add ckg
plantilla base para movimiento básico
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@@ -0,0 +1,135 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class vehiclePassengerUnderwater : MonoBehaviour {
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[Header ("Main Settings")]
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[Space]
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public bool passengerUnderWaterStateEnabled = true;
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[Space]
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[Header ("Debug")]
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[Space]
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public bool vehiclePassengerUnderwaterActive;
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public bool cameraBelowWater;
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[Space]
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[Header ("Event Settings")]
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[Space]
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public bool useEventOnCameraUnderwaterEffect;
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public UnityEvent eventOnCameraUnderWaterStart;
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public UnityEvent eventOnCameraUnderWaterEnd;
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public bool useEventsOnUnderwaterStateChange;
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public UnityEvent eventOnStartUnderWater;
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public UnityEvent eventOnEndUnderwater;
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[Space]
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[Header ("Components")]
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[Space]
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public Transform mainCameraTransform;
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public BoxCollider currentSwimTrigger;
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Coroutine updateCoroutine;
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bool currentSwimTriggerLocated;
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public void stopUpdateCoroutine ()
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{
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if (updateCoroutine != null) {
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StopCoroutine (updateCoroutine);
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}
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}
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IEnumerator updateSystemCoroutine ()
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{
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var waitTime = new WaitForFixedUpdate ();
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while (true) {
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updateSystem ();
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yield return waitTime;
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}
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}
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void updateSystem ()
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{
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if (currentSwimTriggerLocated) {
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bool cameraInsideBoundTrigger = currentSwimTrigger.bounds.Contains (mainCameraTransform.position);
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if (cameraInsideBoundTrigger) {
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if (!cameraBelowWater) {
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eventOnCameraUnderWaterStart.Invoke ();
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cameraBelowWater = true;
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}
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} else {
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if (cameraBelowWater) {
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eventOnCameraUnderWaterEnd.Invoke ();
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cameraBelowWater = false;
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}
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}
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}
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}
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public void disableVehiclePassengerUnderwaterStateWithoutCallingEvents ()
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{
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if (vehiclePassengerUnderwaterActive) {
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vehiclePassengerUnderwaterActive = false;
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cameraBelowWater = false;
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stopUpdateCoroutine ();
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}
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}
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public void setVehiclePassengerUnderwaterState (bool state)
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{
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if (!passengerUnderWaterStateEnabled) {
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return;
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}
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if (vehiclePassengerUnderwaterActive == state) {
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return;
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}
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vehiclePassengerUnderwaterActive = state;
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if (vehiclePassengerUnderwaterActive) {
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updateCoroutine = StartCoroutine (updateSystemCoroutine ());
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} else {
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stopUpdateCoroutine ();
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if (cameraBelowWater) {
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eventOnCameraUnderWaterEnd.Invoke ();
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}
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cameraBelowWater = false;
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}
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if (useEventsOnUnderwaterStateChange) {
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if (state) {
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eventOnStartUnderWater.Invoke ();
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} else {
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eventOnEndUnderwater.Invoke ();
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}
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}
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}
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public void setCurrentSwimTrigger (BoxCollider newCollider)
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{
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currentSwimTrigger = newCollider;
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currentSwimTriggerLocated = currentSwimTrigger != null;
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}
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}
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