add ckg
plantilla base para movimiento básico
This commit is contained in:
@@ -0,0 +1,445 @@
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using UnityEngine;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine.Events;
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public class handsOnMeleeWeaponIKSystem : OnAnimatorIKComponent
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{
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[Header ("Main Settings")]
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[Space]
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public bool adjustHandsEnabled = true;
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public float weightLerpSpeed = 6;
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public float busyBodyPartWeightLerpSpeed = 3;
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public float minWaitTimeToActiveHands = 0.3f;
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[Space]
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[Header ("Hands Info List Settings")]
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[Space]
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public List<handInfo> handInfoList = new List<handInfo> ();
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[Space]
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[Header ("Debug")]
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[Space]
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public bool showDebugPrint;
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public bool handsOnMeleeActive;
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public bool usingHands;
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public bool isBusy;
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public bool adjustHandsPaused;
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public bool smoothBusyDisableActive;
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public bool handsCheckPausedWithDelayActive;
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[Space]
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[Header ("Event Settings")]
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[Space]
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public bool useEventsOnActiveStateChange;
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public UnityEvent eventOnActive;
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public UnityEvent eventOnDeactivate;
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[Space]
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[Header ("Component Elements")]
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[Space]
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public Animator animator;
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public IKSystem IKManager;
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public playerController playerControllerManager;
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public meleeWeaponsGrabbedManager mainMeleeWeaponsGrabbedManager;
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handInfo currentHandInfo;
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bool isThirdPersonView;
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float originalWeightLerpSpeed;
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float currentWeightToApply;
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AvatarIKGoal currentIKGoal;
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int handInfoListCount;
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float minIKValue = 0.001f;
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Coroutine delayToResumeStateCoroutine;
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bool valuesInitialized;
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float lastTimeHandsActive = 0;
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float currentWeightLerpSpeed;
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public override void updateOnAnimatorIKState ()
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{
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if (handsOnMeleeActive) {
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isThirdPersonView = !playerControllerManager.isPlayerOnFirstPerson ();
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usingHands = IKManager.getUsingHands ();
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if (IKManager.isObjectGrabbed ()) {
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usingHands = false;
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}
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isBusy = playerIsBusy ();
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if (Time.time < lastTimeHandsActive + minWaitTimeToActiveHands) {
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isBusy = true;
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}
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bool IKBodyPaused = IKManager.isIKBodyPaused ();
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bool pauseIKBodyResult = playerControllerManager.isActionActive () ||
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mainMeleeWeaponsGrabbedManager.isAimingBowActive () ||
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mainMeleeWeaponsGrabbedManager.isCuttingModeActive ();
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if (!isBusy || smoothBusyDisableActive) {
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for (int j = 0; j < handInfoListCount; j++) {
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currentHandInfo = handInfoList [j];
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if (currentHandInfo.IKBodyPartEnabled) {
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if (IKBodyPaused || pauseIKBodyResult) {
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if (!currentHandInfo.bodyPartBusy) {
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currentHandInfo.bodyPartBusy = true;
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currentHandInfo.IKBodyWeigthTarget = 0;
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}
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} else {
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if (!usingHands) {
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if (currentHandInfo.bodyPartBusy) {
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currentHandInfo.bodyPartBusy = false;
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currentHandInfo.IKBodyWeigthTarget = 1;
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} else {
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currentHandInfo.IKBodyWeigthTarget = 1;
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}
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} else {
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if (!currentHandInfo.bodyPartBusy) {
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currentHandInfo.bodyPartBusy = true;
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currentHandInfo.IKBodyWeigthTarget = 0;
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}
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}
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}
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if (currentHandInfo.currentIKWeight != currentHandInfo.IKBodyWeigthTarget) {
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if (currentHandInfo.bodyPartBusy) {
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currentWeightLerpSpeed = busyBodyPartWeightLerpSpeed;
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} else {
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currentWeightLerpSpeed = weightLerpSpeed;
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}
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currentHandInfo.currentIKWeight = Mathf.MoveTowards (currentHandInfo.currentIKWeight,
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currentHandInfo.IKBodyWeigthTarget, Time.fixedDeltaTime * currentWeightLerpSpeed);
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}
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bool applyIKToBodyPart = false;
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if (!currentHandInfo.bodyPartBusy) {
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currentHandInfo.IKGoalPosition = currentHandInfo.targetToFollow.position;
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currentHandInfo.IKGoalRotation = currentHandInfo.targetToFollow.rotation;
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applyIKToBodyPart = true;
