add ckg
plantilla base para movimiento básico
This commit is contained in:
@@ -0,0 +1,702 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class playerComponentsManager : MonoBehaviour
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{
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[Space]
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[Header ("Main Components")]
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[Space]
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public playerController mainPlayerController;
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public inventoryManager mainInventoryManager;
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public playerInputManager mainPlayerInputManager;
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public playerWeaponsManager mainPlayerWeaponsManager;
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public usingDevicesSystem mainUsingDevicesSystem;
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public footStepManager mainFootStepManager;
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public headTrack mainHeadTrack;
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public otherPowers mainOtherPowers;
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public gravitySystem mainGravitySystem;
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public grabObjects mainGrabObjects;
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public IKSystem mainIKSystem;
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public playerStatesManager mainPlayerStatesManager;
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public health mainHealth;
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public characterFactionManager mainCharacterFactionManager;
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public playerInfoPanelOnScreenSystem mainPlayerInfoPanelOnScreenSystem;
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public ragdollActivator mainRagdollActivator;
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public playerActionSystem mainPlayerActionSystem;
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public remoteEventSystem mainRemoteEventSystem;
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public damageHitReactionSystem mainDamageHitReactionSystem;
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public characterPropertiesSystem mainCharacterPropertiesSystem;
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public GKCConditionSystem mainGKCConditionSystem;
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public closeCombatSystem mainCloseCombatSystem;
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[Space]
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[Header ("Camera Components")]
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[Space]
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public playerCamera mainPlayerCamera;
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public headBob mainHeadBob;
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[Space]
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[Header ("Stats Components")]
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[Space]
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public playerExperienceSystem mainPlayerExperienceSystem;
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public currencySystem mainCurrencySystem;
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public inventoryBankUISystem mainInventoryBankUISystem;
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public vendorUISystem mainVendorUISystem;
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public playerHUDManager mainPlayerHUDManager;
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public staminaSystem mainStaminaSystem;
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public oxygenSystem mainOxygenSystem;
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public playerStatsSystem mainPlayerStatsSystem;
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public playerSkillsSystem mainPlayerSkillsSystem;
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public inventoryWeightManager mainInventoryWeightManager;
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public playerAbilitiesSystem mainPlayerAbilitiesSystem;
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[Space]
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[Header ("Character Components")]
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[Space]
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public saveGameSystem mainSaveGameSystem;
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public mapSystem mainMapSystem;
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public menuPause mainPauseManager;
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public showGameInfoHud gameInfoHudManager;
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public objectiveStationUISystem mainObjectiveStationUISystem;
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public bodyMountPointsSystem mainBodyMountPointsSystem;
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public buildPlayer mainBuildPlayer;
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public inventoryCharacterCustomizationSystem mainInventoryCharacterCustomizationSystem;
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public craftingUISystem mainCraftingUISystem;
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public craftingSystem mainCraftingSystem;
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public findObjectivesSystem mainFindObjectivesSystem;
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public characterToReceiveOrders mainCharacterToReceiveOrders;
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public AIPatrolSystem mainAIPatrolSystem;
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[Space]
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[Header ("Others Components")]
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[Space]
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public objectiveLogSystem mainObjectiveLogSystem;
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public playerTutorialSystem mainPlayerTutorialSystem;
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public playerScreenObjectivesSystem mainPlayerScreenObjectivesSystem;
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public playerLadderSystem mainPlayerLadderSystem;
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public pickUpsScreenInfo mainPickUpsScreenInfo;
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public friendListManager mainFriendListManager;
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public overrideElementControlSystem mainOverrideElementControlSystem;
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public travelStationUISystem mainTravelStationUISystem;
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public playerOptionsEditorSystem mainPlayerOptionsEditorSystem;
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public grabbedObjectMeleeAttackSystem mainGrabbedObjectMeleeAttackSystem;
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public meleeWeaponsGrabbedManager mainMeleeWeaponsGrabbedManager;
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public remotePlayerNavmeshOverride mainRemotePlayerNavmeshOverride;
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public switchCompanionSystem mainSwitchCompanionSystem;
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public AIAroundManager mainAIAroundManager;
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public turnBasedCombatTeamInfo mainTurnBasedCombatTeamInfo;
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public turnBasedCombatActionsSystem mainTurnBasedCombatActionsSystem;
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public vehiclePassengerUnderwater mainVehiclePassengerUnderwater;
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[Space]
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[Header ("Secondary Components")]
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[Space]
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public jetpackSystem mainJetpackSystem;
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public flySystem mainFlySystem;
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public hideCharacterFixedPlaceSystemPlayerManagement mainHideCharacterFixedPlaceSystemPlayerManagement;
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public examineObjectSystemPlayerManagement mainExamineObjectSystemPlayerManagement;
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public puzzleSystemPlayerManagement mainPuzzleSystemPlayerManagement;
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public padlockSystemPlayerManagement mainPadlockSystemPlayerManagement;
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public grapplingHookTargetsSystem mainGrapplingHookTargetsSystem;
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public setTransparentSurfaces mainSetTransparentSurfaces;
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public weaponsAttachmentUIManager mainWeaponsAttachmentUIManager;
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public climbLedgeSystem mainClimbLedgeSystem;
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public damageInScreen mainDamageInScreen;
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public damageScreenSystem mainDamageScreenSystem;
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public dialogSystem mainDialogSystem;
