
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GUILayout.EndHorizontal ();
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if (!guiSkin) {
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guiSkin = Resources.Load ("GUI") as GUISkin;
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}
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GUI.skin = guiSkin;
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GUILayout.BeginVertical ("window");
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GUILayout.BeginHorizontal ("box");
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GUILayout.FlexibleSpace ();
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windowRect = GUILayoutUtility.GetLastRect ();
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// windowRect.position = new Vector2 (0, windowRect.position.y);
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windowRect.width = this.maxSize.x;
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titleStyle.normal.textColor = Color.white;
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titleStyle.fontStyle = FontStyle.Bold;
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titleStyle.fontSize = 17;
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titleStyle.alignment = TextAnchor.MiddleCenter;
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GUILayout.Label ("Game Kit Controller Initial Info", titleStyle);
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GUILayout.FlexibleSpace ();
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GUILayout.EndHorizontal ();
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GUILayout.BeginHorizontal ();
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GUILayout.Label ("Window Height", EditorStyles.boldLabel, GUILayout.MaxWidth (maxLayoutWidht));
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if (previousRectSize != rectSize) {
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previousRectSize = rectSize;
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this.maxSize = rectSize;
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}
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rectSize.y = EditorGUILayout.Slider (rectSize.y, minHeight, screenResolution.y, GUILayout.ExpandWidth (true));
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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EditorGUILayout.Space ();
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style = new GUIStyle (EditorStyles.helpBox);
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style.richText = true;
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style.fontSize = 15;
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style.fontStyle = FontStyle.Bold;
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GUILayout.BeginHorizontal ();
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scrollPos1 = EditorGUILayout.BeginScrollView (scrollPos1, false, false);
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//EditorGUILayout.HelpBox ("", MessageType.Info);
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EditorGUILayout.LabelField (messageText, style);
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EditorGUILayout.EndScrollView ();
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GUILayout.EndHorizontal ();
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Public Repository")) {
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Application.OpenURL ("https://github.com/sr3888/GKC-Public-Repository");
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Alternative Package Google Drive Link")) {
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Application.OpenURL ("https://drive.google.com/file/d/1lr6ReFs19bJu81B4t8sWfqMJqAxfzwwW/view?usp=sharing");
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Tutorial To Use Generic Models")) {
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Application.OpenURL ("https://www.youtube.com/watch?v=XABt9LvzRaY");
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Apply InputManager & TagManager Presets Project Settings")) {
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applyPresetSystem.GKCapplyProjectSettings ();
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}
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EditorGUILayout.Space ();
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if (GUILayout.Button ("Close")) {
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checkOnCloseWindow ();
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this.Close ();
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}
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GUILayout.EndVertical ();
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}
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void checkOnCloseWindow ()
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{
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openInitialPopUpWindow mainOpenInitialPopUpWindow = FindObjectOfType<openInitialPopUpWindow> ();
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if (mainOpenInitialPopUpWindow != null) {
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mainOpenInitialPopUpWindow.setShowInitialPopWindowEnabledState (false);
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GKC_Utils.updateComponent (mainOpenInitialPopUpWindow);
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GKC_Utils.updateDirtyScene ("Update Initial Pop Up", mainOpenInitialPopUpWindow.gameObject);
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}
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mainManagerAdministrator mainMainManagerAdministrator = FindObjectOfType<mainManagerAdministrator> ();
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if (mainMainManagerAdministrator != null) {
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mainMainManagerAdministrator.setSpawnManagerOnAwakeDisableddByName ("INITIAL POP UP WINDOW");
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}
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if (checkForPresetsActive) {
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applyPresetSystem.GKCapplyProjectSettings ();
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checkForPresetsActive = false;
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}
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}
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}
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#endif
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