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} else if (currentHandInfo.currentIKWeight != currentHandInfo.IKBodyWeigthTarget) {
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applyIKToBodyPart = true;
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}
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if (applyIKToBodyPart) {
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currentWeightToApply = currentHandInfo.currentIKWeight;
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if (currentWeightToApply > minIKValue) {
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currentIKGoal = currentHandInfo.IKGoal;
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animator.SetIKRotationWeight (currentIKGoal, currentWeightToApply);
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animator.SetIKPositionWeight (currentIKGoal, currentWeightToApply);
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animator.SetIKPosition (currentIKGoal, currentHandInfo.IKGoalPosition);
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animator.SetIKRotation (currentIKGoal, currentHandInfo.IKGoalRotation);
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}
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}
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}
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}
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} else {
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for (int j = 0; j < handInfoListCount; j++) {
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currentHandInfo = handInfoList [j];
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currentHandInfo.bodyPartBusy = false;
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currentHandInfo.IKBodyWeigthTarget = 0;
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currentHandInfo.currentIKWeight = 0;
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}
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}
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}
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}
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public bool playerIsBusy ()
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{
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return
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(usingHands && !IKManager.isObjectGrabbed ()) ||
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!isThirdPersonView ||
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playerControllerManager.isPlayerOnFFOrZeroGravityModeOn () ||
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playerControllerManager.isUsingCloseCombatActive () ||
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playerControllerManager.isPlayerDead () ||
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adjustHandsPaused ||
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playerControllerManager.isUsingJetpack () ||
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playerControllerManager.isFlyingActive () ||
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playerControllerManager.isSwimModeActive ();
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}
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public void setWeightLerpSpeedValue (float newValue)
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{
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weightLerpSpeed = newValue;
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}
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public void setOriginalWeightLerpSpeed ()
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{
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setWeightLerpSpeedValue (originalWeightLerpSpeed);
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}
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public void setAdjustHandsPausedState (bool state)
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{
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adjustHandsPaused = state;
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}
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public void setSmoothBusyDisableActiveState (bool state)
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{
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smoothBusyDisableActive = state;
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}
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public void setAdjustHandsEnabledState (bool state)
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{
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adjustHandsEnabled = state;
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}
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public void enableHandsCheckPausedWithDelayActive (float duration)
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{
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stopUpdateDelayToResumeStateCoroutine ();
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delayToResumeStateCoroutine = StartCoroutine (updateDelayToResumeStateCoroutine (duration));
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}
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public void stopUpdateDelayToResumeStateCoroutine ()
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{
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if (delayToResumeStateCoroutine != null) {
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StopCoroutine (delayToResumeStateCoroutine);
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}
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handsCheckPausedWithDelayActive = false;
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}
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IEnumerator updateDelayToResumeStateCoroutine (float duration)
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{
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handsCheckPausedWithDelayActive = true;
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WaitForSeconds delay = new WaitForSeconds (duration);
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yield return delay;
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handsCheckPausedWithDelayActive = false;
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}
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public override void enableBothHands ()
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{
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enableOrDisableRightOrLeftHand (true, false, true);
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}
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public override void enableOnlyLeftHand ()
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{
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enableOrDisableRightOrLeftHand (true, false, false);
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}
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public override void enableOnlyRightHand ()
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{
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enableOrDisableRightOrLeftHand (true, true, false);
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}
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public override void enableOrDisableRightOrLeftHand (bool state, bool isRightHand, bool setStateOnBothHands)
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{
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if (showDebugPrint) {
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print (state + " " + isRightHand + " " + setStateOnBothHands);
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}
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handInfoListCount = handInfoList.Count;
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for (int j = 0; j < handInfoListCount; j++) {
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currentHandInfo = handInfoList [j];
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if (setStateOnBothHands) {
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currentHandInfo.IKBodyPartEnabled = state;
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} else {
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if (currentHandInfo.isRightHand) {
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if (isRightHand) {
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currentHandInfo.IKBodyPartEnabled = state;
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} else {
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currentHandInfo.IKBodyPartEnabled = false;