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public projectilesOnCharacterBodyManager mainProjectilesOnCharacterBodyManager;
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public paragliderSystem mainParagliderSystem;
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public cameraCaptureSystem mainCameraCaptureSystem;
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public customCharacterControllerManager mainCustomCharacterControllerManager;
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public playerNavMeshSystem mainPlayerNavMeshSystem;
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public objectToAttractWithGrapplingHook mainObjectToAttractWithGrapplingHook;
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public overrideInputManager mainOverrideInputManager;
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public gravityWallRunSystem mainGravityWallRunSystem;
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public objectsStatsSystem mainObjectsStatsSystem;
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public matchPlayerToTargetSystem mainMatchPlayerToTargetSystem;
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[Space]
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[Header ("External Controller Behavior Components")]
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[Space]
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public externalControllerBehavior wallRunningExternalControllerBehavior;
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public externalControllerBehavior swimExternalControllerBehavior;
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public externalControllerBehavior slideExternalControllerBehavior;
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public externalControllerBehavior wallSlideJumpExteralControllerBehavior;
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public externalControllerBehavior railExternalControllerBehavior;
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public externalControllerBehavior walkOnBalanceExternaControllerBehavior;
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public externalControllerBehavior climbRopeExternaControllerBehavior;
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public externalControllerBehavior freeClimbSystemBehavior;
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public playerExperienceSystem getPlayerExperienceSystem ()
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{
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return mainPlayerExperienceSystem;
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}
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public currencySystem getCurrencySystem ()
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{
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return mainCurrencySystem;
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}
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public vendorUISystem getVendorUISystem ()
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{
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return mainVendorUISystem;
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}
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public playerHUDManager getPlayerHUDManager ()
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{
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return mainPlayerHUDManager;
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}
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public mapSystem getMapSystem ()
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{
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return mainMapSystem;
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}
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public inventoryManager getInventoryManager ()
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{
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return mainInventoryManager;
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}
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public menuPause getPauseManager ()
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{
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return mainPauseManager;
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}
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public showGameInfoHud getGameInfoHudManager ()
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{
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return gameInfoHudManager;
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}
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public playerInputManager getPlayerInputManager ()
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{
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return mainPlayerInputManager;
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}
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public objectiveLogSystem getObjectiveLogSystem ()
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{
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return mainObjectiveLogSystem;
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}
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public playerTutorialSystem getPlayerTutorialSystem ()
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{
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return mainPlayerTutorialSystem;
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}
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public playerScreenObjectivesSystem getPlayerScreenObjectivesSystem ()
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{
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return mainPlayerScreenObjectivesSystem;
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}
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public staminaSystem getStaminaSystem ()
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{
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return mainStaminaSystem;
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}
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public playerLadderSystem getPlayerLadderSystem ()
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{
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return mainPlayerLadderSystem;
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}
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public oxygenSystem getOxygenSystem ()
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{
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return mainOxygenSystem;
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}
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public objectiveStationUISystem getObjectiveStationUISystem ()
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{
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return mainObjectiveStationUISystem;
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}
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public playerStatsSystem getPlayerStatsSystem ()
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{
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return mainPlayerStatsSystem;
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}
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public playerSkillsSystem getPlayerSkillsSystem ()
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{
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return mainPlayerSkillsSystem;
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}
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public pickUpsScreenInfo getPickUpsScreenInfo ()
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{
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return mainPickUpsScreenInfo;
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}
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public saveGameSystem getSaveGameSystem ()
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{
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return mainSaveGameSystem;
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}
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public playerWeaponsManager getPlayerWeaponsManager ()
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{
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return mainPlayerWeaponsManager;
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}
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public playerController getPlayerController ()
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{
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return mainPlayerController;
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}
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public playerCamera getPlayerCamera ()
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{
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return mainPlayerCamera;
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}
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public usingDevicesSystem getUsingDevicesSystem ()
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{
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return mainUsingDevicesSystem;
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}
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public footStepManager getFootStepManager ()
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{
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return mainFootStepManager;
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}
