add ckg
plantilla base para movimiento básico
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@@ -0,0 +1,115 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class objectsStatsSystem : MonoBehaviour
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{
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[Header ("Main Settings")]
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[Space]
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public bool objectsStatsSystemEnabled = true;
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public List<objectStatsSystem> objectStatsSystemList = new List<objectStatsSystem> ();
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[Space]
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[Header ("Object Stats Template Settings")]
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[Space]
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public List<objectStatsInfoTemplateData> objectStatsInfoTemplateDataList = new List<objectStatsInfoTemplateData> ();
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[Space]
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[Header ("Object Stats List Settings")]
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[Space]
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public List<objectStatsInfo> objectStatsInfoList = new List<objectStatsInfo> ();
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public List<objectStatsInfoTemplateData> getObjectStatsInfoTemplateDataList ()
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{
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return objectStatsInfoTemplateDataList;
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}
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public void addObjectStatsSystem (objectStatsSystem newObjectStatsSystem)
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{
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if (!objectsStatsSystemEnabled) {
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return;
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}
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if (!objectStatsSystemList.Contains (newObjectStatsSystem)) {
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objectStatsSystemList.Add (newObjectStatsSystem);
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}
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}
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public List<objectStatInfo> getStatsFromObjectByName (string objectName)
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{
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if (!objectsStatsSystemEnabled) {
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return null;
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}
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int currentObjectIndex = objectStatsSystemList.FindIndex (s => s.objectName.Equals (objectName));
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if (currentObjectIndex > -1) {
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return objectStatsSystemList [currentObjectIndex].mainObjectStatsInfoTemplate.objectStatInfoList;
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}
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return null;
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}
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public bool objectCanBeUpgraded (string objectName)
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{
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if (!objectsStatsSystemEnabled) {
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return false;
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}
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int currentObjectIndex = objectStatsSystemList.FindIndex (s => s.objectName.Equals (objectName));
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if (currentObjectIndex > -1) {
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return true;
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}
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return false;
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}
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public void increaseStat (string statName, float statExtraValue)
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{
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if (!objectsStatsSystemEnabled) {
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return;
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}
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// statInfo currentStatInfo = null;
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//
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// int statInfoListCount = statInfoList.Count;
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//
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// for (int k = 0; k < statInfoListCount; k++) {
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// currentStatInfo = statInfoList [k];
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//
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// if (currentStatInfo.Name.Equals (statName)) {
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// currentStatInfo.currentValue += statExtraValue;
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//
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// if (currentStatInfo.useMaxAmount) {
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// currentStatInfo.currentValue = Mathf.Clamp (currentStatInfo.currentValue, 0, getStatMaxAmountByIndex (k));
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// }
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//
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// if (currentStatInfo.useCustomStatTypeForEvents) {
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// currentStatInfo.customStatType.eventToIncreaseStat (statExtraValue);
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// } else {
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// currentStatInfo.eventToIncreaseStat.Invoke (statExtraValue);
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// }
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//
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// return;
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// }
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// }
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}
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public void setObjectsStatsSystemEnabledState (bool state)
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{
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objectsStatsSystemEnabled = state;
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}
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public void setObjectsStatsSystemEnabledStateFromEditor (bool state)
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{
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setObjectsStatsSystemEnabledState (state);
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}
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}
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