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currentHandInfo.bodyPartBusy = false;
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currentHandInfo.IKBodyWeigthTarget = 0;
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currentHandInfo.currentIKWeight = 0;
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}
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} else {
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if (isRightHand) {
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currentHandInfo.IKBodyPartEnabled = false;
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currentHandInfo.bodyPartBusy = false;
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currentHandInfo.IKBodyWeigthTarget = 0;
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currentHandInfo.currentIKWeight = 0;
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} else {
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currentHandInfo.IKBodyPartEnabled = state;
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}
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}
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}
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bool checkEnableEventsResult = currentHandInfo.IKBodyPartEnabled;
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if (currentHandInfo.useEventOnIKPartEnabledStateChange) {
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if (checkEnableEventsResult) {
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currentHandInfo.eventOnIKPartEnabled.Invoke ();
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} else {
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currentHandInfo.eventOnIKPartDisabled.Invoke ();
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}
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}
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if (showDebugPrint) {
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print (currentHandInfo.Name + " " + checkEnableEventsResult + " " + currentHandInfo.bodyPartBusy);
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}
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}
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if (showDebugPrint) {
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for (int j = 0; j < handInfoListCount; j++) {
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currentHandInfo = handInfoList [j];
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print (currentHandInfo.isRightHand + " " + currentHandInfo.IKBodyPartEnabled);
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}
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}
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}
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public override void setActiveState (bool state)
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{
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if (!adjustHandsEnabled) {
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return;
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}
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if (handsOnMeleeActive == state) {
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return;
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}
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handsOnMeleeActive = state;
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if (handsOnMeleeActive) {
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if (!valuesInitialized) {
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originalWeightLerpSpeed = weightLerpSpeed;
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handInfoListCount = handInfoList.Count;
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valuesInitialized = true;
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}
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lastTimeHandsActive = Time.time;
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} else {
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for (int j = 0; j < handInfoListCount; j++) {
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currentHandInfo = handInfoList [j];
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currentHandInfo.bodyPartBusy = false;
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currentHandInfo.IKBodyWeigthTarget = 0;
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currentHandInfo.currentIKWeight = 0;
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}
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}
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if (useEventsOnActiveStateChange) {
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if (state) {
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eventOnActive.Invoke ();
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} else {
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eventOnDeactivate.Invoke ();
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}
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}
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}
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public void disableStateIfNotCurrentlyActiveOnIKSystem ()
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{
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if (handsOnMeleeActive) {
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if (!IKManager.checkIfTemporalOnAnimatorIKComponentIfIsCurrent (this)) {
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setActiveState (false);
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}
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}
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}
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//EDITOR FUNCTIONS
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public void setAdjustHandsEnabledStateFromEditor (bool state)
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{
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setAdjustHandsEnabledState (state);
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updateComponent ();
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}
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void updateComponent ()
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{
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GKC_Utils.updateComponent (this);
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}
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[System.Serializable]
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public class handInfo
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{
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[Header ("Main Settings")]
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[Space]
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public string Name;
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public bool IKBodyPartEnabled = true;
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public bool isRightHand;
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public Transform targetToFollow;
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[Space]
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[Header ("IK Settings")]
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[Space]
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public AvatarIKGoal IKGoal;
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[Space]
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[Header ("Debug")]
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[Space]
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public bool bodyPartBusy;
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public float currentIKWeight;
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public float IKBodyWeigthTarget;
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[HideInInspector] public Vector3 IKGoalPosition;
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[HideInInspector] public Quaternion IKGoalRotation;
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[Space]
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[Header ("Event Settings")]
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[Space]
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public bool useEventOnIKPartEnabledStateChange;
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public UnityEvent eventOnIKPartEnabled;
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public UnityEvent eventOnIKPartDisabled;
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}
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}
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Block a user