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public headTrack getHeadTrack ()
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{
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return mainHeadTrack;
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}
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public otherPowers getOtherPowers ()
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{
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return mainOtherPowers;
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}
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public headBob getHeadBob ()
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{
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return mainHeadBob;
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}
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public gravitySystem getGravitySystem ()
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{
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return mainGravitySystem;
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}
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public grabObjects getGrabObjects ()
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{
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return mainGrabObjects;
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}
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public IKSystem getIKSystem ()
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{
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return mainIKSystem;
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}
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public playerStatesManager getPlayerStatesManager ()
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{
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return mainPlayerStatesManager;
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}
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public friendListManager getFriendListManager ()
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{
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return mainFriendListManager;
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}
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public health getHealth ()
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{
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return mainHealth;
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}
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public jetpackSystem getJetpackSystem ()
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{
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return mainJetpackSystem;
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}
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public characterFactionManager getCharacterFactionManager ()
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{
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return mainCharacterFactionManager;
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}
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public hideCharacterFixedPlaceSystemPlayerManagement getHideCharacterFixedPlaceSystemPlayerManagement ()
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{
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return mainHideCharacterFixedPlaceSystemPlayerManagement;
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}
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public examineObjectSystemPlayerManagement getExamineObjectSystemPlayerManagement ()
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{
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return mainExamineObjectSystemPlayerManagement;
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}
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public puzzleSystemPlayerManagement getPuzzleSystemPlayerManagement ()
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{
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return mainPuzzleSystemPlayerManagement;
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}
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public padlockSystemPlayerManagement getPadlockSystemPlayerManagement ()
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{
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return mainPadlockSystemPlayerManagement;
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}
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public overrideElementControlSystem getOverrideElementControlSystem ()
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{
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return mainOverrideElementControlSystem;
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}
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public playerInfoPanelOnScreenSystem getPlayerInfoPanelOnScreenSystem ()
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{
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return mainPlayerInfoPanelOnScreenSystem;
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}
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public inventoryWeightManager getInventoryWeightManager ()
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{
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return mainInventoryWeightManager;
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}
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public travelStationUISystem getTravelStationUISystem ()
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{
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return mainTravelStationUISystem;
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}
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public inventoryBankUISystem getInventoryBankUISystem ()
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{
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return mainInventoryBankUISystem;
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}
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public ragdollActivator getRagdollActivator ()
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{
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return mainRagdollActivator;
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}
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public playerActionSystem getPlayerActionSystem ()
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{
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return mainPlayerActionSystem;
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}
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public playerAbilitiesSystem getPlayerAbilitiesSystem ()
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{
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return mainPlayerAbilitiesSystem;
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}
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public remoteEventSystem getRemoteEventSystem ()
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{
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return mainRemoteEventSystem;
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}
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public grapplingHookTargetsSystem getGrapplingHookTargetsSystem ()
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{
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return mainGrapplingHookTargetsSystem;
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}
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public setTransparentSurfaces getSetTransparentSurfaces ()
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{
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return mainSetTransparentSurfaces;
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}
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public playerOptionsEditorSystem getPlayerOptionsEditorSystem ()
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{
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return mainPlayerOptionsEditorSystem;
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}
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public weaponsAttachmentUIManager getWeaponsAttachmentUIManager ()
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{
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return mainWeaponsAttachmentUIManager;
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}
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public grabbedObjectMeleeAttackSystem getGrabbedObjectMeleeAttackSystem ()
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{
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return mainGrabbedObjectMeleeAttackSystem;
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}
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public damageHitReactionSystem getDamageHitReactionSystem ()
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{
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return mainDamageHitReactionSystem;
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}
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public flySystem getFlySystem ()
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{
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return mainFlySystem;
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}
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public characterPropertiesSystem getCharacterPropertiesSystem ()
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{
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return mainCharacterPropertiesSystem;
