add ckg
plantilla base para movimiento básico
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@@ -0,0 +1,137 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class slideZoneSystem : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public string tagToCheck;
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public bool slideZoneActive = true;
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public float slideSpeedMultiplier = 1;
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public bool setEnterStateActive = true;
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public bool setExitStateActive = true;
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public bool justUpdateSlideTransform;
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[Space]
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[Header ("Jump Settings")]
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[Space]
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public bool justActivateJumpStateOnSlide;
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public Vector3 impulseOnJump;
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[Space]
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[Header ("Gravity Settings")]
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[Space]
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public bool justSetAdhereToSurfacesActiveState;
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public bool adhereToSurfacesActiveState;
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public bool setResetGravityDirectionOnSlideExitEnabledState;
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public bool resetGravityDirectionOnSlideExitEnabledState;
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[Space]
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[Header ("Components")]
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[Space]
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public Transform slideTransform;
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GameObject currentPlayer;
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void OnTriggerEnter (Collider col)
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{
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checkTriggerInfo (col, true);
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}
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void OnTriggerExit (Collider col)
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{
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checkTriggerInfo (col, false);
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}
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public void checkTriggerInfo (Collider col, bool isEnter)
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{
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if (!slideZoneActive) {
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return;
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}
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if (!col.gameObject.CompareTag (tagToCheck)) {
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return;
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}
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if (isEnter) {
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if (!setEnterStateActive) {
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return;
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}
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currentPlayer = col.gameObject;
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playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
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if (currentPlayerComponentsManager != null) {
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externalControllerBehavior slideExternalControllerBehavior = currentPlayerComponentsManager.getSlideExternalControllerBehavior ();
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if (slideExternalControllerBehavior != null) {
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slideSystem currentSlideSystem = slideExternalControllerBehavior.GetComponent<slideSystem> ();
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if (setResetGravityDirectionOnSlideExitEnabledState) {
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currentSlideSystem.setResetGravityDirectionOnSlideExitEnabledState (resetGravityDirectionOnSlideExitEnabledState);
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}
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if (justActivateJumpStateOnSlide) {
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currentSlideSystem.setJumpActive (impulseOnJump);
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return;
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}
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if (justSetAdhereToSurfacesActiveState) {
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currentSlideSystem.setAdhereToSurfacesActiveState (adhereToSurfacesActiveState);
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return;
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}
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currentSlideSystem.setCurrentSlideTransform (slideTransform);
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if (justUpdateSlideTransform) {
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return;
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}
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currentSlideSystem.setSlideSpeedMultiplier (slideSpeedMultiplier);
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currentSlideSystem.setCheckIfDetectSlideActiveState (true, true);
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}
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}
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} else {
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if (!setExitStateActive) {
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return;
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}
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currentPlayer = col.gameObject;
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playerComponentsManager currentPlayerComponentsManager = currentPlayer.GetComponent<playerComponentsManager> ();
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if (currentPlayerComponentsManager != null) {
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externalControllerBehavior slideExternalControllerBehavior = currentPlayerComponentsManager.getSlideExternalControllerBehavior ();
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if (slideExternalControllerBehavior != null) {
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slideSystem currentSlideSystem = slideExternalControllerBehavior.GetComponent<slideSystem> ();
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currentSlideSystem.setCheckIfDetectSlideActiveState (false, false);
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currentSlideSystem.setCurrentSlideTransform (null);
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// if (setResetGravityDirectionOnSlideExitEnabledState) {
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// currentSlideSystem.setOriginalResetGravityDirectionOnSlideExitEnabled ();
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// }
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}
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}
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}
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}
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}
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