plantilla base para movimiento básico
This commit is contained in:
Robii Aragon
2026-02-05 05:07:55 -08:00
parent ed7b223c04
commit fd87a6ffd5
14441 changed files with 13711084 additions and 20 deletions

View File

@@ -0,0 +1,101 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class puzzleSystemPlayerManagement : MonoBehaviour
{
[Header ("Main Settings")]
[Space]
public bool usingPuzzle;
[Space]
[Header ("Events Settings")]
[Space]
public bool useEventsOnStateChange;
public UnityEvent evenOnStateEnabled;
public UnityEvent eventOnStateDisabled;
puzzleSystem currentPuzzleSystem;
public void setcurrentPuzzleSystem (puzzleSystem newPuzzleObject)
{
currentPuzzleSystem = newPuzzleObject;
}
public void setUsingPuzzleState (bool state)
{
usingPuzzle = state;
checkEventsOnStateChange (usingPuzzle);
}
//CALL INPUT FUNCTIONS TO CURRENT PUZZLE SYSTEM
public void puzzleObjectInputSetRotateObjectState (bool state)
{
if (!usingPuzzle) {
return;
}
if (currentPuzzleSystem != null) {
currentPuzzleSystem.inputSetRotateObjectState (state);
}
}
public void puzzleObjectInputIncreaseObjectHolDistanceByButton (bool state)
{
if (!usingPuzzle) {
return;
}
if (currentPuzzleSystem != null) {
currentPuzzleSystem.inputIncreaseObjectHolDistanceByButton (state);
}
}
public void puzzleObjectInputDecreaseObjectHolDistanceByButton (bool state)
{
if (!usingPuzzle) {
return;
}
if (currentPuzzleSystem != null) {
currentPuzzleSystem.inputDecreaseObjectHolDistanceByButton (state);
}
}
public void puzzleObjectInputSetObjectHolDistanceByMouseWheel (bool state)
{
if (!usingPuzzle) {
return;
}
if (currentPuzzleSystem != null) {
currentPuzzleSystem.inputSetObjectHolDistanceByMouseWheel (state);
}
}
public void puzzleObjectInputResetPuzzle ()
{
if (!usingPuzzle) {
return;
}
if (currentPuzzleSystem != null) {
currentPuzzleSystem.inputResetPuzzle ();
}
}
public void checkEventsOnStateChange (bool state)
{
if (useEventsOnStateChange) {
if (state) {
evenOnStateEnabled.Invoke ();
} else {
eventOnStateDisabled.Invoke ();
}
}
}
}