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}
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public meleeWeaponsGrabbedManager getMeleeWeaponsGrabbedManager ()
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{
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return mainMeleeWeaponsGrabbedManager;
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}
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public remotePlayerNavmeshOverride getRemotePlayerNavmeshOverride ()
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{
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return mainRemotePlayerNavmeshOverride;
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}
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public climbLedgeSystem getClimbLedgeSystem ()
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{
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return mainClimbLedgeSystem;
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}
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public damageInScreen getDamageInScreen ()
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{
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return mainDamageInScreen;
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}
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public damageScreenSystem getDamageScreenSystem ()
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{
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return mainDamageScreenSystem;
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}
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public dialogSystem getMainDialogSystem ()
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{
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return mainDialogSystem;
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}
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public projectilesOnCharacterBodyManager getProjectilesOnCharacterBodyManager ()
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{
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return mainProjectilesOnCharacterBodyManager;
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}
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public paragliderSystem getParagliderSystem ()
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{
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return mainParagliderSystem;
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}
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public GKCConditionSystem getGKCConditionSystem ()
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{
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return mainGKCConditionSystem;
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}
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public cameraCaptureSystem getCameraCaptureSystem ()
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{
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return mainCameraCaptureSystem;
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}
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public externalControllerBehavior getWallRunningExternalControllerBehavior ()
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{
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return wallRunningExternalControllerBehavior;
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}
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public externalControllerBehavior getSwimExternalControllerBehavior ()
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{
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return swimExternalControllerBehavior;
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}
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public externalControllerBehavior getSlideExternalControllerBehavior ()
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{
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return slideExternalControllerBehavior;
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}
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public customCharacterControllerManager getCustomCharacterControllerManager ()
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{
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return mainCustomCharacterControllerManager;
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}
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public bodyMountPointsSystem getBodyMountPointsSystem ()
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{
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return mainBodyMountPointsSystem;
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}
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public externalControllerBehavior getWallSlideJumpExteralControllerBehavior ()
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{
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return wallSlideJumpExteralControllerBehavior;
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}
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public buildPlayer getBuildPlayer ()
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{
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return mainBuildPlayer;
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}
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public inventoryCharacterCustomizationSystem getInventoryCharacterCustomizationSystem ()
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{
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return mainInventoryCharacterCustomizationSystem;
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}
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public externalControllerBehavior getRailExternalControllerBehavior ()
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{
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return railExternalControllerBehavior;
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}
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public externalControllerBehavior getWalkOnBalanceExternaControllerBehavior ()
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{
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return walkOnBalanceExternaControllerBehavior;
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}
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public externalControllerBehavior getClimbRopeExternaControllerBehavior ()
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{
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return climbRopeExternaControllerBehavior;
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}
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public playerNavMeshSystem getPlayerNavMeshSystem ()
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{
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return mainPlayerNavMeshSystem;
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}
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public objectToAttractWithGrapplingHook getObjectToAttractWithGrapplingHook ()
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||||
{
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return mainObjectToAttractWithGrapplingHook;
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}
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public overrideInputManager getOverrideInputManager ()
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{
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return mainOverrideInputManager;
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}
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public gravityWallRunSystem getGravityWallRunSystem ()
|
||||
{
|
||||
return mainGravityWallRunSystem;
|
||||
}
|
||||
|
||||
public externalControllerBehavior getFreeClimbExternalControllerBehavior ()
|
||||
{
|
||||
return freeClimbSystemBehavior;
|
||||
}
|
||||
|
||||
public closeCombatSystem getCloseCombatSystem ()
|
||||
{
|
||||
return mainCloseCombatSystem;
|
||||
}
|
||||
|
||||
public craftingUISystem getCraftingUISystem ()
|
||||
{
|
||||
return mainCraftingUISystem;
|
||||
}
|
||||
|
||||
public craftingSystem getCraftingSystem ()
|
||||
{
|
||||
return mainCraftingSystem;
|
||||
}
|
||||
|
||||
public objectsStatsSystem getObjectsStatsSystem ()
|
||||
{
|
||||
return mainObjectsStatsSystem;
|
||||
}
|
||||
|
||||
public findObjectivesSystem getFindObjectivesSystem ()
|
||||
{
|
||||
return mainFindObjectivesSystem;
|
||||
}
|
||||
|
||||
public switchCompanionSystem getSwitchCompanionSystem ()
|
||||
{
|
||||
return mainSwitchCompanionSystem;
|
||||
}
|
||||
|
||||
public characterToReceiveOrders getCharacterToReceiveOrders ()
|
||||
{
|
||||
return mainCharacterToReceiveOrders;
|
||||
}
|
||||
|
||||
public AIPatrolSystem getAIPatrolSystem ()
|
||||
{
|
||||
return mainAIPatrolSystem;
|
||||
}
|
||||
|
||||
public AIAroundManager getAIAroundManager ()
|
||||
{
|
||||
return mainAIAroundManager;
|
||||
}
|
||||
|
||||
public turnBasedCombatTeamInfo getTurnBasedCombatTeamInfo ()
|
||||
{
|
||||
return mainTurnBasedCombatTeamInfo;
|
||||
}
|
||||
|
||||
public turnBasedCombatActionsSystem getTurnBasedCombatActionsSystem ()
|
||||
{
|
||||
return mainTurnBasedCombatActionsSystem;
|
||||
}
|
||||
|
||||
public matchPlayerToTargetSystem getMatchPlayerToTargetSystem ()
|
||||
{
|
||||
return mainMatchPlayerToTargetSystem;
|
||||
}
|
||||
|
||||
public vehiclePassengerUnderwater getVehiclePassengerUnderwater ()
|
||||
{
|
||||
return mainVehiclePassengerUnderwater;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user